
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 26, 2014 09:10 PM
Msg. 981 of 1967
Quote: --- Original message by: IfafudafiQuote: --- Original message by: Spartan314 Will there be a trailer released before the map? there'll be a trailer to accompany the launch. don't expect any other videos before then 
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Juzo
Joined: Jul 1, 2014
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Posted: Dec 26, 2014 10:25 PM
Msg. 982 of 1967
Is the new Hunter "actually" finished now?
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Dec 26, 2014 11:18 PM
Msg. 983 of 1967
Quote: --- Original message by: Infinite Guardian Is the new Hunter "actually" finished now? yes when we're saying that the lighting is the absolute last thing left, we mean it
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Dec 27, 2014 02:27 AM
Msg. 984 of 1967
Quote: --- Original message by: IfafudafiQuote: --- Original message by: Infinite Guardian Is the new Hunter "actually" finished now? yes when we're saying that the lighting is the absolute last thing left, we mean it It takes 3-4 days for your computers to render a DLM, right?
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boogerlad
Joined: Jun 18, 2009
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Posted: Dec 27, 2014 02:29 AM
Msg. 985 of 1967
Depending on BSP complexity, but that sounds about right. That time does not include fixing any errors and needing to re-render though. There's four lightmaps to render. Standard, direction 1, 2, and 3, which we can parallelize the workload. Edited by boogerlad on Dec 27, 2014 at 02:33 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 27, 2014 07:11 AM
Msg. 986 of 1967
Render Farms are pretty swift.
If you don't mind trusting your vital work with a bunch of stranger danger servers you've never met before.
Oh you have to pay too as well....
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Dec 27, 2014 11:21 AM
Msg. 987 of 1967
#hype.
I can barely wait. I'm so bored at the moment.
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darkrider400
Joined: Sep 7, 2014
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Posted: Dec 27, 2014 04:53 PM
Msg. 988 of 1967
Only 30 pages of it. Soon, my friends. Soon.
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Juzo
Joined: Jul 1, 2014
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Posted: Dec 27, 2014 05:22 PM
Msg. 989 of 1967
Quote: --- Original message by: darkrider400 Only 30 pages of it. Soon, my friends. Soon. It will be only a matter of time. But in the meanwhile the wait continues.
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Dec 28, 2014 03:51 AM
Msg. 990 of 1967
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 28, 2014 05:07 AM
Msg. 991 of 1967
The wait it burns time to male some tags :Drugs kids don't use them. Lala my little infection is going to turn you all into flood yes I will rule all the planets
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Dec 29, 2014 12:44 AM
Msg. 992 of 1967
Everyone is waiting for TSCE and I am just here, playing Lumoris..
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 29, 2014 02:24 AM
Msg. 993 of 1967
Quote: --- Original message by: AlekosGR Everyone is waiting for TSCE and I am just here, playing Lumoris.. best map ever that is.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Dec 29, 2014 03:51 AM
Msg. 994 of 1967
Everyone is waiting for TSCE or playing Lumoris and I'm just sitting here, playing Planet Explorers...
Thanks to Good Guy Gabe for putting it on sale though.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 29, 2014 04:22 AM
Msg. 995 of 1967
Quote: --- Original message by: DaLode Everyone is waiting for TSCE or playing Lumoris and I'm just sitting here, playing Planet Explorers...
Thanks to Good Guy Gabe for putting it on sale though. gabe ils live gabe ils life gabe ils halo
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Dec 29, 2014 04:26 AM
Msg. 996 of 1967
Quote: --- Original message by: DaLode Everyone is waiting for TSCE or playing Lumoris and I'm just sitting here, playing Planet Explorers...
Thanks to Good Guy Gabe for putting it on sale though. generic unity smooth voxel deformation #exploration game riding off minecraft hype
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Dec 29, 2014 06:54 AM
Msg. 997 of 1967
I am a bad person for liking a game you don't like.
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not giraffe
Joined: Jul 17, 2014
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Posted: Dec 29, 2014 06:57 AM
Msg. 998 of 1967
Quote: --- Original message by: DaLode I am a bad person for liking a game you don't like. And you should feel bad.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Dec 29, 2014 08:05 AM
Msg. 999 of 1967
Quote: --- Original message by: DaLode I am a bad person for liking a game you don't like. Yes that is completely what I meant. It's not even that I don't like Planet Explorers, it's that with so much saturation of identical products it seems like a waste of time to focus on any one of them. Time that could be spent on ficus :o
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 29, 2014 08:22 AM
Msg. 1000 of 1967
Quote: --- Original message by: BKTielQuote: --- Original message by: DaLode I am a bad person for liking a game you don't like. Yes that is completely what I meant. It's not even that I don't like Planet Explorers, it's that with so much saturation of identical products it seems like a waste of time to focus on any one of them. Time that could be spent on ficus :o try super hexagon.
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 29, 2014 08:40 PM
Msg. 1001 of 1967
The graphics looks so close to halo anniversary.
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ColateralDamage
Joined: Dec 29, 2014
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Posted: Dec 29, 2014 09:48 PM
Msg. 1002 of 1967
So, are you guys going to have high bloom by default, or will we have to use Open Sauce settings or Sweet FX to do that?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 30, 2014 04:52 AM
Msg. 1003 of 1967
Quote: --- Original message by: teh lagQuote: --- Original message by: bourrin33 Is the alternating shots using the method I created ? :D i do not know what your method is; the evolved vehicles use a method that was developed during spv1, but for some reason it didn't work very well when i tried it back then. (this is actually why the ghost cannon from that era stops firing from one gun when it is damaged; i had a one-marker setup for alternating fire and didn't bother re-adding the second marker to ~damaged when the alternating fire didn't work). the primary trigger marker is attached to a node. the node animates with an overlay controlled by the ammunition loaded into a secret magazine. (it is the secondary magazine so the player can't try to reload it and mess things up). the main gun uses that magazine so that each shot alternates the location of the marker. the magazine instantly reloads so that the firing doesn't get interrupted. the magazine and overlay animation have one frame / round per barrel that the shots alternate from. when i tried it like 8 years ago for spv1, the magazine kept stalling the cannon's fire when it reloaded, and so the gun was weird and stuttery every few shots. we don't have that issue now though. maybe 2006-era teh lag just stupidly forgot to set the reload time to 0? Edited by teh lag on Dec 25, 2014 at 06:18 PM Well on my first attempt I had an overlay animation running constantly which allowed me to use multiples of 3 for the firing rates, as the animation is cut at 30 FPS, then recently I implemented something with the magazines and had to invert the function for a reason I forgot, on the bigass falcon and reach rocket hog, and it never fails so far
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Valentin
Joined: Jun 17, 2014
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Posted: Dec 30, 2014 07:06 AM
Msg. 1004 of 1967
Quote: --- Original message by: MootjuhQuote: --- Original message by: sshers4 The graphics looks so close to halo anniversary. Don't go spewing ninsense here, buddy. B30 in Anniversary has over a million triangles. When did you get so arrogant?
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Dec 30, 2014 07:18 AM
Msg. 1005 of 1967
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: YSlayer12 Meep? I am astounded by this question. Never before have I thought to ponder such clear, meaningful ideas. Truly Sir, you have brought light to my once clouded eyes. I thank you. praise jesús Meep, he says and rightly so!
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HaloBeast03
Joined: Dec 30, 2014
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Posted: Dec 30, 2014 09:26 AM
Msg. 1006 of 1967
What will we do since opensauce isn't yet updated for Halo CE 1.1? we can't use .yelo maps until then :/ Edited by HaloBeast03 on Dec 30, 2014 at 09:26 AM
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 30, 2014 09:30 AM
Msg. 1007 of 1967
I wish HAC2 and new OS came with halo ce installation so we don't have to download each files.
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Dec 30, 2014 10:06 AM
Msg. 1008 of 1967
Im not even that hyped Quote: --- Original message by: SGT Arroyo try super hexagon. Easy, I completed it on my ipod touch
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Dec 30, 2014 02:51 PM
Msg. 1009 of 1967
Quote: --- Original message by: ColateralDamage So, are you guys going to have high bloom by default, or will we have to use Open Sauce settings or Sweet FX to do that? By default, the bloom will be present but fairly subdued; the christmas video uses these settings. If you want more, we've added an option in the pause menu that cranks it up much higher
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Dec 30, 2014 03:18 PM
Msg. 1010 of 1967
Quote: --- Original message by: ValentinQuote: --- Original message by: MootjuhQuote: --- Original message by: sshers4 The graphics looks so close to halo anniversary. Don't go spewing ninsense here, buddy. B30 in Anniversary has over a million triangles. When did you get so arrogant? He's Dutch!
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P3
Joined: Dec 2, 2011
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Posted: Dec 30, 2014 03:24 PM
Msg. 1011 of 1967
Do you guys have new marines in this one? Or are they just going to be ODST's?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Dec 30, 2014 06:51 PM
Msg. 1012 of 1967
Have those lightmaps had to be rendered again or are they just taking too long?
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teh lag
Joined: May 6, 2008
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Posted: Dec 30, 2014 07:02 PM
Msg. 1013 of 1967
Quote: --- Original message by: Danger_zone_98 Have those lightmaps had to be rendered again or are they just taking too long? both Quote: --- Original message by: P3 Do you guys have new marines in this one? Or are they just going to be ODST's? just ODSTs
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 30, 2014 07:13 PM
Msg. 1014 of 1967
Quote: --- Original message by: reachfan yo teh lag you know the lighting u guys talkin about so this time it will be better than halo 3? lol that would ne near impossible
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teh lag
Joined: May 6, 2008
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Posted: Dec 30, 2014 07:39 PM
Msg. 1015 of 1967
Quote: --- Original message by: Mootjuh Wondering, if one were to change UVs of a BSP and thus not change the render geometry in any way. Will the lightmap BSP stay the same? There is a chance that lightmap UVs for the older version would be compatible with the new one, however the game is not very consistent about how it splits up geometry for lightmaps so I think it's more likely that the lightmap BSP would change. Quote: --- Original message by: reachfan yo teh lag you know the lighting u guys talkin about so this time it will be better than halo 3? I'm not sure how I would go about measuring "better than Halo 3". It is a powerful system and Firescythe has a lot to be proud of but it's still Halo 1.
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