
nathaninthailand
Joined: Nov 14, 2015
I like carbines. Too much probably.
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Posted: Apr 26, 2016 11:42 AM
Msg. 1 of 5
I had a tag I downloaded. It gave me the error can't add this tag. I exited sapien, and when I came back, sapien would open to the open scenario window, but regardless of the scenario I open, it crashes after I select a scenario. Removing all custom tags and reinstalling the HEK had no effect. My other computer complains about not having enough memory every time I try to run sapien on it, so I am out of options.
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ZX 707
Joined: Feb 15, 2012
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Posted: Apr 26, 2016 02:55 PM
Msg. 2 of 5
Open debug.txt (located in the same folder as sapien) and copy and paste the last entry here. It should look something like below except with your errors:
04.26.16 13:56:18 sapien pc 01.00.00.0609 ---------------------------------------------- 04.26.16 13:56:18 reference function: _write_to_error_file 04.26.16 13:56:18 reference address: 401b13 04.26.16 13:56:18 Couldn't read map file './sapienbeta.map' 04.26.16 13:56:20 CreateDevice succeeded with refresh rate = 0 04.26.16 13:56:21 Increasing sound decompression buffer size to 1048576 bytes 04.26.16 13:57:03 local player 0, weapon (0x0), deleted unexpectedly
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nathaninthailand
Joined: Nov 14, 2015
I like carbines. Too much probably.
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Posted: Apr 26, 2016 08:15 PM
Msg. 3 of 5
My sapien does not record its errors for some reason. My debug.txt file exists, but it only contains a list of errors created by tool.exe.
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nathaninthailand
Joined: Nov 14, 2015
I like carbines. Too much probably.
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Posted: Apr 27, 2016 09:52 PM
Msg. 4 of 5
Dang it. You know, normally I am the smart one with computers in my family, even in my extended family, but this game is turning me into an idiot. Thank you.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 28, 2016 01:57 PM
Msg. 5 of 5
Quote: --- Original message by: nathaninthailand My sapien does not record its errors for some reason. My debug.txt file exists, but it only contains a list of errors created by tool.exe. Just post the last part of the debug.
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