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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »(Request) Marine animations

Author Topic: (Request) Marine animations (13 messages, Page 1 of 1)
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EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: May 29, 2015 07:20 PM    Msg. 1 of 13       
Hey, sorry for wasting your time but somebody knows about any marine animations that can be compatible with more weapons than the defualt ones like rocket launchers, flamthrowers or driving more vehicles?


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: May 29, 2015 07:24 PM    Msg. 2 of 13       
Yes, change the labels or add new ones in the existing animations.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: May 29, 2015 08:14 PM    Msg. 3 of 13       
i know how to do that, suposedi want a marine with rocket launhcer, it will be easy to put the ar label to have tha assault rifle animation but....it will be wierd


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 29, 2015 10:33 PM    Msg. 4 of 13       
or just make the animations and fill in the extra slots


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: May 30, 2015 08:39 AM    Msg. 5 of 13       
TBH marines hold the rocket launcher quite well. Just copy the AR data in the model animations, label it RL and you're good to go. As for flamethrower, an idea I've been thinking for a while would be to import the marine bones in 3DS max and use the animation importer to import the cyborg animations, then export these animations once again. You'd just have to close the mouth, since it is open in the default model, and the cyborg animations have no data about the mouth, so it stands wide open unless you close it.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: May 30, 2015 10:04 PM    Msg. 6 of 13       
Well, i think its will be time to search in youtube and learn how to animate in this week. Maybe i can import th H2 cyborg animations for dual wield to. anyways, thanks for the suggest,


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 31, 2015 06:11 PM    Msg. 7 of 13       
I may have posted this before BUT

TheAnimatedFlame's Tutorial
https://www.youtube.com/watch?v=yKRjrSwVNVM&list=PLRHXSv6A7nh42zujKYAY72yviSWvG3opy&index=2

ImBrokeRU's Tutorials
https://www.youtube.com/watch?v=ZUyCKbFwipI&list=PL2E0F1057F57E4EAF

T3hLag's Tutorials
https://www.youtube.com/playlist?list=PLCB63376A645F5BF6

HyperMetal's Tutorials
https://www.youtube.com/watch?v=xzLnkpBQUfA&list=PLzZH2l276s5kebmIkJx6ZkO-AqH8OoJ6r

Just to get you started


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: Jun 5, 2015 05:23 AM    Msg. 8 of 13       
Thinks for the video links R93_Sniper.
I found some of them very helpful.

Do you have any halo assassinations and death animations?
Edited by SciFi on Jun 5, 2015 at 05:25 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 5, 2015 05:25 AM    Msg. 9 of 13       



Added lazy links.


NeX
Joined: Apr 11, 2013


Posted: Jun 5, 2015 11:16 AM    Msg. 10 of 13       
Hahaha, actually, you should leave the mouth wide open for the flamethrower, and add a firing sound of someone screaming maniacally.


Thinking something like this for a final product:



or



SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jun 7, 2015 06:28 AM    Msg. 11 of 13       
H2 marine animations please?


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Jun 8, 2015 06:51 PM    Msg. 12 of 13       
I plan on learning how to animate for Halo CE, so i could when i learn how.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jun 9, 2015 05:39 AM    Msg. 13 of 13       
Quote: --- Original message by: Grunter
I plan on learning how to animate for Halo CE, so i could when i learn how.
CE animation is simple and basic

 

 
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