
n00b1n8R
Joined: Jun 14, 2006
Major League Trolling
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Posted: Nov 28, 2015 06:58 PM
Msg. 106 of 133
It aint Covenant without this corridor:  Even Damnation uses it.
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PopeAK49
Joined: Dec 18, 2013
I'm a living, breathing sentient tank!
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Posted: Nov 28, 2015 07:40 PM
Msg. 107 of 133
No. Damnation is blocky as blocks. The only curved features on damnation are the pipes. Plus I already made corridors like those, just without the extruded edges of the walls and the grate.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Nov 28, 2015 08:46 PM
Msg. 108 of 133
I think it looks great, especially the interiors.
Though, perhaps the exterior textures could use more shades of grey (black?)? Sometimes too much purple is too much purple, even for the Covenant.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 28, 2015 10:23 PM
Msg. 109 of 133
Quote: --- Original message by: WWLinkMasterX I think it looks great, especially the interiors.
Though, perhaps the exterior textures could use more shades of grey (black?)? Sometimes too much purple is too much purple, even for the Covenant. too much purple? 
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n00b1n8R
Joined: Jun 14, 2006
Major League Trolling
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Posted: Nov 29, 2015 07:53 AM
Msg. 110 of 133
Quote: --- Original message by: PopeAK49 No. Damnation is blocky as blocks. The only curved features on damnation are the pipes. Plus I already made corridors like those, just without the extruded edges of the walls and the grate. Woah you're right. I was sure the tunnel going from the flag area (the upper one) to where the sniper overlooks the overshield was one of those corridors. My bad. I really do love extruded walls and grates though. Edited by n00b1n8R on Nov 29, 2015 at 08:00 AM
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 29, 2015 08:02 AM
Msg. 111 of 133
I think your Covenant architecture looks great. It's clearly custom, yet has that distinct Covenant feeling. Great job.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 30, 2015 11:45 PM
Msg. 112 of 133
Quote: --- Original message by: stunt_manQuote: --- Original message by: Spartan314Quote: --- Original message by: stunt_man Great work, I'm hosting them on my sv.
Also btcc22 uploaded them for auto-downloads in HAC2 Edited by stunt_man on Nov 3, 2015 at 09:21 PM I can't connect to the server because of connection issues? :'( What's the exact error message? Also what's your CE like? (CE 1.10 + HAC2? Legit/pirated?) Dag, real late reply But I am running 1.10 with OpenSauce, with a legit key. I tried removing dinput.dll and running the game without OS and it seemed to connect to servers fine so... I'm at the end of the rope there. Edited by Spartan314 on Nov 30, 2015 at 11:46 PM
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NeX
Joined: Apr 11, 2013
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Posted: Dec 1, 2015 07:09 AM
Msg. 113 of 133
Quote: --- Original message by: Spartan314Quote: --- Original message by: stunt_manQuote: --- Original message by: Spartan314Quote: --- Original message by: stunt_man Great work, I'm hosting them on my sv.
Also btcc22 uploaded them for auto-downloads in HAC2 Edited by stunt_man on Nov 3, 2015 at 09:21 PM I can't connect to the server because of connection issues? :'( What's the exact error message? Also what's your CE like? (CE 1.10 + HAC2? Legit/pirated?) Dag, real late reply But I am running 1.10 with OpenSauce, with a legit key. I tried removing dinput.dll and running the game without OS and it seemed to connect to servers fine so... I'm at the end of the rope there. Edited by Spartan314 on Nov 30, 2015 at 11:46 PM Check your virtualstore - go into a windows explorer window, type in %appdata% in the address bar which should take you to your AppData folder(s). Search around in there for any maps that might be cached and delete them. If that's not it, try removing the map from the maps folder and reopen CE to force checksums, then close, put the map back in the maps folder, and then restart CE to force it again. If you're using hac2, just go in and use the "hac_flush_cache" command to force a recalculation for the checksums.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jul 1, 2016 06:31 PM
Msg. 114 of 133
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 1, 2016 08:51 PM
Msg. 115 of 133
What happened with your old account?
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jul 1, 2016 08:54 PM
Msg. 116 of 133
Quote: --- Original message by: EmmanuelCD What happened with your old account? It was created under my university email. But I graduated 7 months ago, and they deleted my email account. So there was no way to retrieve the password... 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 1, 2016 08:55 PM
Msg. 117 of 133
Quote: --- Original message by: EmmanuelCD What happened with your old account? B& for posting images @ 10k. ( ͡° ͜ʖ ͡°)
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 2, 2016 08:47 PM
Msg. 118 of 133
Quote: --- Original message by: Super FlankerQuote: --- Original message by: EmmanuelCD What happened with your old account? B& for posting images @ 10k. ( ͡° ͜ʖ ͡°) or maybe just 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 2, 2016 10:07 PM
Msg. 119 of 133
Can you not post my ridiculous crap for the whole world to see? I'm self concious enough as it is! 
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 2, 2016 10:46 PM
Msg. 120 of 133
Thats a good wallpaper over there
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 2, 2016 11:02 PM
Msg. 121 of 133
Quote: --- Original message by: EmmanuelCD Thats a good wallpaper over there Yeah mysterion is kinda cool but I prefer the coon tbh. The hallway monitor and professor chaos are also neat.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jul 3, 2016 12:59 AM
Msg. 122 of 133
pls dnt trash my thread, k? I'm srs, 10k is back. I just had to finish nitra dudes.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 3, 2016 01:08 PM
Msg. 123 of 133
Quote: --- Original message by: XxPopeAK49xX pls dnt trash my thread, k? I'm srs, 10k is back. I just had to finish nitra dudes. Alright but we want updates. This is a bump.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Aug 10, 2016 04:44 PM
Msg. 124 of 133
Hey halomappers, Expect to see something special on CE3. 
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 10, 2016 05:07 PM
Msg. 125 of 133
But maaan I want to see something special now!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 11, 2016 12:45 PM
Msg. 126 of 133
Quote: --- Original message by: XxPopeAK49xX pls dnt trash my thread, k? I'm srs, 10k is back. I just had to finish nitra dudes. You lied and now you must suffer the concequences. 
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Aug 20, 2016 05:20 PM
Msg. 127 of 133
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 21, 2016 12:15 AM
Msg. 128 of 133
Very great looking map shown here Pope. I saw the initial video in CE3 and these pictures really show how far you're taking these maps. Awesome work, really enjoying the lighting in this covenant map.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Aug 22, 2016 04:09 AM
Msg. 129 of 133
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Tech
Joined: May 9, 2015
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Posted: Aug 22, 2016 04:35 AM
Msg. 130 of 133
This thread literally makes my halomaps go "Aw snap!" Edited by Tech on Aug 22, 2016 at 04:36 AM
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Aug 22, 2016 09:08 PM
Msg. 131 of 133
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 23, 2016 03:04 AM
Msg. 132 of 133
Looks fantastic
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 23, 2016 03:25 AM
Msg. 133 of 133
Looking good pope im bummed that i missed the playtests. I dont think i still qualify as a member though since i havent played a gamenight for 6 months.
I like your covenant modeling. Everything still looks round even with the 10k map limit.
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