
Matthew102
Joined: Jul 3, 2009
Freeze, Beotch
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Posted: Jul 10, 2009 04:46 AM
Msg. 1 of 11
i can work with bitmaps that have underscores... but unfortunately, ones with spaces give me trouble...in the material editor, i want to use b30 detail grass for my ground...but when i look at the map in sapien, it is white...help please
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 10, 2009 09:16 AM
Msg. 2 of 11
You can't have spaces in file names - the obvious conclusion. And check your bitmap. Quote: SHOW BITMAPS At the top. Guerilla.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 10, 2009 09:58 AM
Msg. 3 of 11
Did you run radiosity?
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jul 10, 2009 10:46 AM
Msg. 4 of 11
1. Detail Grass doesn't have it's own shader. 2. Tool should have no problem with spaces if it's just a material name. 3. Make your own shader for detail grass.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 10, 2009 11:13 AM
Msg. 5 of 11
Everything can have spaces. You just have to know how.
tool bitmaps "weapons\sniper rifle\bitmaps" You have to put parentheses around the directory for there to be spaces.
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Matthew102
Joined: Jul 3, 2009
Freeze, Beotch
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Posted: Jul 10, 2009 04:09 PM
Msg. 6 of 11
all i want is a nice grass on the ground, not much to ask... but these answers are stuff im not even dealin with... i ran radiosity, ive put the material name to detail grass and detail_grass for two different maps, the only lead i have is the compiling the bitmaps...i used yayaps tutorial and in his he gets a warning which is where he changes it to explicit alpha...but i dont get these warnings, it just makes it. so i dont change anything, is that a priority?yes or no
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jul 10, 2009 04:14 PM
Msg. 7 of 11
Detail grass isn't a shader. It's a bitmap name. Plain and simply, you have to make your own shader for it.
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Matthew102
Joined: Jul 3, 2009
Freeze, Beotch
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Posted: Jul 10, 2009 04:21 PM
Msg. 8 of 11
so when i have my .scenario file compiled, i go in guerilla, click new, then go to shader enviroment, and place detail grass as my base map, and detail map as detail grass as well with a scale of 25?
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jul 10, 2009 05:37 PM
Msg. 9 of 11
In short, yes. Edited by chrisk123999 on Jul 10, 2009 at 05:38 PM
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Matthew102
Joined: Jul 3, 2009
Freeze, Beotch
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Posted: Jul 10, 2009 07:00 PM
Msg. 10 of 11
it worked, thanks everyone.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jul 10, 2009 07:19 PM
Msg. 11 of 11
Well, you should probably not have a detail map since your using a detail map as a base map.
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