
Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Oct 23, 2014 09:14 AM
Msg. 1 of 9
Taking proper screenshots is probably a good place to start if you're looking for advice.
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Oct 23, 2014 09:41 AM
Msg. 2 of 9
Needs more OS. 5\10
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Oct 23, 2014 09:51 AM
Msg. 3 of 9
Quote: --- Original message by: Rododo Excuse me, what's wrong with the screenshots? I screened it from different perspectives, so that you could see it from every angle. I thought those were good, but, since it seems they are not, there you go. More photos, hoping for those to be alright. Edited by Rododo on Oct 23, 2014 at 09:41 AM Is there a specific reason why you can't simply get closer with the debug cam instead of artificially increasing the image size later?
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Oct 24, 2014 02:00 AM
Msg. 4 of 9
Looks like the old Halo 2 tags back from 2005, in other words bad.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 24, 2014 02:29 AM
Msg. 5 of 9
The lowest teir graphics card available from your nearest electronics store should totally max out halo PC for like 22 bucks :)
I max it out at 1200 with OS and an APU for lols
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Oct 24, 2014 04:51 AM
Msg. 6 of 9
Quote: --- Original message by: OrangeJuice The lowest teir graphics card available from your nearest electronics store should totally max out halo PC for like 22 bucks :)
I max it out at 1200 with OS and an APU for lols my pc can't run os at max as well and I have a good graphics card and nice textures. but the head texture needs some work Edited by DOOM899 on Oct 24, 2014 at 04:53 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 24, 2014 02:05 PM
Msg. 7 of 9
Needs more FOV
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 26, 2014 07:27 AM
Msg. 8 of 9
Hmmm, based upon the crummy screen capchas.
I think for a first attempt it's passible. I think the classic error you made was paying too much attention the look and feel of the metal base for the armour.
The lack of decals, damage/wear/tear makes the overall effect seem a little lost.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Oct 27, 2014 02:01 PM
Msg. 9 of 9
The shader is extremely generic, and is making it look bad. The white is too strong. Also the cubemap seems large, or perhaps too pronounced (lower opacity on it) Edited by Invader Veex on Oct 27, 2014 at 02:10 PM
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