
Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
|
Posted: Aug 23, 2015 04:47 AM
Msg. 36 of 76
Did he just use corrupted CMT shaders?
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 23, 2015 11:41 AM
Msg. 37 of 76
|
|
|

Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
|
Posted: Aug 23, 2015 12:37 PM
Msg. 38 of 76
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 24, 2015 01:59 PM
Msg. 39 of 76
For the cinematic intro-outro bipeds working on dervish armor and heretics. -fixed elite body proportions
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Aug 24, 2015 08:13 PM
Msg. 40 of 76
cool
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Aug 25, 2015 06:44 AM
Msg. 41 of 76
Quote: --- Original message by: HalonimatorFor the cinematic intro-outro bipeds http://i61.tinypic.com/2s9zybt.jpg working on dervish armor and heretics. -fixed elite body proportions Now that is a face for radio.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 25, 2015 03:02 PM
Msg. 42 of 76
Sorry but i dont have the h3 normal maps 
|
|
|

Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
|
Posted: Aug 25, 2015 05:24 PM
Msg. 43 of 76
Looking good cant wait to see this come together.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Aug 25, 2015 08:15 PM
Msg. 44 of 76
I'm interested in seeing a wireframe.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Aug 26, 2015 09:30 AM
Msg. 45 of 76
I still have this feeling in the pit of my stomach that this isnt entirely hias work.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 28, 2015 06:08 PM
Msg. 46 of 76
Quote: --- Original message by: SS Flanker I still have this feeling in the pit of my stomach that this isnt entirely hias work. zbrush- mudbox software pseudo-bungie/343 modified models maya and max stuff OS still making weird effects instead of work fine:  sorry,but i dont have the normal maps of the arbyter from halo 3 Edited by Halonimator on Aug 28, 2015 at 06:09 PM
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Aug 28, 2015 06:10 PM
Msg. 47 of 76
what about the collision :p ?
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 28, 2015 06:21 PM
Msg. 48 of 76
Quote: --- Original message by: Kinnet what about the collision :p ? normal elite collision, but with edited material names.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Aug 30, 2015 09:49 AM
Msg. 49 of 76
K. lies. You running for power any time soon?
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 30, 2015 11:08 AM
Msg. 50 of 76
Quote: --- Original message by: SS Flanker K. lies. You running for power any time soon? fixed some weird things:  -wave_1 finished (dropship with 1 pr sangheili_minor,5 pp grunts_minors and 2 extra_minors_jackals) -banshee for ai -c_dropship -bsp -lightmaps and smooths
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Aug 30, 2015 11:26 AM
Msg. 51 of 76
Is great to see that you're putting effort on this :v
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 30, 2015 12:48 PM
Msg. 52 of 76
Quote: --- Original message by: Kinnet Is great to see that you're putting effort on this :v Godish c-dropship 
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Aug 30, 2015 04:25 PM
Msg. 53 of 76
How many waves?
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Aug 30, 2015 04:34 PM
Msg. 54 of 76
Quote: --- Original message by: EmmanuelCD How many waves? 5 waves with 5 blocks each one or continuos scrpt to allow infinite encounters
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Aug 30, 2015 04:53 PM
Msg. 55 of 76
5 with 5, that means 25 and then repeats soun ds good,
|
|
|

Jobalisk
Joined: Feb 8, 2014
The haiku master。
|
Posted: Aug 31, 2015 04:23 PM
Msg. 56 of 76
last time I checked the heretic elite wasn't too bad. the trick is getting collision geometry for it cause the one on this site just features the gearbox model. I just reused the model's skeleton myself, that works fine.
|
|
|

SGT Arroyo
Joined: Jul 23, 2014
golden
|
Posted: Sep 1, 2015 06:22 AM
Msg. 57 of 76
Use h2 anims marine aniks as in please ;P
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Sep 3, 2015 09:16 AM
Msg. 58 of 76
Sorry but, where can i find the best posible dropship script? the one im using sucks Warthog easter egg "no_collision"  Vanilla Shaders... Edited by Halonimator on Sep 3, 2015 at 09:32 AM
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 3, 2015 10:02 AM
Msg. 59 of 76
make the warthog texture a little bit mor grey, that will look better
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Sep 3, 2015 10:17 AM
Msg. 60 of 76
|
|
|

Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
|
Posted: Sep 6, 2015 01:15 PM
Msg. 61 of 76
Thanks for the tree model going to use it in my map.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Sep 6, 2015 02:18 PM
Msg. 62 of 76
Edited by Halonimator on Sep 8, 2015 at 04:23 PM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Sep 6, 2015 04:07 PM
Msg. 63 of 76
Roots remind me of pineapple.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Sep 8, 2015 04:01 PM
Msg. 64 of 76
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Sep 8, 2015 05:52 PM
Msg. 65 of 76
17 mb for some textures? really? Besides i insiste in making the warthog a little bit more grey like this: Edited by EmmanuelCD on Sep 8, 2015 at 05:55 PM
|
|
|

Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
|
Posted: Sep 9, 2015 12:47 AM
Msg. 66 of 76
Textures usually take a huge chunk of the tag space.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Sep 9, 2015 06:53 AM
Msg. 67 of 76
Major League Garbage? K. And for future reference: when you first create something new and what you think is keewl, don't be over obnoxious about it by posting superficial and self centred rubbish. Post what you made. Ask us for crit/opinions. Use the feedback to make what you have made better. Evolve.....
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Sep 10, 2015 11:00 AM
Msg. 68 of 76
Quote: --- Original message by: SS FlankerMajor League Garbage? K. And for future reference: when you first create something new and what you think is keewl, don't be over obnoxious about it by posting superficial and self centred rubbish. Post what you made. Ask us for crit/opinions. Use the feedback to make what you have made better. Evolve..... youre right...
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Sep 10, 2015 06:58 PM
Msg. 69 of 76
IKR
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Sep 11, 2015 02:55 PM
Msg. 70 of 76
THIS MAP GET CANCELLED
For something much bigger
Thanks for all the feedback Edited by Halonimator on Sep 11, 2015 at 03:09 PM
|
|
|