
Ifafudafi
Joined: Jun 23, 2010
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Posted: Mar 14, 2015 10:57 PM
Msg. 456 of 908
Quote: --- Original message by: SilentBlade Will there be a DMR among the source files as well. at a minimum, every tag that is in tsc:e will be available in the source release
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 14, 2015 11:46 PM
Msg. 457 of 908
Quote: --- Original message by: SilentBlade Will there be a DMR among the source files as well. There's already a standard DMR at the beginning (when the pelican drops the supply capsules) I think you have to play on Noble in order to get it.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Mar 15, 2015 02:59 PM
Msg. 458 of 908
You guys know the final big room with the 3 generators n' stuff? After you go in & you head straight down and go through the corresponding door to the top, how do we open the second door at the end of that room? For me the Cartographer symbol thing is glowing red.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Mar 15, 2015 04:25 PM
Msg. 459 of 908
Presumably you can't open it, the room's just there to function as a Hunter Elevator.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Mar 15, 2015 05:19 PM
Msg. 460 of 908
Hm. Well, I guess I'll continue looking for the remaining golden weapons.
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khoatran
Joined: Mar 3, 2015
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Posted: Mar 16, 2015 12:23 AM
Msg. 461 of 908
Where can i find hunter fuel rod :( ? Edited by khoatran on Mar 16, 2015 at 12:25 AM
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 16, 2015 03:13 PM
Msg. 462 of 908
Played this map a few days ago, and I do have to say that this is the most impressive thing I've seen on Halo Custom Edition so far. Indeed, this was certainly worth the wait, and it does make me wonder what's in store for the CMT remakes of the other campaign maps.
What exactly is planned for those, and will they be as excellent as The Silent Cartographer: Evolved?
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 16, 2015 03:24 PM
Msg. 463 of 908
Quote: --- Original message by: Megatron Played this map a few days ago, and I do have to say that this is the most impressive thing I've seen on Halo Custom Edition so far. Indeed, this was certainly worth the wait, and it does make me wonder what's in store for the CMT remakes of the other campaign maps.
What exactly is planned for those, and will they be as excellent as The Silent Cartographer: Evolved? halo ce engine can make things better!
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 16, 2015 03:37 PM
Msg. 464 of 908
Quote: --- Original message by: Megatron it does make me wonder what's in store for the CMT remakes of the other campaign maps. What exactly is planned for those, and will they be as excellent as The Silent Cartographer: Evolved? They aren't being remade like this level. Not by the same creative minds. They are merely being modded.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 16, 2015 03:53 PM
Msg. 465 of 908
Quote: --- Original message by: Mootjuh He's right though. A SPV3 level won't be as big as TSC:E. That doesn't necessarily mean it won't be good, it can still be a fine work depending on what's implemented.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 16, 2015 04:06 PM
Msg. 466 of 908
Quote: --- Original message by: Jack FrostQuote: --- Original message by: Mootjuh He's right though. A SPV3 level won't be as big as TSC:E. I'll give Lodex that. That's not the point though. Size is the only thing that matters. That's why LaserDisc defeated DVD in the Format Wars.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 16, 2015 04:47 PM
Msg. 467 of 908
ikr
but lode's got this whole passive aggressive thing with masters going on. I don't really question it cuz I respect him a lot and he also happens to be right - there isn't as much appeal for spv3. The visual fidelity bar will drop without many of the new (but time consuming) techniques seen in TSC:E, and gameplay will remain virtually identical to the original campaign.
I mean, it's gonna be something, for sure, but SPV3 is definitely going to be a step backwards from SPV2, for convenience more than anything else.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 16, 2015 04:58 PM
Msg. 468 of 908
Quote: --- Original message by: Jack FrostQuote: --- Original message by: Mootjuh He's right though. A SPV3 level won't be as big as TSC:E. I'll give Lodex that. That's not the point though. That was exactly the point.
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Mar 16, 2015 06:09 PM
Msg. 469 of 908
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teh lag
Joined: May 6, 2008
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Posted: Mar 16, 2015 11:12 PM
Msg. 470 of 908
It is happening again: Quote: Version 1.2 (03-16-2015):
- add missing credit for axial's contributions to the early days of the project - add extra playerclip to reduce chance of clipping into cart interior brute war shrine - add easter egg hints - add better (not yet perfect) support for out-of-order backtracking among cartographer return paths - fix double-spawning dropship door in post-cartographer cliffs area - fix units taking damage when unloading from cliff dropship gravlift - fix disappearing objects during map activation cutscene - fix bug where map room hunters sometimes miss the elevator to the exit if they're still alive - fix mysterious shredder crates w/ incorrect ammo counts; standardize to use 8 / 16 rounds - fix bad offset of bounding sphere on c_storage_large - fix bad offset of bounding sphere on c_regen_station - fix bad bounding sphere radius on rock_boulder_large and medium - fix another potential issue with interior sequence breaking - fix assorted extraneous objects floating around in the map when they shouldn't be - fix marines going braindead +/ freezing across bsp switches when riding some wraith wings - fix hunters shooting during cart activation cutscene - fix mysterious floating lights on player's leg in first-person when shredder is their secondary weapon - fix footpath return units sometimes missing their spawn - fix zealot potentially going permanently braindead on lightbridge
(see OP for updated link. This one will be submitted to Halomaps tomorrow if nothing horrible has gone wrong.) We've not been able to fix the known crashes related to exploding Fuel Rod Guns. We'll make another try at fixing that issue before the final patch, but it's been with us for years at this point and (maybe fortunately?) it doesn't happen very often. We are also looking into further improving stability if players do sequence breaks or generally out-of-order traversal of the mission. A few other high-effort fixes are planned for the final patch as well. Edited by teh lag on Mar 16, 2015 at 11:15 PM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Mar 16, 2015 11:26 PM
Msg. 471 of 908
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Mar 16, 2015 11:48 PM
Msg. 472 of 908
Quote: --- Original message by: teh lagIt is happening again: Quote: Version 1.2 (03-16-2015):
-neat stuff-
(see OP for updated link. This one will be submitted to Halomaps tomorrow if nothing horrible has gone wrong.) We've not been able to fix the known crashes related to exploding Fuel Rod Guns. We'll make another try at fixing that issue before the final patch, but it's been with us for years at this point and (maybe fortunately?) it doesn't happen very often. We are also looking into further improving stability if players do sequence breaks or generally out-of-order traversal of the mission. A few other high-effort fixes are planned for the final patch as well. Edited by teh lag on Mar 16, 2015 at 11:15 PM Is this a bad time to mention that the DMR can one-shot Hunters?
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UGoBoom
Joined: Mar 3, 2015
=CE=UGoBoom
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Posted: Mar 17, 2015 12:10 AM
Msg. 473 of 908
Quote: --- Original message by: RabbitFood Is this a bad time to mention that the DMR can one-shot Hunters? I just assumed it was like that because the DMR is noble only and noble throws like 4-5 hunters in at a time at you. Oh, and remember how you guys removed the heat-meter HUD for the Railgun Hog? It's still on the noble rocket-hog too. Edited by UGoBoom on Mar 17, 2015 at 12:18 AM
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snehil2
Joined: Oct 6, 2014
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Posted: Mar 17, 2015 01:31 AM
Msg. 474 of 908
I played this map on Noble, but it wasnt a happy experience for me a little bit. Like assault rifle ammo was given but not any assault rifle on map and other types of ammo were given but not weapons when i seriously needed it. "Bravo" team was my enemy and were shooting at me. Also the collision of thin trees is not good, my warthog got stuck there and i had to leave it. I think that these issues must not be present in 1.2. Edited by snehil2 on Mar 17, 2015 at 01:41 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 17, 2015 01:40 AM
Msg. 475 of 908
Quote: --- Original message by: snehil2 I played this map on Noble, but it wasnt a happy experience for me a little bit. Like assault rifle ammo was given but not any assault rifle on map. "Bravo" team was my enemy and were shooting at me. Also the collision of thin trees is not good, my warthog got stuck there and i had to leave it. I think that these issues must not be present in 1.2. Clearly you didn't get the memo for noble.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Mar 17, 2015 01:43 AM
Msg. 476 of 908
Quote: --- Original message by: snehil2
I played this map on Noble, but it wasnt a happy experience for me a little bit. Like assault rifle ammo was given but not any assault rifle on map and other types of ammo were given but not weapons when i seriously needed it. "Bravo" team was my enemy and were shooting at me. Also the collision of thin trees is not good, my warthog got stuck there and i had to leave it. I think that these issues must not be present in 1.2. Edited by snehil2 on Mar 17, 2015 at 01:41 AM That's the joke.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 17, 2015 02:15 AM
Msg. 477 of 908
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: teh lagIt is happening again: Quote: Version 1.2 (03-16-2015):
-neat stuff-
(see OP for updated link. This one will be submitted to Halomaps tomorrow if nothing horrible has gone wrong.) We've not been able to fix the known crashes related to exploding Fuel Rod Guns. We'll make another try at fixing that issue before the final patch, but it's been with us for years at this point and (maybe fortunately?) it doesn't happen very often. We are also looking into further improving stability if players do sequence breaks or generally out-of-order traversal of the mission. A few other high-effort fixes are planned for the final patch as well. Edited by teh lag on Mar 16, 2015 at 11:15 PM Is this a bad time to mention that the DMR can one-shot Hunters? Nah I thought this was always a thing? I've been using the pistol and battle rifle to get the one-shot hunter kills.
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UGoBoom
Joined: Mar 3, 2015
=CE=UGoBoom
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Posted: Mar 17, 2015 03:49 AM
Msg. 478 of 908
Hey guys, I decided to compile everything concerning the golden weapons. Help me out with pictures for the tutorials and the missing info. Golden Weapon List as of 3/16: Assault Rifle (MA5C Individual Combat Weapon System): After the pelican-hog dropoff, go into the water to the left of the double ghost and phantom area. Go behind the farthest rock pillar, and the silhouette should show up sooner or later. Basically just the Halo 3, 32-round assault rifle. Correct me if I'm wrong, but there's nothing else special.Battle Rifle, Silenced (name?): found by xnx but need Tutorial/Info. DMR (H3 Reach DMR ***[{Halo 4/H4MT}]*** [ARCTIC CAMO] DUBSTEP MASTER RIFLE): After the shafted cutscene, walk across the bridge. Hop down below onto the "U forks", 1 at a time, allow for shield recharge. Once at the platform below the U forks, head towards the spotlight. 69 bullets in chamber, 420 bullets reserve. Constant 'chant' 'music' [need source]. Fires dubstep shots [need source], middle finger sprites, and extreme screen shake. Red screen and teleportation upon initial pickup.Pistol (name?): There are aparently two secret pistols, one gold and one not, but need Tutorial/Info. Shotgun (Thunder Rifle(?)): found by 1bobsam1 but need Tutorial/Info. Sniper Rifle (name?): On the giant pillar in the center of the security overide/bravo 022 area, but need Tutorial. Single shot. Fires high damage rounds, lightning for muzzle flash, thunder for firing sound.Rocket Launcher (Rock-out Launcher): In the first-encounter-with-hunters room, go up the ramp. Hop ontop of the 3-prong covenant crate, and grenade jump to the top ledge. Rocket is on the far side of this ledge, no Keyes head. Fires very slow, homing, rainbow colored rockets. Rocket effects include musical note particles and trail smoke, as well as a techno music [need sauce] sound effect. Damage and blast radius are increased.Plasma Pistol (Marine Plasma Pistol): There's a bridge above the exit path towards the security override. Ghost boost up there. Green door. Shoots flood-gunk-like projectiles with extra damage. Blood marks for bullet holes. Charged shot takes 10% charge and ignites enemies.Plasma Rifle (Shield Stripper): After disabling the map room's security system, head back to that non-functional elevator at the beginning of the map. It should now work. Fires medium-speed, high-damage, rainbow colored plasma shots. Extreme damage towards shields, low damage elsewhere. Shooting, overheat and ready sounds replaced by someone's mouth pew-pew sound effects. Battery drains 50% or so slower.Needler (Noodler): After the interior L room but before the map room, there is a T intersection with a pool below. Crouch-jump up to the edge of the waterfall fixture on the left. Fires slow, flood-gunk-like needler shots. Low damage, hard to use.Shredder (Shrekter): Found by Danger_Zone_98, but need Tutorial/Info. Auto-Carbine (Cheer Carbine): Look up at start of level. Weapon is left of the tree trunk. Two grenade jumps should get you up there. Has rainbow meter and bullets, marine hoots and cheers for the bullet and reload sounds. Actually has reverse knock-back; people/things you shoot bump towards you.Brute Shot (Brute Chute): Found by Danger_Zone_98, but need Tutorial. Shoots highly explosive brutes. Red screen and teleportation upon initial pickupSpiker (name?): Found by WWLinkMasterX, but need Tutorial/Info. Edited by UGoBoom on Mar 17, 2015 at 04:00 AMThis list has been added upon later in the thread. Edited by UGoBoom on Mar 17, 2015 at 11:38 PM
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dustyb216
Joined: Feb 6, 2015
Say hello to My Little Pony! :3
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Posted: Mar 17, 2015 04:47 AM
Msg. 479 of 908
So has anyone found the Badass Rifle? I found it but don't know if it was already found by other yet. It shoots 3 grenade bullet. Edited by dustyb216 on Mar 17, 2015 at 04:47 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 17, 2015 07:33 AM
Msg. 480 of 908
I just noticed that you can melee away weapon capsules but weapons stay floating 
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UGoBoom
Joined: Mar 3, 2015
=CE=UGoBoom
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Posted: Mar 17, 2015 01:12 PM
Msg. 481 of 908
Quote: --- Original message by: dustyb216
So has anyone found the Badass Rifle? I found it but don't know if it was already found by other yet. It shoots 3 grenade bullet. Edited by dustyb216 on Mar 17, 2015 at 04:47 AM Unless that's the golden silenced BR you're talking about, then no. Tell us how to get to it please!
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Mar 17, 2015 01:59 PM
Msg. 482 of 908
Quote: --- Original message by: RabbitFood
Is this a bad time to mention that the DMR can one-shot Hunters? Is it just the DMR? I noticed this too, but I'm beginning to think that all headshot weapons can one-shot a hunter if you hit them in the neck. IIRC I did it with the pistol, unless I'm remembering it wrong. Quote: --- Original message by: dustyb216
So has anyone found the Badass Rifle? I found it but don't know if it was already found by other yet. It shoots 3 grenade bullet. Edited by dustyb216 on Mar 17, 2015 at 04:47 AM Yeah, I found it on day 2. Edited by xnx on Mar 17, 2015 at 02:01 PM
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UGoBoom
Joined: Mar 3, 2015
=CE=UGoBoom
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Posted: Mar 17, 2015 02:35 PM
Msg. 483 of 908
Can you show us how to do it?
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sshers4
Joined: Apr 28, 2013
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Posted: Mar 17, 2015 03:26 PM
Msg. 484 of 908
Quote: --- Original message by: teh lagIt is happening again: Quote: Version 1.2 (03-16-2015):
- add missing credit for axial's contributions to the early days of the project - add extra playerclip to reduce chance of clipping into cart interior brute war shrine - add easter egg hints - add better (not yet perfect) support for out-of-order backtracking among cartographer return paths - fix double-spawning dropship door in post-cartographer cliffs area - fix units taking damage when unloading from cliff dropship gravlift - fix disappearing objects during map activation cutscene - fix bug where map room hunters sometimes miss the elevator to the exit if they're still alive - fix mysterious shredder crates w/ incorrect ammo counts; standardize to use 8 / 16 rounds - fix bad offset of bounding sphere on c_storage_large - fix bad offset of bounding sphere on c_regen_station - fix bad bounding sphere radius on rock_boulder_large and medium - fix another potential issue with interior sequence breaking - fix assorted extraneous objects floating around in the map when they shouldn't be - fix marines going braindead +/ freezing across bsp switches when riding some wraith wings - fix hunters shooting during cart activation cutscene - fix mysterious floating lights on player's leg in first-person when shredder is their secondary weapon - fix footpath return units sometimes missing their spawn - fix zealot potentially going permanently braindead on lightbridge
(see OP for updated link. This one will be submitted to Halomaps tomorrow if nothing horrible has gone wrong.) We've not been able to fix the known crashes related to exploding Fuel Rod Guns. We'll make another try at fixing that issue before the final patch, but it's been with us for years at this point and (maybe fortunately?) it doesn't happen very often. We are also looking into further improving stability if players do sequence breaks or generally out-of-order traversal of the mission. A few other high-effort fixes are planned for the final patch as well. Edited by teh lag on Mar 16, 2015 at 11:15 PM Can you add foot prints for the beach.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Mar 17, 2015 04:21 PM
Msg. 485 of 908
Quote: --- Original message by: Spartan314 Nah I thought this was always a thing? I've been using the pistol and battle rifle to get the one-shot hunter kills. In my experience, the hunters can only be one-shot in Noble. Haven't tried shooting them in the neck though Quote: --- Original message by: UGoBoom Assault Rifle . . . Correct me if I'm wrong, but there's nothing else special. It's got the yellow stripe!  Quote: --- Original message by: UGoBoom Battle Rifle, Silenced . . . but need Tutorial/Info. Just beat Noble. The final boss carries it. Quote: --- Original message by: UGoBoom Pistol (name?): There are aparently two secret pistols, one gold and one not, but need Tutorial/Info. I may have been the first to find one of these, (but only one). It's a Halo 1 pistol (with scope), in a secret room accessed by walking through a fake wall. Don't know where the golden on is yet, but I've come upon new leads and am currently playing the latest version. Quote: --- Original message by: UGoBoomShotgun (Thunder Rifle(?)): found by 1bobsam1 but need Tutorial/Info. It's actually the party gun, and it's found on top of the central rock formation in the canyon connecting the beach you start in to the cartographer entrance.Quote: --- Original message by: UGoBoom Sniper Rifle (name?): On the giant pillar in the center of the security overide/bravo 022 area, but need Tutorial. Single shot. Fires high damage rounds, lightning for muzzle flash, thunder for firing sound. It's called the storm rifle. The easiest way to get it is to get a vehicle on top of the nearest bridge structure and jump it from there to the nearest cliff. From there jump your vehicle from that cliff to the one with the weapon on it.Quote: --- Original message by: UGoBoom Shredder (Shrekter): Found by Danger_Zone_98, but need Tutorial/Info. Please tell me where to find this. Quote: --- Original message by: UGoBoom Auto-Carbine (Cheer Carbine): Look up at start of level. Weapon is left of the tree trunk. Two grenade jumps should get you up there. . . No grenades are actually necessary, just find the parts of the cliff you can jump on to. I'll help you with the rest later.
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Mar 17, 2015 05:32 PM
Msg. 486 of 908
Quote: --- Original message by: UGoBoom (Marine Plasma Pistol)... Shoots flood-gunk-like projectiles you guys are adorable sometimes
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dustyb216
Joined: Feb 6, 2015
Say hello to My Little Pony! :3
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Posted: Mar 17, 2015 07:12 PM
Msg. 487 of 908
Quote: --- Original message by: UGoBoomQuote: --- Original message by: dustyb216
So has anyone found the Badass Rifle? I found it but don't know if it was already found by other yet. It shoots 3 grenade bullet. Edited by dustyb216 on Mar 17, 2015 at 04:47 AM Unless that's the golden silenced BR you're talking about, then no. Tell us how to get to it please! It isn't golden. The ammo scree change colour rapidly. Find it behind the small waterfall at the Fuel Rod Brute, it's a bit hard to see.
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Juzo
Joined: Jul 1, 2014
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Posted: Mar 17, 2015 07:29 PM
Msg. 488 of 908
[urlhttp://m.youtube.com/watch?v=PhaG2N9Jsu0 Found this while looking through youtube. Edited by SilentBlade on Mar 17, 2015 at 07:30 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Mar 17, 2015 07:39 PM
Msg. 489 of 908
Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: UGoBoom Shredder (Shrekter): Found by Danger_Zone_98, but need Tutorial/Info. Please tell me where to find this. No, you people misunderstood me. That's how I call the regular Shredder, lol.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Mar 17, 2015 07:51 PM
Msg. 490 of 908
Just found the Christmas grunts. These were definitely not in the the first two releases. EDIT: Quote: --- Original message by: xnxQuote: --- Original message by: RabbitFood
Is this a bad time to mention that the DMR can one-shot Hunters? Is it just the DMR? I noticed this too, but I'm beginning to think that all headshot weapons can one-shot a hunter if you hit them in the neck. IIRC I did it with the pistol, unless I'm remembering it wrong. Edited by xnx on Mar 17, 2015 at 02:01 PM I just sniped both a blue hunter and a black one in the neck on normal. They were fine, one-shots only happen in Noble. Quote: - add easter egg hints Anybody found the hints yet? :P Edited by WWLinkMasterX on Mar 17, 2015 at 09:23 PM
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