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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Halo: Airborne Style

Author Topic: Halo: Airborne Style (7 messages, Page 1 of 1)
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Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Oct 15, 2010 10:29 PM    Msg. 1 of 7       
Hello again.

I am currently planning to plan to put in two airborne style maps into my campiagn. What i mean by airborne is airborne. You jump out of a pelican (fall damage off ofcourse) and assault the enemy blah blah blah

And because i don't have 3ds max i don't have the option of custom anims. So i will either have to make the pelican stationary in the air (gay) or:

Will this work??

I make an ai enter the pelican and initiate a command list to fly to certain points. The player is sitting in the back and can't do anything. The player is forced to jump out in the scripts.


guardian25
Joined: Apr 30, 2010

balance is everything


Posted: Oct 17, 2010 02:26 AM    Msg. 2 of 7       
sounds plasible


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 17, 2010 06:08 AM    Msg. 3 of 7       
yes, you can make it stationary with the vehicle_hover command.
I for one would love to see this.
Good luck!


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Oct 17, 2010 07:38 AM    Msg. 4 of 7       
Yes good idea. I have done the same thing with my 2nd sp ever that is going really good. But to move it away. But how to do it is a problem. Do you have to script a thing for the ai to move to a move position or something like that.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Oct 17, 2010 09:53 PM    Msg. 5 of 7       
I should stop posting if u r going to continuosly copy me headnoob

The way I am going to do it is either attach a biped to an ai or just use an ai, spawn a pelican in the air and make the ai drive it. The ai will then initiate a command list to go to certain points and keep moving. In scripts the player won't be able to do anything. When the ai enters a trigger volume the player will forced out of the pelican.

So can someone help me with a command here.

sleep until pilot enters see_ya

Where pilot is the ai and see_ya is the trigger


Oh wait never mind, the player will also be in the pelican


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 17, 2010 09:56 PM    Msg. 6 of 7       
(sleep_until (volume_test_objects see_ya (ai_actors pilot)) 15)

...?


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Oct 17, 2010 11:03 PM    Msg. 7 of 7       
I am not coping you. I have the dropship acutaly do what i said now. But i deleted it becuase the sp dosn't work. :(

 

 
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