A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Compiling Error

Author Topic: Compiling Error (18 messages, Page 1 of 1)
Moderators: Dennis

Fuzznut
Joined: Dec 25, 2010


Posted: Dec 25, 2010 06:42 PM    Msg. 1 of 18       
when i try to compile my halo map it comes up with this Couldn't read map file
'./toolbeta.map'
building intermediate geometry...
building collision geometry...
EAX: 0xFFFFFFFE
EBX: 0x0150C301
ECX: 0x0012F200
EDX: 0x000002CC
EDI: 0x0012F200
ESI: 0x00000000
EBP: 0x0012F0D8
ESP: 0x0012F0C8
EIP: 0x77C264F4, C3 8D A4 24 ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#979: bsp3d_
plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on
does any1 know how to fix it?
Edited by Fuzznut on Dec 25, 2010 at 06:43 PM


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Dec 25, 2010 09:18 PM    Msg. 2 of 18       
Quote: --- Original message by: qwertyuiop
Right click on tool, click properties, click compatibility, click "run program as administrator", click apply, then ok. then do the same with cmd.exe. see if that works


I strongly doubt it is because of this. Nevertheless, it is recommended to do so to prevent errors.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 25, 2010 09:51 PM    Msg. 3 of 18       
i think the sphere error is "maximum depth something"
This one i think is a water or fog plane error, do you have either?
or the map is just too huge.


Fuzznut
Joined: Dec 25, 2010


Posted: Dec 26, 2010 01:37 AM    Msg. 4 of 18       
im not compiling to a .map im compiling from a .jms to a .scenario

Edited by Fuzznut on Dec 26, 2010 at 01:51 AM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 26, 2010 06:21 AM    Msg. 5 of 18       
I think by map he meant your bsp might be too big.


Fuzznut
Joined: Dec 25, 2010


Posted: Jan 29, 2011 05:24 PM    Msg. 6 of 18       
i made a new map and here is what it says.

building intermediate geometry...
EAX: 0xFFFFFFFE
EBX: 0x029CD201
ECX: 0x0012F298
EDX: 0x000002CC
EDI: 0x0012F298
ESI: 0x00000000
EBP: 0x0012F170
ESP: 0x0012F160
EIP: 0x777064F4, C3 8D A4 24 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count

what does this mean?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 29, 2011 05:54 PM    Msg. 7 of 18       
Redo the materials, the material ids are messed up. Either its not in order (1, 2 ,3 ,4, NOT 1, 5 ,2 ,3, etc) or that some faces do not have material ids at all


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 06:06 PM    Msg. 8 of 18       
Or, like Maniac said, the map could be too large.


Fuzznut
Joined: Dec 25, 2010


Posted: Apr 15, 2011 05:16 PM    Msg. 9 of 18       
I made a new ce map and I tried compiling it but when I put in the command in tool it said:
found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means?
Edited by Fuzznut on Apr 15, 2011 at 05:17 PM


Fuzznut
Joined: Dec 25, 2010


Posted: Apr 15, 2011 09:20 PM    Msg. 10 of 18       
Does any1 know what it means or how to fix it


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Apr 15, 2011 10:12 PM    Msg. 11 of 18       
I would say remove isolated vertices in max.


Fuzznut
Joined: Dec 25, 2010


Posted: Apr 16, 2011 01:06 AM    Msg. 12 of 18       
I'm using gmax so how do I do that?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 16, 2011 01:09 AM    Msg. 13 of 18       
scroll down to the part named (remove isolated verticies)

http://membres.multimania.fr/frencharmysoldier/tutorials/tut01.htm


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 16, 2011 01:29 PM    Msg. 14 of 18       
Do not start arguments about such stupid things, it is his thread and it was not locked, so he can use it as he wishes.


Fuzznut
Joined: Dec 25, 2010


Posted: Apr 16, 2011 10:28 PM    Msg. 15 of 18       
Quote: --- Original message by: ally
scroll down to the part named (remove isolated verticies)

http://membres.multimania.fr/frencharmysoldier/tutorials/tut01.htm




Thanks i tried it and i think it worked


yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there

Edited by Fuzznut on Apr 18, 2011 at 08:02 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 18, 2011 10:44 PM    Msg. 16 of 18       
Quote: --- Original message by: Fuzznut

Quote: --- Original message by: ally
scroll down to the part named (remove isolated verticies)

http://membres.multimania.fr/frencharmysoldier/tutorials/tut01.htm




Thanks i tried it and i think it worked


yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there

Edited by Fuzznut on Apr 18, 2011 at 08:02 PM
did you run lightmaps/radiosity (or whatever it is)?


Fuzznut
Joined: Dec 25, 2010


Posted: Apr 19, 2011 12:53 AM    Msg. 17 of 18       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Fuzznut

Quote: --- Original message by: ally
scroll down to the part named (remove isolated verticies)

http://membres.multimania.fr/frencharmysoldier/tutorials/tut01.htm




Thanks i tried it and i think it worked


yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there

Edited by Fuzznut on Apr 18, 2011 at 08:02 PM
did you run lightmaps/radiosity (or whatever it is)?


i tried the lightmaps thingy and it said

04.19.11 09:19:25 tool pc 01.00.00.0609 ----------------------------------------------
04.19.11 09:19:25 reference function: _write_to_error_file
04.19.11 09:19:25 reference address: 42ca20
04.19.11 09:19:25 Couldn't read map file './toolbeta.map'
04.19.11 09:19:25 i'm going to render debug lightmaps for levelname of levels\test\levelname\levelname, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:21:05 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:06 start levels\test\levelname\levelname
04.19.11 09:21:06 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:07 failed levels\test\levelname
04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:07 start levels\test\levelname\levelname
04.19.11 09:21:07 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:07 failed levels\test\levelname\levelname
04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:07 start levels\test\levelname\levelname
04.19.11 09:21:08 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:08 failed levels\test\levelname\levelname
04.19.11 09:21:08 done


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Apr 19, 2011 08:28 AM    Msg. 18 of 18       
Quote: --- Original message by: Fuzznut
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Fuzznut

Quote: --- Original message by: ally
scroll down to the part named (remove isolated verticies)

http://membres.multimania.fr/frencharmysoldier/tutorials/tut01.htm




Thanks i tried it and i think it worked


yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there

Edited by Fuzznut on Apr 18, 2011 at 08:02 PM
did you run lightmaps/radiosity (or whatever it is)?


i tried the lightmaps thingy and it said

04.19.11 09:19:25 tool pc 01.00.00.0609 ----------------------------------------------
04.19.11 09:19:25 reference function: _write_to_error_file
04.19.11 09:19:25 reference address: 42ca20
04.19.11 09:19:25 Couldn't read map file './toolbeta.map'
04.19.11 09:19:25 i'm going to render debug lightmaps for levelname of levels\test\levelname\levelname, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:21:05 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:06 start levels\test\levelname\levelname
04.19.11 09:21:06 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:07 failed levels\test\levelname
04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:07 start levels\test\levelname\levelname
04.19.11 09:21:07 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:07 failed levels\test\levelname\levelname
04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:07 start levels\test\levelname\levelname
04.19.11 09:21:08 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:08 failed levels\test\levelname\levelname
04.19.11 09:21:08 done
import the .WRL and fix the errors???

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:42 AM 297 ms.
A Halo Maps Website