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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »map update part 3 ;}

Author Topic: map update part 3 ;} (19 messages, Page 1 of 1)
Moderators: Dennis

DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 11, 2015 01:20 AM    Msg. 1 of 19       
ok here we go again this week I had some time to work on this map I have updated. my job takes most of my time. ok about the {map] it is {OS} using normal maps and SPEC maps.
my idea was to have a good looking map you could play that looks like halo 3 and feels like it. but is a mod and ill be looking for some help for the things I can't do
ill post more as I go. and can someone keep this form bumped?

help needed on the halo 3 ghost all it need's is a new collision can someone do this?

new next is scorpion or a wraith what would you like. and to add they need fixing as well. I have no idea if ill get the help to do this. but all the same I would like someone to help to fix them ??

now wean im done with this map. ill upload a textures pack for all to use as well as the
vehicles that have been fixed for all to use and info to the textures and {os}shaders

now here's some pics.


























old








new




new 2
there we go


now for the zip you can see some but not all of the things I have done
http://www.mediafire.com/download/qnfqnzdg6qqu6mk/pics.zip



https://www.youtube.com/watch?v=xAUrJhpxF_I




added a new sky















Edited by DOOM899 on Aug 28, 2015 at 08:58 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 11, 2015 01:48 AM    Msg. 2 of 19       
instead of just showing 2 Comparison pictures, show off the map a bit and show us what you've changed (seeing as you said its a mod, show the differences between the original) . It takes like 5 seconds to take pictures of the map as well, since all you have to do is fly around.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 11, 2015 02:21 AM    Msg. 3 of 19       
You should really fix those 3rd person animations. They look so bleh.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 11, 2015 02:21 AM    Msg. 4 of 19       
Quote: --- Original message by: sparky
Isn't this obtainable through multipurpose bitmaps, or is Open Sauce's specular mapping necessary for those reflections?
yes it's Open Sauce's specular mapping and os updates things so with out it I could not have that cool textures. I had a hard time getting that to work. keep in mind this is wip

{R93_Sniper} most of the pics that I did take are in a zip that ill upload soon
as for the map it's a wip just getting the textures to look badass\good so give me a bit soon the zip will come.

{Slayer117} I don't do animations. this is form zteam's tag pack not much I can do there. however if you know of someone who could fix them that would be nice.
Edited by DOOM899 on Aug 11, 2015 at 03:04 AM
Edited by DOOM899 on Aug 11, 2015 at 03:07 AM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 14, 2015 05:20 AM    Msg. 5 of 19       
Quote: --- Original message by: sparky

I like the specular mapping on the ground texture. The coloring on the ground could use more variety of browns. I mean it looks a little weird to have the cracks in the grass ;D
Edited by sparky on Aug 13, 2015 at 10:48 PM
specular map on the ground textures? there not one on there. that could be that the textures are 32bit for the ground.. and cracks there not meant to be cracks in there did you look at the textures a bit to hard? that is meant to bit's from trees and the some



side nod https://www.youtube.com/watch?v=xAUrJhpxF_I im going to need help fixing things like the vehicles. just 3 need fixing that I can't do,.

all so most textures at 16bit. because it look's better
Edited by DOOM899 on Aug 14, 2015 at 05:23 AM
Edited by DOOM899 on Aug 14, 2015 at 05:27 AM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Aug 14, 2015 07:08 AM    Msg. 6 of 19       
Looks good man, keep up the good work//


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 14, 2015 10:41 AM    Msg. 7 of 19       
Quote: --- Original message by: sparky
I'm referring to the cracks in the ground in the last two screenshots in the OP. Being in the grass looks silly.
well I can put a new texture in if you like ? all so im using two textures for the ground. and take a look at my zip that has that most of the pics


{PRPatxi} thanks it's feels so nice to here that work I did means some thing


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 14, 2015 02:32 PM    Msg. 8 of 19       
Looks like you're still not using a specular map for the spartan.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 14, 2015 07:52 PM    Msg. 9 of 19       
Quote: --- Original message by: Mootjuh
Looks like you're still not using a spectacular map for the spartan.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 15, 2015 03:04 AM    Msg. 10 of 19       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Mootjuh
Looks like you're still not using a rrducr map for the spartan.


I'm sorry.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 15, 2015 12:28 PM    Msg. 11 of 19       
is this map mp or sp

i hope its sp, the armours look nice


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 17, 2015 01:52 AM    Msg. 12 of 19       
Quote: --- Original message by: sparky

Quote: --- Original message by: DOOM899
it's feels so nice to here that work I did means some thing


cut.
Edited by sparky on Aug 14, 2015 at 11:55 AM
if your not nice then all you do will be why don't they like me. ha who need's religion the mere idea of religion is just dumb ill do things my way that's all there's is to it.
and I do this mod for the tags and something to do as well as a hobby so I hope that's all because this is of topic ok. 2and yes I will actually finish this modded map I don t ever give up EVER!
now [Mootjuh] are you a 100% that there is no specular map for the biped?.look at the video at 5.15 past that point I put on normal and specular map's take a better look ok

[EmmanuelCD] no this will be a mp map full on so wean im done with it ill upload all the textures im using and with a text file giving some info as to how I got it to work


now update



fixed the textures by adding a new updated normal and a new specular






added some more guns







so what do you guys think?
Edited by DOOM899 on Aug 17, 2015 at 01:58 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 17, 2015 06:04 AM    Msg. 13 of 19       
Quote: --- Original message by: DOOM899
ha who need's religion the mere idea of religion is just dumb ill do things my way that's all there's is to it.
Edited by DOOM899 on Aug 17, 2015 at 01:58 AM



Edited by SS Flanker on Aug 17, 2015 at 06:06 AM


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 17, 2015 06:08 AM    Msg. 14 of 19       
May I take a look at your multipurpose map?


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 17, 2015 06:39 AM    Msg. 15 of 19       
Quote: --- Original message by: SS Flanker

Quote: --- Original message by: DOOM899
ha who need's religion the mere idea of religion is just dumb ill do things my way that's all there's is to it.
Edited by DOOM899 on Aug 17, 2015 at 01:58 AM


http://empireminecraft.com/attachments/batman-joker-u-mad-gif.4097/
Edited by SS Flanker on Aug 17, 2015 at 06:06 AM


and im mad wooho joke





[Mootjuh] I didn't make them zteam did and you can see what part's of the biped are using multipurpose map and parts are not. would you like the specular. and I can give you the multipurpose map's
and I used the word maps because there more then one
Edited by DOOM899 on Aug 17, 2015 at 06:40 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 17, 2015 03:51 PM    Msg. 16 of 19       
you need to replace the bitmaps and multi, Zteam fakebumps.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 17, 2015 07:32 PM    Msg. 17 of 19       
Quote: --- Original message by: MEGASEAN2812
you need to replace the bitmaps and multi, Zteam fakebumps.
why?. and here some pics of this map http://hce.halomaps.org/index.cfm?fid=6607










this is showing the biped using multipurpose map on all the parts


now this pic shows no os textures






and this pic shows me just using a normal maps no specular maps








now this is wean im using just specular maps no normal maps
I hope that helps because you didn't look at the video :{

now more update will be coming soon as I can get more textures in game as well as some fix's


added a new sky















Edited by DOOM899 on Aug 27, 2015 at 06:46 PM
Edited by DOOM899 on Aug 27, 2015 at 06:47 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 27, 2015 07:32 PM    Msg. 18 of 19       
Bump requested. req confirmed


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 28, 2015 09:01 AM    Msg. 19 of 19       
Quote: --- Original message by: MEGASEAN2812
Bump requested. req confirmed
thanks man for doing that.. now I do need help with the last bit of help needed for this mod to get done is vehicles. I need to know if someone is willing to fix them?. o and don't forget the new sky. and ground texture

.o and take a look at the top of the form I added some words

Edited by DOOM899 on Aug 28, 2015 at 09:14 AM

 

 
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