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Author Topic: (WIP)10K Map Pack (133 messages, Page 2 of 4)
Moderators: Dennis

stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 24, 2015 08:46 AM    Msg. 36 of 133       
Quote: --- Original message by: SS Flanker
Depends on what version of MAX you are facilitating.


Configure viewports > Statistics > Check tris count > Uncheck everything else > Hit apply > Select a viewport and hit "7"


What depends on what?

I think he's just saying he's not factoring in the polies of the portals and player clipping geometry.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jul 24, 2015 11:59 AM    Msg. 37 of 133       
Quote: --- Original message by: Zetren
I love indoor human maps, especially when they're along the lines of this map

http://hce.halomaps.org/index.cfm?fid=6992


Gridiron?


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 24, 2015 01:33 PM    Msg. 38 of 133       
Cliffs still need to be unwrapped, but I wanted to see what this map looks like in game.





























NeX
Joined: Apr 11, 2013


Posted: Jul 24, 2015 02:38 PM    Msg. 39 of 133       
The materials are so perfect on that map, id give my left nut to retexture it


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jul 24, 2015 08:53 PM    Msg. 40 of 133       


Definitely looking forward to levels post c10, if you catch my drift.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 25, 2015 04:47 AM    Msg. 41 of 133       
Maybe you could chamfer the cliff edges a bit to redude the sharpness, but apart from that everything looks spectacular. Keep it up!


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jul 25, 2015 01:06 PM    Msg. 42 of 133       
Quote: --- Original message by: PopeAK49
Cliffs still need to be unwrapped, but I wanted to see what this map looks like in game.

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtp1/t31.0-8/11794142_1653679118178997_8225821815384451125_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtp1/t31.0-8/11708037_1653679104845665_7205212383929599356_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xfp1/t31.0-8/11174462_1653679131512329_662313185647224794_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xat1/t31.0-8/11794261_1653679144845661_2630817010239561174_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xat1/t31.0-8/11792015_1653679158178993_7467875416035876091_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xft1/t31.0-8/11754403_1653679181512324_7010538584818036517_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xta1/t31.0-8/1403553_1653679201512322_8684346535220608224_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtp1/t31.0-8/11794451_1653679308178978_2433240018841080059_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xfa1/t31.0-8/11782471_1653679228178986_5181783488044581744_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtf1/t31.0-8/11728820_1653679234845652_1731446569394060164_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xat1/t31.0-8/11792021_1653679248178984_3344630552140149715_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xpa1/t31.0-8/11114082_1653679261512316_2128347068093807002_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xft1/t31.0-8/11731589_1653679281512314_7582578501744964602_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtf1/t31.0-8/11722155_1653679294845646_7105629760321781796_o.jpg



I love it, but some places are a little dark, well thats my opinión, everthing is perfect, I liked the forerunner structures


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jul 25, 2015 04:32 PM    Msg. 43 of 133       
good god that is beautiful.


Juzo
Joined: Jul 1, 2014


Posted: Jul 25, 2015 04:46 PM    Msg. 44 of 133       
Quote: --- Original message by: PopeAK49
Cliffs still need to be unwrapped, but I wanted to see what this map looks like in game.

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtp1/t31.0-8/11794142_1653679118178997_8225821815384451125_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtp1/t31.0-8/11708037_1653679104845665_7205212383929599356_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xfp1/t31.0-8/11174462_1653679131512329_662313185647224794_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xat1/t31.0-8/11794261_1653679144845661_2630817010239561174_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xat1/t31.0-8/11792015_1653679158178993_7467875416035876091_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xft1/t31.0-8/11754403_1653679181512324_7010538584818036517_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xta1/t31.0-8/1403553_1653679201512322_8684346535220608224_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtp1/t31.0-8/11794451_1653679308178978_2433240018841080059_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xfa1/t31.0-8/11782471_1653679228178986_5181783488044581744_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtf1/t31.0-8/11728820_1653679234845652_1731446569394060164_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xat1/t31.0-8/11792021_1653679248178984_3344630552140149715_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xpa1/t31.0-8/11114082_1653679261512316_2128347068093807002_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xft1/t31.0-8/11731589_1653679281512314_7582578501744964602_o.jpg

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtf1/t31.0-8/11722155_1653679294845646_7105629760321781796_o.jpg
This really looks awesome, great job pope. And I'm really looking foward to see how you do a library esque map.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 25, 2015 05:02 PM    Msg. 45 of 133       
Quote: --- Original message by: SilentBlade
Quote: --- Original message by: PopeAK49
-you guys really should snip more often-
This really looks awesome, great job pope. And I'm really looking foward to see how you do a library esque map.


I can see it taking place around here.



n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Jul 25, 2015 10:52 PM    Msg. 46 of 133       
I'm looking forward to the AOTCR/2B level. One should be outside with some snow and ice, the other should be built into the cliffs and feature bridges (think Boarding Action but not awful).

Also, The Flood map. Quagmire is one of my favorite CE maps because of how well it captures the atmosphere of that level. Why aren't more maps set in the swamp environment?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 25, 2015 11:00 PM    Msg. 47 of 133       
why include a swamp map in the games when they can sell it to you as paid DLC.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 26, 2015 12:32 AM    Msg. 48 of 133       
Quote: --- Original message by: Zetren
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Zetren
I love indoor human maps, especially when they're along the lines of this map

http://hce.halomaps.org/index.cfm?fid=6992


Gridiron?

Yeah, this Gridrion https://www.youtube.com/watch?v=0-ELSIZiu4E

also wtf is this Gridrion (clearly the wrong one) http://hce.halomaps.org/index.cfm?fid=6946

also why is this listed as "alone", is it a rip? http://hce.halomaps.org/index.cfm?fid=6992
Edited by Zetren on Jul 25, 2015 at 09:59 AM

Some rude fellow took the name Gridiron before Pope released his map, and then his map was leaked (I think?).


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 26, 2015 12:39 AM    Msg. 49 of 133       
Fairly certain there was a public beta for it.

Shameless plug: you can still catch it on my server


Lateksi
Joined: Jan 1, 2010


Posted: Jul 26, 2015 10:53 AM    Msg. 50 of 133       
Yeah guys, come to GMYF server if you want to play maps like this :)


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Jul 26, 2015 05:26 PM    Msg. 51 of 133       
Quote: --- Original message by: n00b1n8R
I'm looking forward to the AOTCR/2B level. One should be outside with some snow and ice, the other should be built into the cliffs and feature bridges (think Boarding Action but not awful).


I think it'd be cool to have AOTCR feature bridge combat, obviously high up in the air. I think Two Betrayals should feature some kind of vertical combat. The single player map had that at certain parts, mainly with the banshee. We don't see that in a lot of multiplayer maps.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 26, 2015 06:04 PM    Msg. 52 of 133       
vertical combat seems to be really hard to pull off for some reason. If you had a lot of niches in the sides of a canyon and had that going up it may work but you'd need something else to make it not feel like a cluster of caves.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 26, 2015 11:50 PM    Msg. 53 of 133       
Thanks for the support guys! The next map, T&R will have one base in the desert canyon and another base inside of the covenant ship.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 27, 2015 02:41 AM    Msg. 54 of 133       
Quote: --- Original message by: PopeAK49
Thanks for the support guys! The next map, T&R will have one base in the desert canyon and another base inside of the covenant ship.


Bump.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 27, 2015 09:25 AM    Msg. 55 of 133       
Quote: --- Original message by: PopeAK49
Thanks for the support guys! The next map, T&R will have one base in the desert canyon and another base inside of the covenant ship.


It's great to see maps of various sizes. Not sure what your plans are for the other ones, but it would be great to see a couple of small, asymmetrical 2v2-sized maps for scrims :P


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jul 29, 2015 09:55 AM    Msg. 56 of 133       
LOL, even game maker is able to handle more polygons xD


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jul 29, 2015 11:47 AM    Msg. 57 of 133       
Halo is able to handle more polies...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 29, 2015 05:30 PM    Msg. 58 of 133       
And more mexicans....


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 29, 2015 05:57 PM    Msg. 59 of 133       
Quote: --- Original message by: lolslayer
LOL, even game maker is able to handle more polygons xD


There you go. 100k triangles.



stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 29, 2015 06:10 PM    Msg. 60 of 133       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: lolslayer
LOL, even game maker is able to handle more polygons xD


There you go. 100k triangles.

http://puu.sh/cjkD5/121e1dcbfd.jpg


Trying to prove something?


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 29, 2015 06:29 PM    Msg. 61 of 133       
Tried to prove that CE can easily handle more than just 10k triangles.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 29, 2015 06:46 PM    Msg. 62 of 133       
I'm also making these 'classic' based maps. Proper material and lighting > cramming triangles into a map. I'm not going to waste my time and put 100,000 triangles into 10 maps. Let alone, I don't have that kind of time. More detail = more work. I plan on getting this map pack done before June 1st, 2016. If I want to build highly detailed levels, then I'll do it for a next gen engine or a single player mission. Why would I waste my time doing that for the Halo CE engine?

Map Pack Main Objectives: To be mainly focused on creating a classic gameplay experience with a limitation of 10,000 triangles.

Maybe I'm being OCD about the number 10, but whatever.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 29, 2015 07:06 PM    Msg. 63 of 133       
Quote: --- Original message by: Mootjuh
Tried to prove that CE can easily handle more than just 10k triangles.


Sorry, read that post out of context :/


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 29, 2015 07:39 PM    Msg. 64 of 133       
Always loved your forerunner modeling, so clean and true to the style.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 30, 2015 08:37 PM    Msg. 65 of 133       
Quote: --- Original message by: Mootjuh
Tried to prove that CE can easily handle more than just 10k triangles.


This isn't something that's uncommon knowledge? You realize this isn't the point of these maps? Didn't we all already tell you this?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jul 31, 2015 01:20 AM    Msg. 66 of 133       
The Dutch can be stubborn at times.
Did you also know they actually eat peanut butter on fries? They call it: patat oorlog, which means "WAR POTATOE".


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 31, 2015 04:09 AM    Msg. 67 of 133       
Look at the quote I had in that post. It was not directed to Pope.

Quote: --- Original message by: lolslayer
LOL, even game maker is able to handle more polygons xD


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Aug 1, 2015 05:01 AM    Msg. 68 of 133       
A few updates. Added some teleporters and populated the map a bit. Cliffs are completely unwrapped. I just need to create a new ground texture.

























altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 1, 2015 05:30 AM    Msg. 69 of 133       
I think the waterfall could be unwrapped better.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Aug 1, 2015 06:15 AM    Msg. 70 of 133       
Quote: --- Original message by: altis94
I think the waterfall could be unwrapped better.


Agreed, will fix.

Also, what do you guys think about detail objects (grass)? I'm not sure if I should add it..
Edited by PopeAK49 on Aug 1, 2015 at 06:18 AM

 
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