
Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 22, 2015 09:11 AM
Msg. 1 of 21
Hey guys! Looking to get a little better at modeling challenging and complex shapes? Do you frequently have trouble with tricky geometry, and need to up your game? Just bored at work and want to kill some time?
Well, You're in the right place!
You came to the right thread! I want to see which modelers of the halompas community can make a hi-poly, hi-res, energy sword hilt. It has to be textured, and several screenshots must be included, from diffrent views, and wire frame. I'll ask the winner to upload the 3ds file. Thanks! Edited by Ubermaniac on May 22, 2015 at 09:21 AM
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 22, 2015 09:14 AM
Msg. 2 of 21
Teach me oh great frosty.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 22, 2015 11:55 AM
Msg. 3 of 21
do I win
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 22, 2015 12:21 PM
Msg. 4 of 21
Ys. 
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 22, 2015 08:15 PM
Msg. 5 of 21
No mat, the modeling is great as always but the shaders all look like rock.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 22, 2015 08:20 PM
Msg. 6 of 21
Quote: --- Original message by: Maniac1000 No mat, the modeling is great as always but the shaders all look like rock. you win matt. the class c version of the contest.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 22, 2015 09:54 PM
Msg. 7 of 21
Jesus Christ, if you want a model just ASK!
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: May 22, 2015 10:42 PM
Msg. 8 of 21
Quote: --- Original message by: Maniac1000 No mat, the modeling is great as always but the shaders all look like rock. That topology tho.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 22, 2015 10:43 PM
Msg. 9 of 21
I actually wanted to see the modeling skill of the community. Tough if you have the model, i wont disagree.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 22, 2015 11:16 PM
Msg. 10 of 21
Quote: --- Original message by: Ubermaniac I actually wanted to see the modeling skill of the community. Tough if you have the model, i wont disagree. Curious. Why would you want to see that?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 23, 2015 12:12 AM
Msg. 11 of 21
Quote: --- Original message by: Spartan314Quote: --- Original message by: Ubermaniac I actually wanted to see the modeling skill of the community. Tough if you have the model, i wont disagree. Curious. Why would you want to see that? because only like 4 people in this community can model
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 23, 2015 01:50 AM
Msg. 12 of 21
I am starting one of my urban concept maps: So far I literally only have the sidewalk edge done, lol. I'm gonna start from the ground up because there is so much more I've learned since I began my other map that it'd be better to re-do certain parts. I'm mainly a lot better at blending stuff to look better thanks to GTA IV models.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 23, 2015 01:58 AM
Msg. 13 of 21
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Spartan314Quote: --- Original message by: Ubermaniac I actually wanted to see the modeling skill of the community. Tough if you have the model, i wont disagree. Curious. Why would you want to see that? because only like 4 people in this community can model Exactly. Essentially a very miniscule number can do it properly so why bother lol
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 23, 2015 02:20 AM
Msg. 14 of 21
For those who didn't think I was serious. Also, I want to incorporate some cool looking stuff like this: 
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: May 23, 2015 02:57 AM
Msg. 15 of 21
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 23, 2015 03:27 AM
Msg. 16 of 21
I'll work on the blending between the two street textures. I plan to make a bunch of these types of sidewalk pieces, maybe this way I can just build a map faster than usual. I think I'm done for tonight.
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OHunterO
Joined: May 24, 2012
.
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Posted: May 23, 2015 12:46 PM
Msg. 17 of 21
And you are qualified to be the judge?
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 23, 2015 12:56 PM
Msg. 18 of 21
Quote: --- Original message by: MootjuhQuote: --- Original message by: Spartan314Quote: --- Original message by: Ubermaniac I actually wanted to see the modeling skill of the community. Tough if you have the model, i wont disagree. Curious. Why would you want to see that? Because free energy sword handle model. Edited by Mootjuh on May 23, 2015 at 03:31 AM
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MosesofEgypt
Joined: Apr 3, 2013
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Posted: May 23, 2015 01:00 PM
Msg. 19 of 21
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: May 23, 2015 02:22 PM
Msg. 20 of 21
I can model OK but the texturing part just screws me up so hard lol
IDK where you guys source all your materials from but it sure as hell isn't gimp.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 24, 2015 10:57 AM
Msg. 21 of 21
PB's.
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