
rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 5, 2015 03:20 PM
Msg. 1 of 13
After finishing my space banshee (now it has even the sounds from Reach! =D) I am working on the glitchy seraph released some time ago. The model was there, but nothing else; this needs to change, and I am precisely going to do it.
Physics are done, and same goes for the model, the shaders (I even have a new shader_transparent_plasma with a custom noise bitmap!), the weapon, sounds and contrails. Now what's left is what makes the seraph so catchy to my eyes: the animations! (namely, the one for the alternate firing and the one that makes the two tails move while steering). I just realized, however, that blitzkrieg seemingly only supports 3ds max 6\7\8. My version is 13 =| what do?
Of course, I will release it when its finished. Edited by rododoonceagain on Feb 5, 2015 at 03:32 PM
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ZX 707
Joined: Feb 15, 2012
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Posted: Feb 5, 2015 03:52 PM
Msg. 2 of 13
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 5, 2015 04:07 PM
Msg. 3 of 13
> mfw Thanks, mate, you have just saved me from downloading another version of 3DS Max Wait, where am I supposed to put those DLE files, and how do this pratically work? Do I have to go "export" or "save as", run a script or something...? Edited by rododoonceagain on Feb 5, 2015 at 04:11 PM
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 5, 2015 04:13 PM
Msg. 4 of 13
During startup, 3ds max says that this is not a valid win32 application, is there a particular reason for that...?
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 5, 2015 04:15 PM
Msg. 5 of 13
Okok, I realized that right after posting =| last thing: my animation's ready, what should I do to export it? Sorry for being so noob, but I am completely unused to 3DS Max and there's nothing I can do to solve this quickly Edited by rododoonceagain on Feb 5, 2015 at 04:17 PM
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 5, 2015 04:21 PM
Msg. 6 of 13
Something's not right. I have 3DS Max 2013 and Junglejym 2013 in my plugin folder. When I go to export, however, there is no option for exporting as JMA\JMS\anything that seems to be tool-able.
EDIT: It is not a valid win32 application. But this time I am using the right one. Edited by rododoonceagain on Feb 5, 2015 at 04:45 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 5, 2015 05:02 PM
Msg. 7 of 13
Use bluestreak
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Feb 6, 2015 02:49 AM
Msg. 8 of 13
Edited by SciFi on Mar 28, 2015 at 05:37 AM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Feb 6, 2015 07:45 PM
Msg. 9 of 13
Quote: --- Original message by: Mootjuh Looks like my ex
Really?
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Sprinkle
Joined: Jan 3, 2010
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Posted: Feb 7, 2015 12:01 AM
Msg. 10 of 13
Create an issue report with the max and halo files you used. If you don't want me to have your model just replace it with a stick figure. I don't understand when people run into an issue they just label it crap and abandon it. Everything is fixable, simply some developers don't have the time to test every conceivable possibility of settings and configurations. If you don't report an issue i'll just assume it's running perfectly fine since i don't use it outside the couple of tests i do. https://github.com/sprinkle131313/junglegym/issues/newQuote: --- Original message by: rododoonceagain
Something's not right. I have 3DS Max 2013 and Junglejym 2013 in my plugin folder. When I go to export, however, there is no option for exporting as JMA\JMS\anything that seems to be tool-able.
EDIT: It is not a valid win32 application. But this time I am using the right one. Edited by rododoonceagain on Feb 5, 2015 at 04:45 PM I only built the 64-bit binaries, 3ds max is 64-bit only since 2014. If you are running 32-bit version of 3ds max try installing 64-bit version if you can. If you are actually using a 32-bit only CPU with a 32-bit version of windows then i'll build the libraries for it sometime. I don't think you are unless you are running a 10+ year old computer. Edited by Sprinkle on Feb 7, 2015 at 12:01 AM
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Feb 7, 2015 07:09 AM
Msg. 11 of 13
Quote: --- Original message by: MootjuhQuote: --- Original message by: BKTielQuote: --- Original message by: Mootjuh Looks like my ex
Really? I actually commented on the wrong topic and thus removed the comment as it wasn't related to this. lame flood tank I in game one looks fine xD
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Feb 9, 2015 12:55 PM
Msg. 12 of 13
Oh yea, that exporter that skips double materials ids so that if you have them your materials will be derked up completely when looking at the model in Halo. For instance: You have "concrete bunker", "metal plate floor", "concrete bunker!" and "rock wall". Basically the stuff with "concrete bunker!" will get "rock wall" put on it and "rock wall" will get some other random thing applied to it.
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 9, 2015 01:43 PM
Msg. 13 of 13
SOI_7 pointed me a working exporter. It works well indeed; however, two problems arose. First problem: I want to animate the object so that it alternatively fires from 2 guns. I made a 6 frames animation: 2 frames in which the trigger is in the first gun, 3 frames in which the trigger is in the second gun and one last frame in which the trigger is in the first gun. Long story short, the loop I made goes like this
A => A => B => B => B => A and back to the beninning. Needless to say, it isn't working, but I don't know why. How should I set it up (in other words; should it go, IDK, A => A => A => B => B => B or something else)? In which format should I export it? And, last but not least, how should I use it? (I mean; should it be the standing idle animation, the firing animation or else?)
Second problem: I hate keyframing. Deeply. I want to make the node IMMEDIATELY switch from one position to another, not gradually switching it. So, is there a way to tell 3DS max "when at this frame, just rotate the node 180 degrees"? Edited by rododoonceagain on Feb 9, 2015 at 01:45 PM
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