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Author Topic: CMT's The Silent Cartographer Evolved -- Official Thread (1967 messages, Page 51 of 57)
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Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 24, 2015 01:23 PM    Msg. 1751 of 1967       
Quote: --- Original message by: FtDSpartn
Quote: --- Original message by: Caesar

Quote: --- Original message by: teh lag
The trailer is basically done. We're doing another testing pass on the map which will probably take us to the coming weekend. I hope that it is the final testing pass.



Come on you said that once rendering is done you will release it and now ur doing the trailer and beta testing etc.
Edited by Caesar on Feb 24, 2015 at 09:59 AM


Did they actually ever say that? I remember them saying that the map would be released when everything on their list is finished, and the testing isn't done yet.


Go look at page 1

Edit

Sorry, it was there but it must of been changed in the past month.....
Edited by Xx1Talon1xX on Feb 24, 2015 at 01:24 PM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Feb 24, 2015 07:44 PM    Msg. 1752 of 1967       
Quote: --- Original message by: Xx1Talon1xX

Quote: --- Original message by: FtDSpartn
Quote: --- Original message by: Caesar

Quote: --- Original message by: teh lag
The trailer is basically done. We're doing another testing pass on the map which will probably take us to the coming weekend. I hope that it is the final testing pass.



Come on you said that once rendering is done you will release it and now ur doing the trailer and beta testing etc.
Edited by Caesar on Feb 24, 2015 at 09:59 AM


Did they actually ever say that? I remember them saying that the map would be released when everything on their list is finished, and the testing isn't done yet.


Go look at page 1

Edit

Sorry, it was there but it must of been changed in the past month.....
Edited by Xx1Talon1xX on Feb 24, 2015 at 01:24 PM


Nah, that's always been there.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Feb 25, 2015 01:08 AM    Msg. 1753 of 1967       
Hahahaha, like bsp not loading on spv2 d40?


mvandam753
Joined: Oct 12, 2014

Rookie? You out there? Respond. That's an order!


Posted: Feb 25, 2015 04:03 AM    Msg. 1754 of 1967       
Quote: --- Original message by: michaelwilliam
I guess this is coming until march or April.

Pretty much IF the new Open Sauce (which I guess is OS 4.0 or something like that) is done with / or after the testing, which could be the final testing session.
Edited by mvandam753 on Feb 25, 2015 at 04:04 AM


MdioxD
Joined: Feb 2, 2015


Posted: Feb 25, 2015 07:00 AM    Msg. 1755 of 1967       
Message for Ifafudafi:
Why dont you make a video with demo gameplay ???
Or a Picrure Gallery than Spv3 in masterz1337 channel ???
Hope you do this
And, nice job jor your mods !!!


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Feb 25, 2015 07:59 AM    Msg. 1756 of 1967       
Quote: --- Original message by: MdioxD
Message for Ifafudafi:
Why dont you make a video with demo gameplay ???
Or a Picrure Gallery than Spv3 in masterz1337 channel ???
Hope you do this
And, nice job jor your mods !!!


They already did video demos.
Edited by RabbitFood on Feb 25, 2015 at 07:59 AM


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 25, 2015 10:43 AM    Msg. 1757 of 1967       
Quote: --- Original message by: RabbitFood

Quote: --- Original message by: MdioxD
Message for Ifafudafi:
Why dont you make a video with demo gameplay ???
Or a Picrure Gallery than Spv3 in masterz1337 channel ???
Hope you do this
And, nice job jor your mods !!!


They already did video demos.
Edited by RabbitFood on Feb 25, 2015 at 07:59 AM


And there very old


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 25, 2015 11:21 AM    Msg. 1758 of 1967       
Quote: --- Original message by: NeX
Quote: --- Original message by: Caesar

Quote: --- Original message by: teh lag
The trailer is basically done. We're doing another testing pass on the map which will probably take us to the coming weekend. I hope that it is the final testing pass.



Come on you said that once rendering is done you will release it and now ur doing the trailer and beta testing etc.
Edited by Caesar on Feb 24, 2015 at 09:59 AM


Yeah! Screw bug checking, I want exceptions and glitches!


YEAH THAT STUFF IS SO FUN MAN


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Feb 25, 2015 04:37 PM    Msg. 1759 of 1967       
Quote: --- Original message by: Xx1Talon1xX
Quote: --- Original message by: RabbitFood

Quote: --- Original message by: MdioxD
Message for Ifafudafi:
Why dont you make a video with demo gameplay ???
Or a Picrure Gallery than Spv3 in masterz1337 channel ???
Hope you do this
And, nice job jor your mods !!!


They already did video demos.
Edited by RabbitFood on Feb 25, 2015 at 07:59 AM


And they're* very old


And the map is almost out.
I don't see your point.


Ifafudafi
Joined: Jun 23, 2010


Posted: Feb 25, 2015 05:44 PM    Msg. 1760 of 1967       
Quote: --- Original message by: RabbitFood
And the map is almost out.


^

We're close enough now (and the map has "proven" to exist and be a real thing enough now) that the enjoyment of discovering all the new surprises in the map far outweighs the short term satisfaction of seeing a few more seconds of gameplay, I'd think. plus we have a launch trailer completed and ready to go as soon as the day arrives

A benefit of having had uh, 6? more months of development than we'd expected is that the TSC:E of februrary 2015 is significantly more stable, polished, and fully-featured than the TSC:E of august 2014 would have been. Even just yesterday we managed to hunt down and put a clamp on an issue that'd been plaguing the mod for months (one which I had fully expected us to have to ship with).

It's not just good news for the map; it means that the eventual source release of TSC:E and all its content is likely going to not only be the largest and most comprehensive custom tag release in years; it's also going to be one of the most stable, well-organized, and well-documented. (when I look back at our folder structure for a50 2012 I can't stop myself cringing in embarrasment. it's really ugly.)

not to mention, we've had time to cram in all kinds of fun hidden secrets, including a very large one I really can't wait for people to discover


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Feb 25, 2015 05:52 PM    Msg. 1761 of 1967       
hypehypehypehype


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Feb 25, 2015 06:04 PM    Msg. 1762 of 1967       
Quote: --- Original message by: Ifafudafi
Quote: --- Original message by: RabbitFood
And the map is almost out.


^

We're close enough now (and the map has "proven" to exist and be a real thing enough now) that the enjoyment of discovering all the new surprises in the map far outweighs the short term satisfaction of seeing a few more seconds of gameplay, I'd think. plus we have a launch trailer completed and ready to go as soon as the day arrives

A benefit of having had uh, 6? more months of development than we'd expected is that the TSC:E of februrary 2015 is significantly more stable, polished, and fully-featured than the TSC:E of august 2014 would have been. Even just yesterday we managed to hunt down and put a clamp on an issue that'd been plaguing the mod for months (one which I had fully expected us to have to ship with).

It's not just good news for the map; it means that the eventual source release of TSC:E and all its content is likely going to not only be the largest and most comprehensive custom tag release in years; it's also going to be one of the most stable, well-organized, and well-documented. (when I look back at our folder structure for a50 2012 I can't stop myself cringing in embarrasment. it's really ugly.)

not to mention, we've had time to cram in all kinds of fun hidden secrets, including a very large one I really can't wait for people to discover





RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Feb 25, 2015 06:31 PM    Msg. 1763 of 1967       
Quote: --- Original message by: Ifafudafi
Quote: --- Original message by: RabbitFood
And the map is almost out.


^

We're close enough now (and the map has "proven" to exist and be a real thing enough now) that the enjoyment of discovering all the new surprises in the map far outweighs the short term satisfaction of seeing a few more seconds of gameplay, I'd think. plus we have a launch trailer completed and ready to go as soon as the day arrives

A benefit of having had uh, 6? more months of development than we'd expected is that the TSC:E of februrary 2015 is significantly more stable, polished, and fully-featured than the TSC:E of august 2014 would have been. Even just yesterday we managed to hunt down and put a clamp on an issue that'd been plaguing the mod for months (one which I had fully expected us to have to ship with).

It's not just good news for the map; it means that the eventual source release of TSC:E and all its content is likely going to not only be the largest and most comprehensive custom tag release in years; it's also going to be one of the most stable, well-organized, and well-documented. (when I look back at our folder structure for a50 2012 I can't stop myself cringing in embarrasment. it's really ugly.)

not to mention, we've had time to cram in all kinds of fun hidden secrets, including a very large one I really can't wait for people to discover


you hide nudes?


P3
Joined: Dec 2, 2011


Posted: Feb 25, 2015 07:08 PM    Msg. 1764 of 1967       
Quote: --- Original message by: Ifafudafi
Quote: --- Original message by: RabbitFood
And the map is almost out.


^

We're close enough now (and the map has "proven" to exist and be a real thing enough now) that the enjoyment of discovering all the new surprises in the map far outweighs the short term satisfaction of seeing a few more seconds of gameplay, I'd think. plus we have a launch trailer completed and ready to go as soon as the day arrives

A benefit of having had uh, 6? more months of development than we'd expected is that the TSC:E of februrary 2015 is significantly more stable, polished, and fully-featured than the TSC:E of august 2014 would have been. Even just yesterday we managed to hunt down and put a clamp on an issue that'd been plaguing the mod for months (one which I had fully expected us to have to ship with).

It's not just good news for the map; it means that the eventual source release of TSC:E and all its content is likely going to not only be the largest and most comprehensive custom tag release in years; it's also going to be one of the most stable, well-organized, and well-documented. (when I look back at our folder structure for a50 2012 I can't stop myself cringing in embarrasment. it's really ugly.)

not to mention, we've had time to cram in all kinds of fun hidden secrets, including a very large one I really can't wait for people to discover


Maybe if it's not too much to ask for, but do you think once it is released if you could list some of the issues that you guys had problems with regarding the mod along with the fixes and stuff that you guys have been able to do within that 6 months? Just interested to know what issues or differences the mod could have had if it was released then. :3


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 25, 2015 08:53 PM    Msg. 1765 of 1967       
Quote: --- Original message by: P3

Maybe if it's not too much to ask for, but do you think once it is released if you could list some of the issues that you guys had problems with regarding the mod along with the fixes and stuff that you guys have been able to do within that 6 months? Just interested to know what issues or differences the mod could have had if it was released then. :3


I second this notion. Knowing how you guys solved those particular issues might help everyone in the long term as well.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Feb 25, 2015 10:58 PM    Msg. 1766 of 1967       
i hope to see some gameplay of it this weekend


teh lag
Joined: May 6, 2008


Posted: Feb 25, 2015 11:13 PM    Msg. 1767 of 1967       
Quote: --- Original message by: savinpvtmike
i hope to see some gameplay of it this weekend


I hope we'll be done this weekend, but you don't always get the things you want. Maybe we'll get this one though.

For those wondering - these final tests cover both the map and OS. There are just a few more known issues we want a chance to track down and fix and maybe a few more tweaks to things that are odd.
Edited by teh lag on Feb 25, 2015 at 11:14 PM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Feb 26, 2015 12:00 AM    Msg. 1768 of 1967       
Quote: --- Original message by: teh lag

Quote: --- Original message by: savinpvtmike
i hope to see some gameplay of it this weekend


I hope we'll be done this weekend, but you don't always get the things you want. Maybe we'll get this one though.

For those wondering - these final tests cover both the map and OS. There are just a few more known issues we want a chance to track down and fix and maybe a few more tweaks to things that are odd.
Edited by teh lag on Feb 25, 2015 at 11:14 PM


omg guis conf1rm dis week3nd!!1!!1!!

said the silly fanboy


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Feb 26, 2015 12:01 AM    Msg. 1769 of 1967       
I come to this forum less and less, how goes cmt stuff? haven't looked in a month


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Feb 26, 2015 12:31 AM    Msg. 1770 of 1967       
Quote: --- Original message by: rcghalohell
I come to this forum less and less, how goes cmt stuff? haven't looked in a month


nothing new, it's still coming around the corner.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 26, 2015 12:38 AM    Msg. 1771 of 1967       
the word soon hasn't been used this much since H2CE kept preparing to release Zanzibar


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 26, 2015 02:33 AM    Msg. 1772 of 1967       
or H3MT for Narrows


Spawn
Joined: Sep 9, 2014


Posted: Feb 26, 2015 07:46 PM    Msg. 1773 of 1967       
I know that TSC:E and SPV3 are different things, but do any of them share the same tags/are going to share the same tags?


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Feb 26, 2015 08:47 PM    Msg. 1774 of 1967       
Quote: --- Original message by: Spawn
I know that TSC:E and SPV3 are different things, but do any of them share the same tags/are going to share the same tags?


Some of the HUD is the same, as well as some of the vehicles I believe. Besides that I'm not sure. I could be spoutin' lies.

By the way I almost feel like Ifa telling us that the map will have some big secret might negatively affect my first run through of the map. Like, I'd always be keeping my eyes out for the easter eggs instead of focusing on the core gameplay.
Edited by RabbitFood on Feb 26, 2015 at 08:51 PM


Danger_zone_98
Joined: Nov 26, 2012


Posted: Feb 26, 2015 09:10 PM    Msg. 1775 of 1967       
Now that you bring that subject, I just hope that it'll not be like A50 Beta, where easter eggs were in front of your nose, almost screaming for you to look at them.

That's an exaggeration, but I mean, I don't wanna take cover behind a crate in a corner, just to realize that there's a weapon right beside it that shoots rainbows...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 26, 2015 10:00 PM    Msg. 1776 of 1967       
Quote: --- Original message by: Spawn
I know that TSC:E and SPV3 are different things, but do any of them share the same tags/are going to share the same tags?


The only thing they share are visual aspects, outside of that everything is completely different. They play nothing alike.

Quote: --- Original message by: RabbitFood

Quote: --- Original message by: Spawn
I know that TSC:E and SPV3 are different things, but do any of them share the same tags/are going to share the same tags?


Some of the HUD is the same, as well as some of the vehicles I believe. Besides that I'm not sure. I could be spoutin' lies.

By the way I almost feel like Ifa telling us that the map will have some big secret might negatively affect my first run through of the map. Like, I'd always be keeping my eyes out for the easter eggs instead of focusing on the core gameplay.
Edited by RabbitFood on Feb 26, 2015 at 08:51 PM


In general, this is why I dislike eggs that once you discover you always are thinking about. I can confirm that the eggs are much better hidden in TSC:E than they were in A50, and that the ones from A50 have been removed.
Edited by Masters1337 on Feb 26, 2015 at 10:01 PM


Ifafudafi
Joined: Jun 23, 2010


Posted: Feb 26, 2015 10:02 PM    Msg. 1777 of 1967       
Quote: --- Original message by: Spawn
I know that TSC:E and SPV3 are different things, but do any of them share the same tags/are going to share the same tags?


if by "tags" you just mean any of them, both projects share most art assets (models, textures, effects, hud, etc.), with a few minor stylistic deviations (like the BR display). the source release will include everything that TSC:E uses, which is the vast majority of currently-extant CMT content (that isn't scenario-specific)

the main differentiating factor tag-wise is gameplay behavior (i.e. weapon, vehicle, character tag values). for hopefully obvious reasons, the TSC:E source release won't include the SPv3 versions of this stuff

as an extra bonus though, the TSC:E source release will most likely include at least some of the prototype stuff that's near-fully functioning but never made it into the map; otherwise it'll just sit there on our hard drives wasting away forever and that's no fun


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Feb 26, 2015 10:25 PM    Msg. 1778 of 1967       
Quote: --- Original message by: Ifafudafi
Quote: --- Original message by: Spawn
I know that TSC:E and SPV3 are different things, but do any of them share the same tags/are going to share the same tags?


if by "tags" you just mean any of them, both projects share most art assets (models, textures, effects, hud, etc.), with a few minor stylistic deviations (like the BR display). the source release will include everything that TSC:E uses, which is the vast majority of currently-extant CMT content (that isn't scenario-specific)

the main differentiating factor tag-wise is gameplay behavior (i.e. weapon, vehicle, character tag values). for hopefully obvious reasons, the TSC:E source release won't include the SPv3 versions of this stuff

as an extra bonus though, the TSC:E source release will most likely include at least some of the prototype stuff that's near-fully functioning but never made it into the map; otherwise it'll just sit there on our hard drives wasting away forever and that's no fun


Like the prototype Pony Pelican?


NeX
Joined: Apr 11, 2013


Posted: Feb 26, 2015 10:44 PM    Msg. 1779 of 1967       
DaHypeIzReel


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 27, 2015 04:38 AM    Msg. 1780 of 1967       
Original.


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Feb 27, 2015 10:51 AM    Msg. 1781 of 1967       
Quote: --- Original message by: Altearose
I don't know if you guys already saw this but Masterz just posted this on his youtube!
https://www.youtube.com/watch?v=dQw4w9WgXcQ
#CMT2k15 #Masterz1337 #HaloMapsHypeTeam #Release2k15


Thank you very much, I needed to listen to this again.

here is a gift for you
https://www.youtube.com/watch?v=StKVS0eI85I
Edited by TailsTheGamer on Feb 27, 2015 at 10:51 AM


darkrider400
Joined: Sep 7, 2014


Posted: Feb 27, 2015 03:46 PM    Msg. 1782 of 1967       
Quote: --- Original message by: Altearose
I don't know if you guys already saw this but Masterz just posted this on his youtube!
https://www.youtube.com/watch?v=dQw4w9WgXcQ
#CMT2k15 #Masterz1337 #HaloMapsHypeTeam #Release2k15


Things like this make you a horrible person......

Quote: Thank you very much, I needed to listen to this again.

here is a gift for you
https://www.youtube.com/watch?v=StKVS0eI85I


Things like this make you a great person, I wanted to listen to that song!

Edited by darkrider400 on Feb 27, 2015 at 03:50 PM


Mokou Price
Joined: Oct 30, 2014


Posted: Feb 27, 2015 07:58 PM    Msg. 1783 of 1967       
Hong Kong is weekend today confirmed :(


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Feb 28, 2015 07:19 AM    Msg. 1784 of 1967       
So Masterz how are those suicide grunts coming along?


Juzo
Joined: Jul 1, 2014


Posted: Feb 28, 2015 09:10 AM    Msg. 1785 of 1967       
Quote: --- Original message by: raphaelBLOOD WAR
So Masterz how are those suicide grunts coming along?
If you want to ask questions about SPV3, take it to the SPV3 thread.

 
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