
Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 23, 2015 01:00 PM
Msg. 1 of 14
how could i do this?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 23, 2015 01:21 PM
Msg. 2 of 14
Import gbx into 3ds max
Then from there figure out how to get a 3ds max model into unity
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 23, 2015 01:22 PM
Msg. 3 of 14
I think you can count them like
1 gbxmodel, 2 gbxmodels, 3 gbxmodels etc
So gbxmodel would be the unities using international system. Edited by bourrin33 on May 23, 2015 at 01:23 PM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: May 23, 2015 02:27 PM
Msg. 4 of 14
bean we all know it's you
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 23, 2015 02:43 PM
Msg. 5 of 14
Quote: --- Original message by: Mootjuh Note making a halo game using rips can get you shut down by MS. More of a placeholder right now, and if i'm using CMT's custom tags, would that be applicable?
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: May 23, 2015 02:45 PM
Msg. 6 of 14
it's still crappy form
you don't *need* models for placeholders if they're being used in the capacity the term would suggest.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 23, 2015 03:21 PM
Msg. 7 of 14
Use ghosts gbxmodel importer, and the export the model as max in to the assets folder, should be in your unity proyect Edited by EmmanuelCD on May 23, 2015 at 07:47 PM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: May 23, 2015 04:06 PM
Msg. 8 of 14
you're so helpful enrique
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 23, 2015 07:52 PM
Msg. 9 of 14
Quote: --- Original message by: BKTiel you're so helpful enrique hahahahaha very funny dude, at least do you know how to read, "Emmanuel Chavez" for you kid. Uber, im wrong, try to export it with the FBX exporter here http://www.autodesk.com/products/fbx/overview
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: May 23, 2015 09:06 PM
Msg. 10 of 14
whatever you say enrique
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 23, 2015 10:10 PM
Msg. 11 of 14
Quote: --- Original message by: Ubermaniac how could i do this? if you can t get a thing to work in halo ce then your going to have a hard time getting it to work in UNITY
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 23, 2015 11:33 PM
Msg. 12 of 14
possibly one of the more intelligent things i have seen you say on here doom
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 24, 2015 12:34 AM
Msg. 13 of 14
Quote: --- Original message by: killzone64 possibly one of the more intelligent things i have seen you say on here doom well that means im getting better at spelling woohoo so thanks
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 24, 2015 10:48 AM
Msg. 14 of 14
The whole "your not allowed to use pre-existing models which belong to licensed studio" Is pretty much a giant FAD.
I can't stress how easy it is to rip a game model edit it's triangulation a little and then give the whole mesh a wee little global vertex push. From there you can pretty much claim it as your own.
And as long as you provide proof that the model is your's. (I.E Just post a wireframe of "your" model which they will then scrutinize against the pre-existing model) There isn't much they can do to you.
One thing you have to watch out for is uv's and textures. Which I recommend completely re-doing since the rules and regulations are way more stricter than they are on actual meshes.
Which makes sense really.
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