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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Any news about UUI v1.2?

Author Topic: Any news about UUI v1.2? (14 messages, Page 1 of 1)
Moderators: Dennis

Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Feb 7, 2015 09:01 PM    Msg. 1 of 14       
Latest version of UUI had bugs from what I have read. Any plans on ironing these out?
Just aaaaskin maaan.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 7, 2015 09:11 PM    Msg. 2 of 14       
What bugs?


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Feb 7, 2015 09:34 PM    Msg. 3 of 14       
No stop button in server list, can't change profiles with gamepad sticks, dunno


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 8, 2015 12:09 PM    Msg. 4 of 14       
I wouldn't call those bugs. More like, limitations of the game's engine.

There were a LOT of loopholes that were exploited in order to make the UUI's features possible. Technically, what has been done should have not been possible. That said, there are some hard barriers to what can be done that cannot be broken. These hard barriers are the reason for some of the things people describe (gamepad limitations, etc).

I do know of one thing that needs fixing, but it's merely a string (in the controls setup menu). Once a good deal of new maps are released, I'll start working on the next update.


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Feb 8, 2015 07:07 PM    Msg. 5 of 14       
Cool man. I really like the UI though. Is it possible to categorise the maps when creating a game, like with the gametype? eg - custom maps & default maps categories


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 8, 2015 07:17 PM    Msg. 6 of 14       
I was wondering if its possible either through a new UI or a program "like OS or Hac2"
too have a way to organize and rename Multilayer maps? Like for example if it was through like Hac2 or something like it to have a txt. file that has a line like....

Cyberdyneb2 = Halo 3 - The Pit
Battle Creek = Halo 1 - Battle Creek

Some maps have really stupid\similar names and I think if it was possible to change them lots of people would....


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Feb 8, 2015 08:04 PM    Msg. 7 of 14       
google halo pc map name changer or something. there is one floating around on here


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 8, 2015 08:25 PM    Msg. 8 of 14       
Quote: --- Original message by: Zetren

Quote: --- Original message by: Xx1Talon1xX
I was wondering if its possible either through a new UI or a program "like OS or Hac2"
too have a way to organize and rename Multilayer maps? Like for example if it was through like Hac2 or something like it to have a txt. file that has a line like....

Cyberdyneb2 = Halo 3 - The Pit
Battle Creek = Halo 1 - Battle Creek

Some maps have really stupid\similar names and I think if it was possible to change them lots of people would....


If client/server have different map names then the client won't connect or would redownload from HAC 2. Map names are irrelevant anyway, who cares what it's called when it's all automatically downloaded and handled by the engine and HAC 2
Edited by Zetren on Feb 8, 2015 at 07:26 PM


Not what I mean, not the physical map name, but a name change for the menus. So every time I see a certant map name it says a different name, not changing the physical naming properties...

And with that being said could one also with a name change "for menus" also be able to add a imagle to the custom map too with description like

Cyberdyneb2 = pith3.png

It would have to be done with like a plug in or something that is an outside script tool...

Just a CE wish, thats all.


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Feb 8, 2015 10:35 PM    Msg. 9 of 14       
Yes I know what you mean. That would be cool.

If you can't categorise maps into custom/default, can you hide the firefight maps/singleplayer maps?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 8, 2015 10:36 PM    Msg. 10 of 14       
I believe the new OS has that feature


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Feb 9, 2015 05:05 AM    Msg. 11 of 14       
Quote: --- Original message by: FrostyCyphre
Quote: --- Original message by: Masters1337
I believe the new OS has that feature

Will the new OS allow me to bust a nut on Halo CE screenshots and share them on twitter?


Will the new OS come out soon?


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Feb 9, 2015 05:54 AM    Msg. 12 of 14       
Quote: --- Original message by: Nanou2
Quote: --- Original message by: FrostyCyphre
Quote: --- Original message by: Masters1337
I believe the new OS has that feature

Will the new OS allow me to bust a nut on Halo CE screenshots and share them on twitter?


Will the new OS come out soon?
after tsc:e


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 9, 2015 05:55 AM    Msg. 13 of 14       
Quote: --- Original message by: SGT Arroyo
Quote: --- Original message by: Nanou2
Quote: --- Original message by: FrostyCyphre
Quote: --- Original message by: Masters1337
I believe the new OS has that feature

Will the new OS allow me to bust a nut on Halo CE screenshots and share them on twitter?


Will the new OS come out soon?
after tsc:e


Awww I don't want to wait for the rapture tho.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 9, 2015 10:56 AM    Msg. 14 of 14       
Hiding, renaming, imaging, or categorizing Multiplayer maps is only possible with game add-ons like OS or HAC. Due to how the engine handles its multiplayer map list, the list itself cannot be changed by doing anything to the UI.map itself. The engine loads the list in independently when the program starts up.

I could do pretty much anything I wanted to with Singleplayer (incl. Firefight) maps, because those are not loaded by the engine and instead are handled by the UI map's scripts when selected.

TL;DR, bug Btcc cuz he gud wid dis.

 

 
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