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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Cex_ff_halo "firefight"

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Author Topic: [WIP] Cex_ff_halo "firefight" (76 messages, Page 1 of 3)
Moderators: Dennis

Halonimator
Joined: Dec 15, 2014


Posted: Aug 9, 2015 02:45 PM    Msg. 1 of 76       
Im starting with my first firefight.
alpha_sky:

alpha_bsp:

hr bipeds:
altheros
cmt
halonimator
others ri...
vehicles:
custom skin for the c_droship


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 9, 2015 03:06 PM    Msg. 2 of 76       
Try and remember previous feedback.
--> Actually put a few days/weeks of work into your proYects before showing them. Now it's just another bsp screenshot. And of a bsp we all know at that.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 9, 2015 03:15 PM    Msg. 3 of 76       
looks like a port. please fix smoothing groups.


Docer
Joined: Jul 10, 2014


Posted: Aug 9, 2015 08:13 PM    Msg. 4 of 76       
Looks like the ff from Halo Anniversary.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 9, 2015 10:58 PM    Msg. 5 of 76       
cex = Combat Evolved 10. That's how all the Anniversary maps are named in reach


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 9, 2015 11:44 PM    Msg. 6 of 76       
Quote: --- Original message by: R93_Sniper
cex = Combat Evolved 10. That's how all the Anniversary maps are named in reach



wait, its not pronounced sex?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 10, 2015 06:37 AM    Msg. 7 of 76       
Sky looks dope
I'm not sure I like the trees being that prominent though.
And I won't comment on the BSP until there's something to comment on.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 10, 2015 12:36 PM    Msg. 8 of 76       
looks fine if you need scripts send me a pm


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Aug 10, 2015 03:34 PM    Msg. 9 of 76       
Quote: --- Original message by: EmmanuelCD
looks fine if you need scripts send me a pm


Already made tutorials on that:

http://hce.halomaps.org/index.cfm?fid=5600

http://hce.halomaps.org/index.cfm?fid=5753

http://hce.halomaps.org/index.cfm?fid=5775

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=36667


Halonimator
Joined: Dec 15, 2014


Posted: Aug 10, 2015 04:29 PM    Msg. 10 of 76       
Fixed smoothgroups and lightmaps


Docer
Joined: Jul 10, 2014


Posted: Aug 10, 2015 08:56 PM    Msg. 11 of 76       
Quote: --- Original message by: Halonimator
Fixed smoothgroups and lightmaps
http://i62.tinypic.com/2rh5qud.jpg


Looks good.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 11, 2015 05:10 PM    Msg. 12 of 76       
Ripz. Id appreciate your efforts more if you didnt report assets left and right.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Aug 11, 2015 05:30 PM    Msg. 13 of 76       
Let's see some gameplay.


Tom638
Joined: Dec 7, 2014

H5 was a dissapointment


Posted: Aug 12, 2015 05:11 AM    Msg. 14 of 76       
It looks good to me. I don't honestly care whether parts of it are ripped (not that i look close enough to tell) - keep up the good work.
Quote: --- Original message by: Spartan314
Sky looks dope

Edited by Tom638 on Aug 12, 2015 at 05:13 AM


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 12, 2015 05:14 AM    Msg. 15 of 76       
Quote: --- Original message by: SS Flanker
Ripz. Id appreciate your efforts more if you didnt report assets left and right.


BSP seems custom though, structure taken from a30 instead of ripping the one from the original map so it seems.


Crossbow SR
Joined: May 23, 2013

-


Posted: Aug 12, 2015 06:57 AM    Msg. 16 of 76       
-
Edited by Crossbow SR on Jan 10, 2018 at 08:00 AM


Halonimator
Joined: Dec 15, 2014


Posted: Aug 12, 2015 12:28 PM    Msg. 17 of 76       
Quote: --- Original message by: Crossbow SR
Hello there,what did you use to make this,a general aspect resembles especially nice Snowy


for the low poly model i use 3ds max,then i use to sculpt in zbrush (or mudbox).after that, again export and texturing in 3ds max.


Docer
Joined: Jul 10, 2014


Posted: Aug 13, 2015 06:17 PM    Msg. 18 of 76       


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 13, 2015 06:48 PM    Msg. 19 of 76       
Quote: --- Original message by: Halonimator
Fixed smoothgroups and lightmaps
http://i62.tinypic.com/2rh5qud.jpg


this guy is awesome


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 13, 2015 09:50 PM    Msg. 20 of 76       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Halonimator
Fixed smoothgroups and lightmaps
http://i62.tinypic.com/2rh5qud.jpg


this guy is awesome


I would say he is if he actually put more time into his maps, after his last map i'm not dling these anymore until there is a form of quality. just saying.


Halonimator
Joined: Dec 15, 2014


Posted: Aug 14, 2015 11:39 AM    Msg. 21 of 76       
Update




Halonimator
Joined: Dec 15, 2014


Posted: Aug 14, 2015 05:58 PM    Msg. 22 of 76       
New sangheili biped





EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 14, 2015 08:45 PM    Msg. 23 of 76       



you should use other bipeds stay with the original

Quote: --- Original message by: DoodleSama

Quote: --- Original message by: EmmanuelCD
this guy is awesome

Until he has proven to everyone here that he can actually take the time to polish his creations into a product that people will actually enjoy. He is not awesome. I will bring up washed up hacks (I refuse to call these people artists) I have found on the internet if necessary to drive my point further.
Edited by DoodleSama on Aug 14, 2015 at 01:45 PM


....yeah what ever. besides im talking about his modeling


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 15, 2015 12:33 AM    Msg. 24 of 76       
You realize its basically h1/h2 armor with h3 shoulders and h4 helmet, right?
Edited by R93_Sniper on Aug 15, 2015 at 12:34 AM


Halonimator
Joined: Dec 15, 2014


Posted: Aug 15, 2015 02:20 PM    Msg. 25 of 76       
im happy with the change


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 15, 2015 05:09 PM    Msg. 26 of 76       
The Forerunner structure cpuld use some UVs and better textures. Maybe try using CEA textures?


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 15, 2015 06:38 PM    Msg. 27 of 76       
Quote: --- Original message by: Halonimator
im happy with the change
http://i59.tinypic.com/2rosw83.jpg


this remembers what i do, make a bsp and add a lot of scenery to make look better, its better looking but i prefer the forest bsp


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 16, 2015 06:50 AM    Msg. 28 of 76       
Quote: --- Original message by: DoodleSama
Quote: --- Original message by: EmmanuelCD
....yeah what ever. besides im talking about his modeling

Yeah, you're obviously a bad influence for Halonimator. Since you decided to test my buttons, I'll post an example of a hack who refuses to improve his artwork.
http://megadrivesonic.deviantart.com/gallery/
I'll give you a few minutes to think of the possibility of what Halonimator could become if he doesn't take the time to polish up his artwork. Hell I'll even push some members of (SBB) and Halomaps buttons if necessary.


I like frosted icing on my cake.
Edited by SS Flanker on Aug 16, 2015 at 06:51 AM


Halonimator
Joined: Dec 15, 2014


Posted: Aug 18, 2015 06:03 PM    Msg. 29 of 76       
Wip pics

Only find the ugly heretic grunt and fixed by my own...i need the original xbox one.


Request!
I need the halo 2 heretic grunt/elite and the covenant hunter/jackal 3ds/obj models with unedited textures... Not the biped/gbx to learn how to compile and rig by my own.
If you have the spv3 hunter animations (optionally) send it to me.


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Aug 19, 2015 02:34 AM    Msg. 30 of 76       
H2 MC vs H4 Covenant vs Heretic Grunts

Makes perfect sense.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 20, 2015 06:10 AM    Msg. 31 of 76       
Rip them using adjutant.


Halonimator
Joined: Dec 15, 2014


Posted: Aug 22, 2015 10:14 AM    Msg. 32 of 76       



my pc not show any type of OS shaders, if any want to test my os shaders...after that send me some images

Edited by Halonimator on Aug 23, 2015 at 11:43 AM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Aug 22, 2015 02:19 PM    Msg. 33 of 76       
oh hey heretic stuff. Have fun with that, looking forward to trying it.


Halonimator
Joined: Dec 15, 2014


Posted: Aug 22, 2015 06:17 PM    Msg. 34 of 76       
Quote: --- Original message by: Spiral
oh hey heretic stuff. Have fun with that, looking forward to trying it.



Edited by Halonimator on Aug 23, 2015 at 11:42 AM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Aug 22, 2015 07:38 PM    Msg. 35 of 76       

as soon as I load the map
Edited by Spiral on Aug 22, 2015 at 07:38 PM

 
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