
OldSweepy
Joined: Dec 26, 2019
|
Posted: Dec 26, 2019 07:20 PM
Msg. 1 of 4
To keep it simple, I'm having issues with placing campaign vehicles in a standard multiplayer map, such as Bloodgulch. For example: When I place a pelican in the map, compile it, and test it in game, the pelican does not show up (yes, I did check all the boxes in sapien that allows it in any game type. As well as adding another vehicle palette in guerilla for the pelican) The tags are fine, nothing wrong with them. I've tried everything I can possibly think of. Any help would be appreciated.
Edit: I did what was suggested and it still didn’t show up in the map. Do I have to make that change in the globals first before I do anything in Sapien, or does it really not matter? Edited by OldSweepy on Dec 27, 2019 at 01:32 PM Edited by OldSweepy on Dec 27, 2019 at 01:32 PM
|
|
|

OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
|
Posted: Dec 26, 2019 10:04 PM
Msg. 2 of 4
Only six vehicles can be registered in globals.globals(never modify this without backing it up first), you'll have to delete an entry to make room for the pelican
Or if you don't want to sacrifice vehicle usage, give your pelicans unit names and spawn them with commands Edited by OrangeJuice on Dec 26, 2019 at 10:07 PM
|
|
|

OldSweepy
Joined: Dec 26, 2019
|
Posted: Dec 26, 2019 11:24 PM
Msg. 3 of 4
Quote: --- Original message by: OrangeJuice
Only six vehicles can be registered in globals.globals(never modify this without backing it up first), you'll have to delete an entry to make room for the pelican
Or if you don't want to sacrifice vehicle usage, give your pelicans unit names and spawn them with commands Edited by OrangeJuice on Dec 26, 2019 at 10:07 PM Interesting, I shall give this a shot. Thank you very much!
|
|
|

Kal_El
Joined: Feb 4, 2015
|
Posted: Dec 27, 2019 07:34 PM
Msg. 4 of 4
Quote: --- Original message by: OrangeJuice
Only six vehicles can be registered in globals.globals(never modify this without backing it up first), you'll have to delete an entry to make room for the pelican
Or if you don't want to sacrifice vehicle usage, give your pelicans unit names and spawn them with commands Edited by OrangeJuice on Dec 26, 2019 at 10:07 PM Or you can use a "script" that will place any vehicle you want http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=35139 Edited by Kal_El on Dec 27, 2019 at 07:35 PM
|
|
|
| |
|
|
 |
|