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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Beta] Project Nebru V0.8

Author Topic: [Beta] Project Nebru V0.8 (27 messages, Page 1 of 1)
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Zebzicide
Joined: Mar 10, 2014

Let them hate me, as long as they fear me.


Posted: Feb 21, 2015 07:30 PM    Msg. 1 of 27       
This is a project I've been currently working on for days.

Project Nebru: Nebru is a planet that the covenant came to build a giant lazer cannon to destroy earth. You play as a spartan named reicko and his job is to prevent the end of earth.

MAP (REQUIRES OPEN SAUCE):
http://www.4shared.com/rar/HBdvthDKce/ProjectNebru_Beta_V08.html?

MAIN MENU (REQUIRES OPEN SAUCE):
http://www.4shared.com/rar/0q2iCFKMce/Project_nebru_main_menu.html?

old gameplay:
https://www.youtube.com/watch?v=fUwiEVWFFk8&spfreload=10


Can someone submit this to halomaps.org please! and write my name in author!
Edited by Zebzicide on Feb 21, 2015 at 07:31 PM
Edited by Zebzicide on Feb 21, 2015 at 08:18 PM
Edited by Zebzicide on Feb 21, 2015 at 08:23 PM
Edited by Zebzicide on Feb 21, 2015 at 09:34 PM


Juzo
Joined: Jul 1, 2014


Posted: Feb 21, 2015 08:04 PM    Msg. 2 of 27       
Pics.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Feb 21, 2015 08:15 PM    Msg. 3 of 27       
i am downloading it, but at lease what is this? any explanation?


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 21, 2015 08:26 PM    Msg. 4 of 27       
Its Open Sauce sp map named A10, but because I have 1.10 I can't even look at it...
Edited by Xx1Talon1xX on Feb 21, 2015 at 08:44 PM
Edited by Xx1Talon1xX on Feb 21, 2015 at 08:45 PM


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 21, 2015 08:44 PM    Msg. 5 of 27       
Quote: --- Original message by: Zetren

So this requires Open Sauce?
Edited by Zetren on Feb 21, 2015 at 08:41 PM

yes


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 21, 2015 08:50 PM    Msg. 6 of 27       
I'm liking what I'm seeing.
A few minor issues here and there but overall it looks pretty fun.

You need to fix your brute limp body physics (and animations I think) so that it doesn't become petrified Harry Potter style after it dies.
Also, take a look at your Hunter shaders, make sure they're referencing the right bitmaps and have the right values or whatnot so that their backs aren't transparent.
It's either that or you have flipped faces on their models.


Zebzicide
Joined: Mar 10, 2014

Let them hate me, as long as they fear me.


Posted: Feb 21, 2015 09:35 PM    Msg. 7 of 27       
sorry those bipeds where done by my friend. BTW i forgot to put the main menu map i did.
http://www.4shared.com/rar/0q2iCFKMce/Project_nebru_main_menu.html?

if anybody would like to help me, please add me on skype and we will settle it there.

Skype: Sebzx121 or Sebzicide


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 21, 2015 09:39 PM    Msg. 8 of 27       
this looks pretty interesting! nice job Sebz.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 21, 2015 09:44 PM    Msg. 9 of 27       
Overall not bad, I'm glad that an attempt is being made at an SP map.

A few things:

Hud Messages! Please! *dies*
How am I supposed to know what I'm doing throughout the map? Due to their somewhat difficult nature to compile and implement most people who are new to SP maps leave these out. Please don't be one of them! They are helpful to the player.

I also wouldn't recommend uploading a beta map to Halomaps, I'd only upload the map when you have completed it that way there's not multiple versions out there.

There's a lot of general polishing that could be done to the map as well to make it feel more complete, I'm sure others will point some issues out.

Don't take this as negative feedback, I encourage you to make the map better and continue on with making your map.


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Feb 22, 2015 03:06 AM    Msg. 10 of 27       
Pics?


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Feb 22, 2015 03:49 AM    Msg. 11 of 27       
Quote: --- Original message by: Zebzicide
sorry those bipeds where done by my friend. BTW i forgot to put the main menu map i did.
http://www.4shared.com/rar/0q2iCFKMce/Project_nebru_main_menu.html?

if anybody would like to help me, please add me on skype and we will settle it there.

Skype: Sebzx121 or Sebzicide
why did you release it I said not to :/ bipeds suck brute isn't half done hunter is compiled without backpack brute animations are still wip of course. I'm to busy working on animations for a mapping team.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Feb 22, 2015 08:03 AM    Msg. 12 of 27       
Quote: --- Original message by: Oskarmandude
Pics?


Mokou Price
Joined: Oct 30, 2014


Posted: Feb 22, 2015 09:27 AM    Msg. 13 of 27       
This map, nice texture and tags, but the carbine is weak, the environment is a bit too bright, short campaign
And can you change the name of the map
Edited by Mokou Price on Feb 22, 2015 at 09:31 AM


Zebzicide
Joined: Mar 10, 2014

Let them hate me, as long as they fear me.


Posted: Feb 23, 2015 03:31 PM    Msg. 14 of 27       
idc.....


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Feb 23, 2015 03:40 PM    Msg. 15 of 27       
That escalated quickly


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Mar 3, 2015 12:26 PM    Msg. 16 of 27       
So finally that I and lots of others now have a working OS, I thought it was time to see this map.

Changes that I feel are needed
- First off the Hud, please use the Jesse HUD V2 that has the proper widescreen scaling.
+ Ok just noticed some guns have different HUD scaling, which looks bad...
- Those fake buggers are, um, yaaa
- Now that TSC:E has been released, it might be nice if you could "after there public release" use there Brutes
- Weapons are all standing strait up, which looks odd
- Needs better explanation of what I'm doing, or where I'm going...
- Some textures need to be changed, The most off one is the door you go though near the beginning with the UNSC stretched logos and stuff....
- The human Sniper, just please make it like the H3 one and not a laser scoped thing...
- I see you got loads of the exploding core thing in the map, but if they don't work that cut some of them out
- NEEDS CHECK POINTS!!!
- There's a part in the beggining where there is a brige that if you fall of you can get stuckish




Bugs
- I noticed when a sniper jackal shot at me that his animation was messed up
- Menu cursor is a red square, with is odd
- Lots of weapon missing strings/Weapons way one thing but pick up something else "EXAMPLE the Brute Spiker said it was a Assault Rifle"
-Some enemies like Brutes go in to strait model mode when killed, I think that one of there death animations are missing
- No this is weird, but, on the Hunters, the orange back side is completely translucent and missing...

I do think It looks good and in some areas plays good, but the fact that there's no checkpoints makes it so I can't finish it.

But I hope you put more progress in it cause what I played I liked :D

Oh and I found your Teddy bear easter egg :)
Edited by Xx1Talon1xX on Mar 3, 2015 at 06:24 PM


DOPPELGANGER
Joined: Jul 19, 2014

whoops


Posted: Mar 5, 2015 12:28 AM    Msg. 17 of 27       
omg lol i cant even


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 6, 2015 09:34 AM    Msg. 18 of 27       
Still no pics.


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Mar 6, 2015 10:35 AM    Msg. 19 of 27       
Quote: --- Original message by: SS Flanker
Still no pics.


Had time before work....



Zebzicide
Joined: Mar 10, 2014

Let them hate me, as long as they fear me.


Posted: Mar 8, 2015 05:35 PM    Msg. 20 of 27       
Would anybody will be willing to help me in this project?
If so, add me on skype and we will talk there.
Skype: Sebzicide


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 10, 2015 07:49 AM    Msg. 21 of 27       
Quote: --- Original message by: Zebzicide
Would anybody will be willing to help me in this project?
If so, add me on skype and we will talk there.
Skype: Sebzicide


What type of help do you require, in what field and how many credits are you offering.

Also why does everyone jump 2 skype nowadays.

What happened to pen pals and letters?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 11, 2015 05:47 AM    Msg. 22 of 27       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Zebzicide
Would anybody will be willing to help me in this project?
If so, add me on skype and we will talk there.
Skype: Sebzicide

What type of help do you require, in what field and how many credits are you offering.

Also why does everyone jump 2 skype nowadays.

What happened to pen pals and letters?

#xfire
#2009


Zebzicide
Joined: Mar 10, 2014

Let them hate me, as long as they fear me.


Posted: Mar 17, 2015 03:28 PM    Msg. 23 of 27       
I have made an animation for a pelican to put in-game but for some reason it doesn't want to play. So I went to guerrilla and discovered that it has 0 frame data. Why is that?


mvandam753
Joined: Oct 12, 2014

Rookie? You out there? Respond. That's an order!


Posted: Mar 19, 2015 01:29 AM    Msg. 24 of 27       
@Zebzicide "I found you.. Faker!"
Hey, what are you doing copying my profile pic. :T For a moment there when I looked at this post, I thought my profile was hacked and I was somehow posting stuff I don't remember posting... until I looked at the name.

Anyways, good mod so far.
Edited by mvandam753 on Mar 19, 2015 at 01:48 AM


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: May 26, 2015 11:08 AM    Msg. 25 of 27       
Any updates of this?. Just curious...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 26, 2015 02:24 PM    Msg. 26 of 27       
Betas confirmed.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 26, 2015 02:30 PM    Msg. 27 of 27       
The sniper rifle is kinda interesting, but if the shooter is right-handed, you'd probably want the optic offset to the left instead of the right. That way you could actually look through it.

 

 
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