
Fuzznut
Joined: Dec 25, 2010
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Posted: Dec 25, 2010 06:42 PM
Msg. 1 of 18
when i try to compile my halo map it comes up with this Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... EAX: 0xFFFFFFFE EBX: 0x0150C301 ECX: 0x0012F200 EDX: 0x000002CC EDI: 0x0012F200 ESI: 0x00000000 EBP: 0x0012F0D8 ESP: 0x0012F0C8 EIP: 0x77C264F4, C3 8D A4 24 ????? EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#979: bsp3d_ plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on does any1 know how to fix it? Edited by Fuzznut on Dec 25, 2010 at 06:43 PM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Dec 25, 2010 09:18 PM
Msg. 2 of 18
Quote: --- Original message by: qwertyuiop Right click on tool, click properties, click compatibility, click "run program as administrator", click apply, then ok. then do the same with cmd.exe. see if that works I strongly doubt it is because of this. Nevertheless, it is recommended to do so to prevent errors.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 25, 2010 09:51 PM
Msg. 3 of 18
i think the sphere error is "maximum depth something" This one i think is a water or fog plane error, do you have either? or the map is just too huge.
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Fuzznut
Joined: Dec 25, 2010
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Posted: Dec 26, 2010 01:37 AM
Msg. 4 of 18
im not compiling to a .map im compiling from a .jms to a .scenario
Edited by Fuzznut on Dec 26, 2010 at 01:51 AM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Dec 26, 2010 06:21 AM
Msg. 5 of 18
I think by map he meant your bsp might be too big.
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Fuzznut
Joined: Dec 25, 2010
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Posted: Jan 29, 2011 05:24 PM
Msg. 6 of 18
i made a new map and here is what it says.
building intermediate geometry... EAX: 0xFFFFFFFE EBX: 0x029CD201 ECX: 0x0012F298 EDX: 0x000002CC EDI: 0x0012F298 ESI: 0x00000000 EBP: 0x0012F170 ESP: 0x0012F160 EIP: 0x777064F4, C3 8D A4 24 ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
what does this mean?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 29, 2011 05:54 PM
Msg. 7 of 18
Redo the materials, the material ids are messed up. Either its not in order (1, 2 ,3 ,4, NOT 1, 5 ,2 ,3, etc) or that some faces do not have material ids at all
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 29, 2011 06:06 PM
Msg. 8 of 18
Or, like Maniac said, the map could be too large.
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Fuzznut
Joined: Dec 25, 2010
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Posted: Apr 15, 2011 05:16 PM
Msg. 9 of 18
I made a new ce map and I tried compiling it but when I put in the command in tool it said: found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means? Edited by Fuzznut on Apr 15, 2011 at 05:17 PM
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Fuzznut
Joined: Dec 25, 2010
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Posted: Apr 15, 2011 09:20 PM
Msg. 10 of 18
Does any1 know what it means or how to fix it
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 15, 2011 10:12 PM
Msg. 11 of 18
I would say remove isolated vertices in max.
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Fuzznut
Joined: Dec 25, 2010
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Posted: Apr 16, 2011 01:06 AM
Msg. 12 of 18
I'm using gmax so how do I do that?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 16, 2011 01:09 AM
Msg. 13 of 18
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 16, 2011 01:29 PM
Msg. 14 of 18
Do not start arguments about such stupid things, it is his thread and it was not locked, so he can use it as he wishes.
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Fuzznut
Joined: Dec 25, 2010
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Posted: Apr 16, 2011 10:28 PM
Msg. 15 of 18
Thanks i tried it and i think it worked yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there Edited by Fuzznut on Apr 18, 2011 at 08:02 PM
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Apr 18, 2011 10:44 PM
Msg. 16 of 18
Quote: --- Original message by: FuzznutThanks i tried it and i think it worked yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there Edited by Fuzznut on Apr 18, 2011 at 08:02 PM did you run lightmaps/radiosity (or whatever it is)?
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Fuzznut
Joined: Dec 25, 2010
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Posted: Apr 19, 2011 12:53 AM
Msg. 17 of 18
Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: FuzznutThanks i tried it and i think it worked yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there Edited by Fuzznut on Apr 18, 2011 at 08:02 PM did you run lightmaps/radiosity (or whatever it is)? i tried the lightmaps thingy and it said 04.19.11 09:19:25 tool pc 01.00.00.0609 ---------------------------------------------- 04.19.11 09:19:25 reference function: _write_to_error_file 04.19.11 09:19:25 reference address: 42ca20 04.19.11 09:19:25 Couldn't read map file './toolbeta.map' 04.19.11 09:19:25 i'm going to render debug lightmaps for levelname of levels\test\levelname\levelname, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:21:05 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:06 start levels\test\levelname\levelname 04.19.11 09:21:06 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:07 failed levels\test\levelname 04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:07 start levels\test\levelname\levelname 04.19.11 09:21:07 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:07 failed levels\test\levelname\levelname 04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:07 start levels\test\levelname\levelname 04.19.11 09:21:08 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:08 failed levels\test\levelname\levelname 04.19.11 09:21:08 done
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Apr 19, 2011 08:28 AM
Msg. 18 of 18
Quote: --- Original message by: FuzznutQuote: --- Original message by: AmazingcuziamQuote: --- Original message by: FuzznutThanks i tried it and i think it worked yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there Edited by Fuzznut on Apr 18, 2011 at 08:02 PM did you run lightmaps/radiosity (or whatever it is)? i tried the lightmaps thingy and it said 04.19.11 09:19:25 tool pc 01.00.00.0609 ---------------------------------------------- 04.19.11 09:19:25 reference function: _write_to_error_file 04.19.11 09:19:25 reference address: 42ca20 04.19.11 09:19:25 Couldn't read map file './toolbeta.map' 04.19.11 09:19:25 i'm going to render debug lightmaps for levelname of levels\test\levelname\levelname, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice 04.19.11 09:21:05 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:06 start levels\test\levelname\levelname 04.19.11 09:21:06 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:07 failed levels\test\levelname 04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:07 start levels\test\levelname\levelname 04.19.11 09:21:07 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:07 failed levels\test\levelname\levelname 04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment. 04.19.11 09:21:07 start levels\test\levelname\levelname 04.19.11 09:21:08 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 04.19.11 09:21:08 failed levels\test\levelname\levelname 04.19.11 09:21:08 done import the .WRL and fix the errors???
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