| Joined: |
Jul 3, 2009 05:40 AM |
| Last Post: |
May 8, 2010 12:42 AM |
| Last Visit: |
May 8, 2010 08:27 PM |
| Location: |
Bakersfield |
| Occupation: |
Gaming |
| Interests: |
|
| Your Age: |
13 |
| What Games do you play: |
Halo, Total war series, AoE series, C&C series, Worldofwarcraft, Runescape. |
| Avatar: |
Freeze, Beotch
|
|
Send Private Message
|
Matthew102 has contributed to 24 posts out of 465278 total posts
(.01%) in 4,950 days (0.00 posts per day).
20 Most recent posts:
How do I make AI get in vehicles OR make them have a specific path to follow like an objective to a certain area.
O-------------------------> X
O representing starting point, X representing where he got to using whatever must be done to do so.
Oh you are god, sir. :D
1. AI I have downloaded AI tags and installed them as prompted by maker, but I get this message when I try to use them in Sapien. "Not all the selected tags could be added to the palette You selected one or more files that couldn't be loaded correctly Please contact your nearest Bungie programmer for assistance."
How do I fix this?
2. HEK+ I can open the program, and load a map. But, when I right-click to bring up the options list or click a tab on the top left, the program discontinues response and I have to turn it off.
I have .NET up to date Using Windows Vista.
Please help. :(
it worked, thanks everyone.
so when i have my .scenario file compiled, i go in guerilla, click new, then go to shader enviroment, and place detail grass as my base map, and detail map as detail grass as well with a scale of 25?
all i want is a nice grass on the ground, not much to ask... but these answers are stuff im not even dealin with... i ran radiosity, ive put the material name to detail grass and detail_grass for two different maps, the only lead i have is the compiling the bitmaps...i used yayaps tutorial and in his he gets a warning which is where he changes it to explicit alpha...but i dont get these warnings, it just makes it. so i dont change anything, is that a priority?yes or no
i can work with bitmaps that have underscores... but unfortunately, ones with spaces give me trouble...in the material editor, i want to use b30 detail grass for my ground...but when i look at the map in sapien, it is white...help please
not workin...i fail
still nothing...lemme better help you understand what im seeing http://img29.imageshack.us/i/sapien2009070819244310.jpg/
??uhh, what?
someone tell me how to place user made bases in sapien with a ability to place things on it, cause wehn i place things on it they show up inside the base wall
i want to put 2 bitmaps in my model in gmax, and by that i mean i want the top side of the map(above cliffs) to have a bitmap as well, instead of no colors, but i dont know how to do the shader enviroments for tat, halp!
ok, i added the ai, but they dont respawn in the game, how do i fix this?
Ok, i want to put AI in my map, how do i do this?
do i delete the .map file before re-compiling? Edited by Matthew102 on Jul 3, 2009 at 06:06 PM
so take them out and save and that will fix?
yes
in the guerilla? or what
actually yes i did Edited by Matthew102 on Jul 3, 2009 at 05:43 PM
My map was finally working in sapien, but now that i finished building the .map file, i get exception whenever i play the map...please help!
|
|
 |
|