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Author Topic: Halonimator's -- Official Thread (319 messages, Page 7 of 10)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 4, 2016 11:05 AM    Msg. 211 of 319       
Why teh fudge would you scribble out the start icon???

0/10 iq skillz.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jan 5, 2016 07:02 AM    Msg. 212 of 319       
No point in classicmode theme since the entire desktop manager composites itself anyways and is hardware accelerated.
But oh well. That compatibility mode manager is a retarded piece of software xD
Edited by OrangeJuice on Jan 5, 2016 at 07:05 AM


Halonimator
Joined: Dec 15, 2014


Posted: Jan 9, 2016 07:53 PM    Msg. 213 of 319       
It me took a time to find a way how to imitate the h3-h4 BSP Instances



also requires OS4 to do this


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 9, 2016 07:54 PM    Msg. 214 of 319       
tut bruh


Halonimator
Joined: Dec 15, 2014


Posted: Jan 9, 2016 08:31 PM    Msg. 215 of 319       
Quote: --- Original message by: MEGASEAN2812
tut bruh


i made the blam! engine load multiple .scenario_structure_bsp at the same time with OS4

in the image you can see 3 bsps

Edited by Halonimator on Jan 9, 2016 at 08:32 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 9, 2016 10:24 PM    Msg. 216 of 319       
I'll try it out. pretty sure you don't need os for that.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 10, 2016 01:10 PM    Msg. 217 of 319       
I would like to know how it's done.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 10, 2016 01:32 PM    Msg. 218 of 319       
Quote: --- Original message by: altis94
I would like to know how it's done.

Same here. It gives me an interesting idea.


Halonimator
Joined: Dec 15, 2014


Posted: Jan 10, 2016 01:39 PM    Msg. 219 of 319       
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:






The AR now have only less than half of the bullets, diferent damage effects (i dont changed it to much), have x2 zoom (only zoom like the spv3 Ar) and some other minor changes...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 10, 2016 01:52 PM    Msg. 220 of 319       
Quote: --- Original message by: Halonimator
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:

http://i68.tinypic.com/35l9q4z.jpg
http://i63.tinypic.com/sg3d02.jpg
http://i68.tinypic.com/289j4f6.jpg
http://i67.tinypic.com/f1jlnl.jpg

The AR now have only less than half of the bullets, diferent damage effects (i dont changed it to much), have x2 zoom (only zoom like the spv3 Ar) and some other minor changes...


Maybe it is just me, but I'm pretty sure an AR needs more than 22 rounds to be effective at its job, which is close and medium range engagement of multiple threats.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jan 10, 2016 04:48 PM    Msg. 221 of 319       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Halonimator
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:

http://i68.tinypic.com/35l9q4z.jpg
http://i63.tinypic.com/sg3d02.jpg
http://i68.tinypic.com/289j4f6.jpg
http://i67.tinypic.com/f1jlnl.jpg

The AR now have only less than half of the bullets, diferent damage effects (i dont changed it to much), have x2 zoom (only zoom like the spv3 Ar) and some other minor changes...


Maybe it is just me, but I'm pretty sure an AR needs more than 22 rounds to be effective at its job, which is close and medium range engagement of multiple threats.

Not if its HS capable


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 10, 2016 04:52 PM    Msg. 222 of 319       
Quote: --- Original message by: EtchyaSketch
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Halonimator
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:

http://i68.tinypic.com/35l9q4z.jpg
http://i63.tinypic.com/sg3d02.jpg
http://i68.tinypic.com/289j4f6.jpg
http://i67.tinypic.com/f1jlnl.jpg

The AR now have only less than half of the bullets, diferent damage effects (i dont changed it to much), have x2 zoom (only zoom like the spv3 Ar) and some other minor changes...


Maybe it is just me, but I'm pretty sure an AR needs more than 22 rounds to be effective at its job, which is close and medium range engagement of multiple threats.

Not if its HS capable

Its not meant for head shots though. And besides, even being headshot capable, in CQC (and in fact in general) center of mass is typically the aimpoint anyways. I'm not saying it should have a 60rd mag, its obviously not a SAW, but 22 just seems low. Maybe have like the BR around 30-36 or so?

And how accurate will it be anyway? I don't recall the original one being known for its accuracy beyond an arms reach.


Spade
Joined: Dec 28, 2015


Posted: Jan 10, 2016 05:34 PM    Msg. 223 of 319       
Quote: --- Original message by: EtchyaSketch
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Halonimator
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:

http://i68.tinypic.com/35l9q4z.jpg
http://i63.tinypic.com/sg3d02.jpg
http://i68.tinypic.com/289j4f6.jpg
http://i67.tinypic.com/f1jlnl.jpg

The AR now have only less than half of the bullets, diferent damage effects (i dont changed it to much), have x2 zoom (only zoom like the spv3 Ar) and some other minor changes...


Maybe it is just me, but I'm pretty sure an AR needs more than 22 rounds to be effective at its job, which is close and medium range engagement of multiple threats.

Not if its HS capable
well if it fits then good to go.


Halonimator
Joined: Dec 15, 2014


Posted: Jan 10, 2016 07:54 PM    Msg. 224 of 319       
This is the map were i test AI tactics and strategy, trigger volumes and Ai scripts.



EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jan 10, 2016 08:24 PM    Msg. 225 of 319       
Quote: --- Original message by: Halonimator
This is the map were i test AI tactics and strategy, trigger volumes and Ai scripts.

http://i68.tinypic.com/14rznm.jpg


That radiosity


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 10, 2016 08:44 PM    Msg. 226 of 319       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Halonimator
This is the map were i test AI tactics and strategy, trigger volumes and Ai scripts.

http://i68.tinypic.com/14rznm.jpg


That radiosity


Would take less than a second to run?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 06:16 AM    Msg. 227 of 319       
Quote: --- Original message by: Halonimator
It me took a time to find a way how to imitate the h3-h4 BSP Instances

http://i67.tinypic.com/kbu52v.jpg

also requires OS4 to do this


I don't buy it. Looks to me like a simple plane and some custom scenery. And you've placed markers around one of your boxes and set it as a weapon tags model just to get a gag out of us.

Which you failed at btw.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jan 11, 2016 10:39 AM    Msg. 228 of 319       
Quote: --- Original message by: Halonimator
It me took a time to find a way how to imitate the h3-h4 BSP Instances

http://i67.tinypic.com/kbu52v.jpg

also requires OS4 to do this


I don't see what you have could not be achieved with just one BSP.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 10:45 AM    Msg. 229 of 319       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Halonimator
It me took a time to find a way how to imitate the h3-h4 BSP Instances

http://i67.tinypic.com/kbu52v.jpg

also requires OS4 to do this


I don't see what you have could not be achieved with just one BSP.


I can think of some. For example, you can save some amount of tag space though reusing parts of BSPs. I mean, maybe its not a great example considering how little, but with some ingenuity, you could probably push more BSP space and more detail than otherwise.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 11:31 AM    Msg. 230 of 319       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Halonimator
It me took a time to find a way how to imitate the h3-h4 BSP Instances

http://i67.tinypic.com/kbu52v.jpg

also requires OS4 to do this


I don't see what you have could not be achieved with just one BSP.


I can think of some. For example, you can save some amount of tag space though reusing parts of BSPs. I mean, maybe its not a great example considering how little, but with some ingenuity, you could probably push more BSP space and more detail than otherwise.




Phantom collision though.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 11:35 AM    Msg. 231 of 319       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Halonimator
It me took a time to find a way how to imitate the h3-h4 BSP Instances

http://i67.tinypic.com/kbu52v.jpg

also requires OS4 to do this


I don't see what you have could not be achieved with just one BSP.


I can think of some. For example, you can save some amount of tag space though reusing parts of BSPs. I mean, maybe its not a great example considering how little, but with some ingenuity, you could probably push more BSP space and more detail than otherwise.


http://orig15.deviantart.net/6dfd/f/2012/039/6/d/the_phantom_2012_by_dichiara-d4p1kcv.jpg

Phantom collision though.


Oh hush. I never have phantom collision issues
I guess that's the halomaps siopervilllian yhiughh eh?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 11:37 AM    Msg. 232 of 319       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Halonimator
It me took a time to find a way how to imitate the h3-h4 BSP Instances

http://i67.tinypic.com/kbu52v.jpg

also requires OS4 to do this


I don't see what you have could not be achieved with just one BSP.


I can think of some. For example, you can save some amount of tag space though reusing parts of BSPs. I mean, maybe its not a great example considering how little, but with some ingenuity, you could probably push more BSP space and more detail than otherwise.


http://orig15.deviantart.net/6dfd/f/2012/039/6/d/the_phantom_2012_by_dichiara-d4p1kcv.jpg

Phantom collision though.


Oh hush. I never have phantom collision issues
I guess that's the halomaps siopervilllian yhiughh eh?





Final Lightmap Phantom Collisions though.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 11:41 AM    Msg. 233 of 319       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Halonimator
It me took a time to find a way how to imitate the h3-h4 BSP Instances

http://i67.tinypic.com/kbu52v.jpg

also requires OS4 to do this


I don't see what you have could not be achieved with just one BSP.


I can think of some. For example, you can save some amount of tag space though reusing parts of BSPs. I mean, maybe its not a great example considering how little, but with some ingenuity, you could probably push more BSP space and more detail than otherwise.


http://orig15.deviantart.net/6dfd/f/2012/039/6/d/the_phantom_2012_by_dichiara-d4p1kcv.jpg

Phantom collision though.


Oh hush. I never have phantom collision issues
I guess that's the halomaps siopervilllian yhiughh eh?



http://www.phantomwiki.org/images/0/06/Fantomen2.gif

Final Lightmap Phantom Collisions though.

Yeah I don't typically run into those. Maybe because of my BSP design method? I dunno. Maybe they're there and I just don't notice them, but I've not encountered any. Maybe I'll whip something up for you to see after my ear drum stops being ruptured. Maybe I'm the super hero halomaps deserves, but not the one it needs. Maybe I use the word maybe too much.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 11:49 AM    Msg. 234 of 319       
Quote: --- Original message by: Skidrow925
Yeah I don't typically run into those. Maybe because of my BSP design method?




Pleez Taech m3.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 11:54 AM    Msg. 235 of 319       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Skidrow925
Yeah I don't typically run into those. Maybe because of my BSP design method?


http://comicskingdom.com/system/characters/avatars/5140/website-website-Untitled2.jpg?1385407950

Pleez Taech m3.


I'll stream and record after my ear drum is fixed, probably the coming weekend or so. Due to triple monitors not everything will be visible as I have to arrange the screen funny, but that's a conversation for a later day. In the mean time, put together a design for me to make so I don't have to deal with the design process. Also because I don't have any workable ideas off hand. Just PM that to me or whatever. You really need steam Bruh.

E: Gah, wrong thread. Fixed though.
Edited by Skidrow925 on Jan 11, 2016 at 11:55 AM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jan 11, 2016 12:36 PM    Msg. 236 of 319       
Quote: --- Original message by: CaptainAltheros
Quote: --- Original message by: Halonimator
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:

Brown trash like you should start digging your own grave cause too much brown stupidity can't piss me enough.


Whats your problem useless piece of sht!?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 02:24 PM    Msg. 237 of 319       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: CaptainAltheros
Quote: --- Original message by: Halonimator
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:

Brown trash like you should start digging your own grave cause too much brown stupidity can't piss me enough.


Whats your problem useless piece of sht!?


Your feeding into his trash talk.

My advice?

Don't vote for trump.


VOTE FOR UNIKRAKEN!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 02:35 PM    Msg. 238 of 319       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: CaptainAltheros
Quote: --- Original message by: Halonimator
For my sp mod i wanted a more realistic but balanced weapons (Including covenant weapons)...Now all weapons have zoom and headshoot capable... at a cost,example the Assault riffle:

Brown trash like you should start digging your own grave cause too much brown stupidity can't piss me enough.


Whats your problem useless piece of sht!?


Your feeding into his trash talk.

My advice?

Don't vote for trump.


VOTE FOR UNIKRAKEN!




Halonimator
Joined: Dec 15, 2014


Posted: Jan 12, 2016 01:35 PM    Msg. 239 of 319       
Realistic Facial Face



And improvement in render to texture



hail halo ce
Edited by Halonimator on Jan 12, 2016 at 01:39 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 12, 2016 02:30 PM    Msg. 240 of 319       
Quote: --- Original message by: Halonimator

Realistic Facial Face

http://i67.tinypic.com/2m5e5id.jpg

And improvement in render to texture

http://i63.tinypic.com/23hnam1.jpg

hail halo ce
Edited by Halonimator on Jan 12, 2016 at 01:39 PM


I hereby declare that the face of unikraken.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 13, 2016 06:02 AM    Msg. 241 of 319       
Dat presidential limo tho.


Edited by Super Flanker on Jan 13, 2016 at 06:10 AM


Halonimator
Joined: Dec 15, 2014


Posted: Jan 14, 2016 02:19 PM    Msg. 242 of 319       
I need some feedback, for the Ai and Assault Riffle.



Link:
http://www.mediafire.com/download/j66vrtebhxl0dxv/test_ai%26ar.zip (.yelo)


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Jan 14, 2016 04:32 PM    Msg. 243 of 319       
Did you really needed a yelo for that ???


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 14, 2016 05:17 PM    Msg. 244 of 319       
Quote: --- Original message by: Kinnet
Did you really needed a yelo for that ???

https://m.youtube.com/watch?v=mVutuHtXYSs


Halonimator
Joined: Dec 15, 2014


Posted: Jan 14, 2016 06:34 PM    Msg. 245 of 319       


I did it with photoshop.
Edited by Halonimator on Jan 14, 2016 at 06:38 PM

 
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