A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Cex_ff_halo "firefight"

Page 2 of 3 Go to page: · 1 · [2] · 3 · Prev · Next
Author Topic: [WIP] Cex_ff_halo "firefight" (76 messages, Page 2 of 3)
Moderators: Dennis

Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 23, 2015 04:47 AM    Msg. 36 of 76       
Did he just use corrupted CMT shaders?


Halonimator
Joined: Dec 15, 2014


Posted: Aug 23, 2015 11:41 AM    Msg. 37 of 76       
Quote: --- Original message by: Spiral

https://i.gyazo.com/b6c2594a887ccbe5d83ce35d441e2ebc.png
as soon as I load the map
Edited by Spiral on Aug 22, 2015 at 07:38 PM


Sorry:

http://www.mediafire.com/download/7inywcj5alipw1i/tutorial_fixed.zip
Edited by Halonimator on Aug 23, 2015 at 11:42 AM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Aug 23, 2015 12:37 PM    Msg. 38 of 76       
Quote: --- Original message by: Halonimator
if any want to test my os shaders...after that send me some images
Edited by Halonimator on Aug 23, 2015 at 11:43 AM



http://i.imgur.com/47RC7e6.png


http://i.imgur.com/Ad8s56Q.png



http://i.imgur.com/ztHdK7H.png
http://i.imgur.com/arVnf7m.png

These don't look to good. Grunts and Hunter are really gold/bronze coated and it doesn't look good. The hunter's skin looks alright. The heretic elite is okay. The goggles on the heretic elite looks odd.


Halonimator
Joined: Dec 15, 2014


Posted: Aug 24, 2015 01:59 PM    Msg. 39 of 76       
For the cinematic intro-outro bipeds

working on dervish armor and heretics.

-fixed elite body proportions


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Aug 24, 2015 08:13 PM    Msg. 40 of 76       
cool


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 25, 2015 06:44 AM    Msg. 41 of 76       
Quote: --- Original message by: Halonimator
For the cinematic intro-outro bipeds
http://i61.tinypic.com/2s9zybt.jpg
working on dervish armor and heretics.

-fixed elite body proportions


Now that is a face for radio.


Halonimator
Joined: Dec 15, 2014


Posted: Aug 25, 2015 03:02 PM    Msg. 42 of 76       
Sorry but i dont have the h3 normal maps



Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Aug 25, 2015 05:24 PM    Msg. 43 of 76       
Looking good cant wait to see this come together.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 25, 2015 08:15 PM    Msg. 44 of 76       
I'm interested in seeing a wireframe.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 26, 2015 09:30 AM    Msg. 45 of 76       
I still have this feeling in the pit of my stomach that this isnt entirely hias work.


Halonimator
Joined: Dec 15, 2014


Posted: Aug 28, 2015 06:08 PM    Msg. 46 of 76       
Quote: --- Original message by: SS Flanker
I still have this feeling in the pit of my stomach that this isnt entirely hias work.


zbrush- mudbox software
pseudo-bungie/343 modified models
maya and max stuff

OS still making weird effects instead of work fine:



sorry,but i dont have the normal maps of the arbyter from halo 3
Edited by Halonimator on Aug 28, 2015 at 06:09 PM


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Aug 28, 2015 06:10 PM    Msg. 47 of 76       
what about the collision :p ?


Halonimator
Joined: Dec 15, 2014


Posted: Aug 28, 2015 06:21 PM    Msg. 48 of 76       
Quote: --- Original message by: Kinnet
what about the collision :p ?


normal elite collision, but with edited material names.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 30, 2015 09:49 AM    Msg. 49 of 76       
K. lies. You running for power any time soon?


Halonimator
Joined: Dec 15, 2014


Posted: Aug 30, 2015 11:08 AM    Msg. 50 of 76       
Quote: --- Original message by: SS Flanker
K. lies. You running for power any time soon?


fixed some weird things:


-wave_1 finished (dropship with 1 pr sangheili_minor,5 pp grunts_minors and 2 extra_minors_jackals)
-banshee for ai
-c_dropship
-bsp
-lightmaps and smooths


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Aug 30, 2015 11:26 AM    Msg. 51 of 76       
Is great to see that you're putting effort on this :v


Halonimator
Joined: Dec 15, 2014


Posted: Aug 30, 2015 12:48 PM    Msg. 52 of 76       
Quote: --- Original message by: Kinnet
Is great to see that you're putting effort on this :v


Godish c-dropship


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 30, 2015 04:25 PM    Msg. 53 of 76       
How many waves?


Halonimator
Joined: Dec 15, 2014


Posted: Aug 30, 2015 04:34 PM    Msg. 54 of 76       
Quote: --- Original message by: EmmanuelCD
How many waves?


5 waves with 5 blocks each one or continuos scrpt to allow infinite encounters


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 30, 2015 04:53 PM    Msg. 55 of 76       
5 with 5, that means 25 and then repeats soun
ds good,


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Aug 31, 2015 04:23 PM    Msg. 56 of 76       
last time I checked the heretic elite wasn't too bad. the trick is getting collision geometry for it cause the one on this site just features the gearbox model. I just reused the model's skeleton myself, that works fine.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Sep 1, 2015 06:22 AM    Msg. 57 of 76       
Use h2 anims marine aniks as in please ;P


Halonimator
Joined: Dec 15, 2014


Posted: Sep 3, 2015 09:16 AM    Msg. 58 of 76       
Sorry but, where can i find the best posible dropship script?
the one im using sucks

Warthog easter egg "no_collision"


Vanilla Shaders...
Edited by Halonimator on Sep 3, 2015 at 09:32 AM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 3, 2015 10:02 AM    Msg. 59 of 76       
make the warthog texture a little bit mor grey, that will look better


Halonimator
Joined: Dec 15, 2014


Posted: Sep 3, 2015 10:17 AM    Msg. 60 of 76       
"release"
redone_tree_pine "include all the pine_tag and one .yelo file"
http://www.mediafire.com/download/7ig1d1abgdn5g03/tree_pine_tags.zip
Pics



Edited by Halonimator on Sep 4, 2015 at 03:15 PM


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Sep 6, 2015 01:15 PM    Msg. 61 of 76       
Thanks for the tree model going to use it in my map.


Halonimator
Joined: Dec 15, 2014


Posted: Sep 6, 2015 02:18 PM    Msg. 62 of 76       

Edited by Halonimator on Sep 8, 2015 at 04:23 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 6, 2015 04:07 PM    Msg. 63 of 76       
Quote: --- Original message by: Halonimator

"release"
redone_tree_pine "include all the pine_tag and one .yelo file"
http://www.mediafire.com/download/7ig1d1abgdn5g03/tree_pine_tags.zip
Pics
http://i60.tinypic.com/303ef0m.jpg
http://i62.tinypic.com/2zyajxi.jpg

Edited by Halonimator on Sep 4, 2015 at 03:15 PM


Roots remind me of pineapple.


Halonimator
Joined: Dec 15, 2014


Posted: Sep 8, 2015 04:01 PM    Msg. 64 of 76       


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 8, 2015 05:52 PM    Msg. 65 of 76       
Quote: --- Original message by: Halonimator
MLG PRO Forerunner_Textures release:
http://i58.tinypic.com/110xh0h.jpg

http://www.mediafire.com/download/jhib9dij68aealp/forerunnernimation.zip


17 mb for some textures? really?


Besides i insiste in making the warthog a little bit more grey

like this:

Edited by EmmanuelCD on Sep 8, 2015 at 05:55 PM


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Sep 9, 2015 12:47 AM    Msg. 66 of 76       
Textures usually take a huge chunk of the tag space.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 9, 2015 06:53 AM    Msg. 67 of 76       
Quote: --- Original message by: Halonimator
MLG PRO Forerunner_Textures release:
http://i58.tinypic.com/110xh0h.jpg

http://www.mediafire.com/download/jhib9dij68aealp/forerunnernimation.zip


Major League Garbage?

K.

And for future reference: when you first create something new and what you think is keewl, don't be over obnoxious about it by posting superficial and self centred rubbish.

Post what you made.

Ask us for crit/opinions.

Use the feedback to make what you have made better.

Evolve.....


Halonimator
Joined: Dec 15, 2014


Posted: Sep 10, 2015 11:00 AM    Msg. 68 of 76       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Halonimator
MLG PRO Forerunner_Textures release:
http://i58.tinypic.com/110xh0h.jpg

http://www.mediafire.com/download/jhib9dij68aealp/forerunnernimation.zip


Major League Garbage?

K.

And for future reference: when you first create something new and what you think is keewl, don't be over obnoxious about it by posting superficial and self centred rubbish.

Post what you made.

Ask us for crit/opinions.

Use the feedback to make what you have made better.

Evolve.....


youre right...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 10, 2015 06:58 PM    Msg. 69 of 76       
IKR


Halonimator
Joined: Dec 15, 2014


Posted: Sep 11, 2015 02:55 PM    Msg. 70 of 76       
THIS MAP GET CANCELLED

For something much bigger

Thanks for all the feedback
Edited by Halonimator on Sep 11, 2015 at 03:09 PM

 
Page 2 of 3 Go to page: · 1 · [2] · 3 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 10:45 PM 141 ms.
A Halo Maps Website