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Fuzznut has contributed to 12 posts out of 465278 total posts
(0.00%) in 4,409 days (0.00 posts per day).
20 Most recent posts:
I had the same error thank you for the solution.
When i try to export my level from 3DS Max using the Bluestreak JMS Exporter i get an error that says "-- Runtime Error: Out of Scripter Memory - Use options to increase" i don't know what this means can someone please help me if they have a solution
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Nevermind i finally got blitzkreig to work but now when i try to compile my bitmaps it says for 2 of the bitmaps skipping bitmap with non power of two dimensions
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i still get the bitmap error for 2 of my bitmaps the other 2 work but when i open my scenario in sapien it just quits is this because of the bitmaps? Edited by Fuzznut on Sep 22, 2011 at 11:30 PM
Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: FuzznutThanks i tried it and i think it worked yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there Edited by Fuzznut on Apr 18, 2011 at 08:02 PM did you run lightmaps/radiosity (or whatever it is)?
i tried the lightmaps thingy and it said
04.19.11 09:19:25 tool pc 01.00.00.0609 ---------------------------------------------- 04.19.11 09:19:25 reference function: _write_to_error_file 04.19.11 09:19:25 reference address: 42ca20 04.19.11 09:19:25 Couldn't read map file './toolbeta.map' 04.19.11 09:19:25 i'm going to render debug lightmaps for levelname of levels\test\levelname\levelname, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:21:05 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:06 start levels\test\levelname\levelname 04.19.11 09:21:06 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:07 failed levels\test\levelname 04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:07 start levels\test\levelname\levelname 04.19.11 09:21:07 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:07 failed levels\test\levelname\levelname 04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:07 start levels\test\levelname\levelname 04.19.11 09:21:08 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:08 failed levels\test\levelname\levelname 04.19.11 09:21:08 done
Thanks i tried it and i think it worked
yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there
Edited by Fuzznut on Apr 18, 2011 at 08:02 PM
I made a new ce map and I tried compiling it but when I put in the command in tool it said: found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means?
I'm using gmax so how do I do that?
Does any1 know what it means or how to fix it
I made a new ce map and I tried compiling it but when I put in the command in tool it said: found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means?
I made a new ce map and I tried compiling it but when I put in the command in tool it said: found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means? Edited by Fuzznut on Apr 15, 2011 at 05:17 PM
i made a new map and here is what it says.
building intermediate geometry... EAX: 0xFFFFFFFE EBX: 0x029CD201 ECX: 0x0012F298 EDX: 0x000002CC EDI: 0x0012F298 ESI: 0x00000000 EBP: 0x0012F170 ESP: 0x0012F160 EIP: 0x777064F4, C3 8D A4 24 ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
what does this mean?
im not compiling to a .map im compiling from a .jms to a .scenario
Edited by Fuzznut on Dec 26, 2010 at 01:51 AM
when i try to compile my halo map it comes up with this Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... EAX: 0xFFFFFFFE EBX: 0x0150C301 ECX: 0x0012F200 EDX: 0x000002CC EDI: 0x0012F200 ESI: 0x00000000 EBP: 0x0012F0D8 ESP: 0x0012F0C8 EIP: 0x77C264F4, C3 8D A4 24 ????? EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#979: bsp3d_ plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on does any1 know how to fix it? Edited by Fuzznut on Dec 25, 2010 at 06:43 PM
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