
Mokou Price
Joined: Oct 30, 2014
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Posted: Feb 28, 2015 10:20 AM
Msg. 1786 of 1967
JUST EDIT TWO PHOTO FOR FUN 
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darkrider400
Joined: Sep 7, 2014
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Posted: Feb 28, 2015 10:33 AM
Msg. 1787 of 1967
The one on the right is perfect lol XD
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 28, 2015 04:04 PM
Msg. 1788 of 1967
Quote: --- Original message by: lockeowns Everyone stop acting like a terrorist. Just be patient and wait.
Keep up CMT . Who are those acting like terrorist around here? For sure I don't see none.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Feb 28, 2015 04:21 PM
Msg. 1789 of 1967
ADMIRAL ACKBAR ADMIRAL ACKBAR ADMIRAL ACKBAAARRR
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 28, 2015 05:52 PM
Msg. 1790 of 1967
Uses memes in an attempt to be funny. None of them are funny. 0/10
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Lechugin
Joined: Feb 28, 2015
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Posted: Feb 28, 2015 08:23 PM
Msg. 1791 of 1967
Quote: --- Original message by: Spartan314Uses memes in an attempt to be funny. None of them are funny. 0/10 Ikr... just made an account here for this xd
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teh lag
Joined: May 6, 2008
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Posted: Feb 28, 2015 08:41 PM
Msg. 1792 of 1967
Well, it's been a long and unpleasant journey, but we're finally here.
Barring unforeseeable emergencies, the map will be released this coming week (03/01 - 03/07). Edited by teh lag on Feb 28, 2015 at 08:42 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Feb 28, 2015 08:43 PM
Msg. 1793 of 1967
YUS!
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P3
Joined: Dec 2, 2011
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Posted: Feb 28, 2015 08:48 PM
Msg. 1794 of 1967
FUUUUU-! Made me get my hopes up for nothing... :(
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 28, 2015 08:48 PM
Msg. 1795 of 1967
And THE HYPE IS REEALLL!
P.S, Gameplay trailer that was talked about, released first? or at the same time?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 28, 2015 08:49 PM
Msg. 1796 of 1967
Quote: --- Original message by: Xx1Talon1xX And THE HYPE IS REEALLL!
P.S, Gameplay trailer that was talked about, released first? or at the same time? same time
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 28, 2015 08:50 PM
Msg. 1797 of 1967
Finally.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Feb 28, 2015 08:53 PM
Msg. 1798 of 1967
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Xx1Talon1xX And THE HYPE IS REEALLL!
P.S, Gameplay trailer that was talked about, released first? or at the same time? same time What about OS?
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teh lag
Joined: May 6, 2008
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Posted: Feb 28, 2015 08:53 PM
Msg. 1799 of 1967
Quote: --- Original message by: Danger_zone_98 What about OS? All of these things will be released together.
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 28, 2015 08:56 PM
Msg. 1800 of 1967
For some reason I want to sing.
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teh lag
Joined: May 6, 2008
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Posted: Feb 28, 2015 08:56 PM
Msg. 1801 of 1967
Quote: --- Original message by: lockeowns Man when T .S.C.E is coming its taking ages dude. Quote: --- Original message by: teh lag Well, it's been a long and unpleasant journey, but we're finally here.
Barring unforeseeable emergencies, the map will be released this coming week (03/01 - 03/07).
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 28, 2015 09:00 PM
Msg. 1802 of 1967
Either the 1st or 7th of March.
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 28, 2015 09:09 PM
Msg. 1803 of 1967
Quote: --- Original message by: teh lagQuote: --- Original message by: lockeowns Man when T .S.C.E is coming its taking ages dude. Quote: --- Original message by: teh lag Well, it's been a long and unpleasant journey, but we're finally here.
Barring unforeseeable emergencies, the map will be released this coming week (03/01 - 03/07). Hay man I like to say is that thank you so much for supporting this community and I am happy for what you guys been doing past long years, I wish that I knew you really well but it seems that your going to leave this elegant map to us and leave Halo in a good way. You had to leave this to us because once we play this map is it's going to be a reminder what the community can do so far. But then again it will be sort heart breaking that your going to leave the community and not knowing your going to be around just like how you used to. You did it teh lag just like you always do.
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Caesar
Joined: Jul 1, 2013
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Posted: Feb 28, 2015 09:13 PM
Msg. 1804 of 1967
Quote: --- Original message by: sshers4Quote: --- Original message by: teh lagQuote: --- Original message by: lockeowns Man when T .S.C.E is coming its taking ages dude. Quote: --- Original message by: teh lag Well, it's been a long and unpleasant journey, but we're finally here.
Barring unforeseeable emergencies, the map will be released this coming week (03/01 - 03/07). Hay man I like to say is that thank you so much for supporting this community and I am happy for what you guys been doing past long years, I wish that I knew you really well but it seems that your going to leave this elegant map to us and leave Halo in a good way. You had to leave this to us because once we play this map is it's going to be a reminder what the community can do so far. But then again it will be sort heart breaking that your going to leave the community and not knowing your going to be around just like how you used to. You did it teh lag just like you always do. I felt little emotional when I was reading this part. Oh well at least I care unlike others xd. Edited by Caesar on Feb 28, 2015 at 09:14 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 28, 2015 09:22 PM
Msg. 1805 of 1967
I'm going to miss teh lag and the others, some of us never really got to know them. I remember finding out about TSC:E in July 2013 and been following since. Will anyone share how they found out about TSC:E too?
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CirkuitBreaker
Joined: Feb 28, 2015
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Posted: Feb 28, 2015 09:24 PM
Msg. 1806 of 1967
I just stumbled upon CMT's SPv3 A50 release one day and I've been following them ever since.
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 28, 2015 09:25 PM
Msg. 1807 of 1967
Quote: --- Original message by: SilentBlade I'm going to miss teh lag and the others, some of us never really got to know them. I remember finding out about TSC:E in July 2013 and been following since. Will anyone share how they found out about TSC:E too? I started to get into CMT when they show us the directions lightmaps and thats when I kept eye on this thread. I know this sounds weird but I never played OS in my whole life so this is going to be new to me. Edited by sshers4 on Feb 28, 2015 at 09:27 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Feb 28, 2015 09:34 PM
Msg. 1808 of 1967
I was watching random videos on YouTube when I came across a SPV3 A50 Beta gameplay video, and I was like "WUT", and then in recommended videos there was the "CMT's The Silent Cartographer: Evolved - Announcement Trailer" video.
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Mokou Price
Joined: Oct 30, 2014
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Posted: Feb 28, 2015 09:46 PM
Msg. 1809 of 1967
When I first followed things of CMT, I was a primary school kid. 
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 28, 2015 09:52 PM
Msg. 1810 of 1967
Quote: --- Original message by: Mokou PriceWhen I first followed things of CMT, I was a primary school kid.  I graduated from primary school at that time, I was 12 at that time.
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Feb 28, 2015 09:54 PM
Msg. 1811 of 1967
woot cmt! teh lag.... dont forget the wallpaper i sent you :') we will all miss you. im still saddened that you have to go. if you ever feel the need to return
il be the first to welcome you back!
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darkrider400
Joined: Sep 7, 2014
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Posted: Feb 28, 2015 10:11 PM
Msg. 1812 of 1967
Quote: --- Original message by: teh lag(ho ho ho: https://www.youtube.com/watch?v=OhWFUxsTMyg) here is the list Quote: Stuff that's not done:Release the map this week!Stuff that's done!Test & approve final release candidateFinish rendering DLMs for finalized BSPs...https://dl.dropboxusercontent.com/u/10778064/wip/B30_BSP_Progress_Chart_No_Spoilers.jpgBSP - Port Hunter Complex facade to cave-side Security BSP -- done- Port removal of water-pit from LZ to Cave BSP -- done- Shrink alternate Cave entrance in LZ BSP -- done- Fix UV errors introduced by merging Hunter Complex into Cave -- done- Fix UV errors in Cartographer Canyon -- done- Finish porting in revised UFO model -- done- UV and paint ground maps & water maps -- done- Add decals to cover ground map transitions -- done- Add ramp transition to security entrance in Server Room -- done- Bring Cave BSP under 15.5mb -- done- Port in int_shaft_b ground textures -- done- Fix int_shaft_b ripple and waterfall shaders -- done- Finish int_shaft_b portals -- done- Apply fog FX to int_shaft_b and Cartographer -- done- Redo wave geometry to extend further -- done- Add fog band for sky blending at water -- done- Apply cluster sound env properties to updated BSPs -- doneAA Wraith - Import projectile firing and detonation sfx -- doneShredder - FP animations -- done- 3P model, animations, collision -- done- Foley sounds-- doneBattle Rifle - Port new FP display shaders to 3P -- doneAR/GL - FP GL firing animation -- donePelican - Import redone body, textures -- done- Import busted crashsite model -- doneHunter - Finish new model -- done-- & textures -- done- VFX for back-armor destruction -- done- (standing task to polish until release) -- as done as it's going to get with current resourcesElite - Ball Shade gunner animations -- doneCyborg - Ball Shade gunner animations -- done- Finish porting new FP weapon animations to 3p -- cut :(Scenery - Finish Demon Trees for Cave & int_shaft_b -- done- Finish upgraded Demon Tree for Brute Pool -- done- Finish ring hologram for Cartographer -- done :)- Finish island hologram for Security -- done :)- Finish new wide control hologram shaders for Cartographer -- done- Import upgraded Hunter Lift with control panel -- done- Merge in upgraded foliage tags -- sort of done, sort of cut- Import new lightbridge and battery sfx -- done- Create new large waterfall VFX -- doneMisc - Dim damage impact flashes some more -- done- Finish or cut re-timed FP reload, ready and melee animations -- cut :(Mission - Un-screwify music transitions for vehicle return -- done- Finish Marine migration across BSPs -- done- Verify correctness of infantry return path migration -- done- Fix boulder permutations near BSP transitions -- done- Fix opening shot cutscene camera angle -- done(Stuff that was stupidly omitted from the original list) Redo Brute hard-ping animations -- doneRedo Plasma Rifle's glow-light shaders -- doneSet up the Cartographer Ribs device tags -- doneSet up Thumper SFX and VFX -- doneRevise terrain ground maps -- doneChase away phantom BSP to places it doesn't matter for exterior BSP -- done- for interior BSP -- done "wow this is a big list" yeah it is. "how did things turn out like this" i dont know man but it did we're making some big sacrifices to keep our momentum going, and everybody working on this project has been putting in near-superhuman numbers of hours since the release crunch started back in may. we kind of saw this coming at the end of june, which is why we pushed back a month - and it still wasn't enough. it's disappointing and embarrassing, but it's better to lose some face than release that which isn't ready, right? Edited by teh lag on Feb 28, 2015 at 09:07 PM Yeah, that thing thats not done, I didnt put that in. So yeah, Hype it up guys!!!!!!!!!!! Edited by darkrider400 on Feb 28, 2015 at 10:11 PMEdited by darkrider400 on Feb 28, 2015 at 10:12 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 28, 2015 11:10 PM
Msg. 1813 of 1967
Quote: --- Original message by: SilentBladeQuote: --- Original message by: Mokou PriceWhen I first followed things of CMT, I was a primary school kid.  I graduated from primary school at that time, I was 12 at that time. Was a fan of CMT before A50 Beta came out. I've been lurking in-and-out since then before making an account.
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teh lag
Joined: May 6, 2008
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Posted: Feb 28, 2015 11:16 PM
Msg. 1814 of 1967
I learned about CMT through some Halomods thread or other in 2005. I was interested in people porting H2 content to CE because I wanted to port it into the PC campaign (this was before we had public tag extraction for the solo maps, so the only way to get new content into them was to inject it through HMT map rebuilding). I was following the work of this guy NKnave who had already done a lot of porting H2CE stuff to PC and moved on to making CE maps - he ended up making a lot of the canonical ripped H2 tags from that era. (Much of the content in CMT's H2 Coag has direct lineage back to his stuff). Then in March (?) of 2006 I posted some stuff at the Gearbox forums and got recruited into the team for SPv1. Almost 10 years later, I wonder if I made the right choices. Edited by teh lag on Feb 28, 2015 at 11:21 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 28, 2015 11:25 PM
Msg. 1815 of 1967
Quote: --- Original message by: teh lag
I learned about CMT through some Halomods thread or other in 2005. I was interested in people porting H2 content to CE because I wanted to port it into the PC campaign (this was before we had public tag extraction for the solo maps, so the only way to get new content into them was to inject it through HMT map rebuilding). I was following the work of this guy NKnave who had already done a lot of porting H2CE stuff to PC and moved on to making CE maps - he ended up making a lot of the canonical ripped H2 tags from that era. (Much of the content in CMT's H2 Coag has direct lineage back to his stuff). Then in March (?) of 2006 I posted some stuff at the Gearbox forums and got recruited into the team for SPv1. Almost 10 years later, I wonder if I made the right choices. Edited by teh lag on Feb 28, 2015 at 11:21 PM shoulda become a stock broker
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CirkuitBreaker
Joined: Feb 28, 2015
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Posted: Feb 28, 2015 11:46 PM
Msg. 1816 of 1967
http://i.imgur.com/heJbkgx.png Someone please post this using the image tag. My account is just too new. Edited by CirkuitBreaker on Feb 28, 2015 at 11:46 PMEdited by CirkuitBreaker on Feb 28, 2015 at 11:50 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Feb 28, 2015 11:50 PM
Msg. 1817 of 1967
TRAIN WILL ARRIVE SOON 
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 1, 2015 01:52 AM
Msg. 1818 of 1967
I like that train. It's fun.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 1, 2015 03:14 AM
Msg. 1819 of 1967
Quote: --- Original message by: teh lag I wonder if I made the right choices. Edited by teh lag on Feb 28, 2015 at 11:21 PM I don't know what other projects you may have accomplished aside from this. Personally I feel time could have been better spent helping out in a real custom game. Though it's your time, not mine. Of course you did gain fame in a very mature forum, which is nice. Wooh! And ofc your skills have kept increasing either way, so I'd imagine you could still get into whatever sort of project you wish now :-)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 1, 2015 03:56 AM
Msg. 1820 of 1967
Quote: --- Original message by: teh lag I wonder if I made the right choices. I ask myself this all the time. But I grew to perceive that there are no right choices, but choices that make life more or less interesting. Unless of course you grow in debt, become a sort of alcoholic with no job with a family to feed. My guess would be that that kind of journey is 'negative'. Regret is a pit without a bottom. You can only grow wings and fly out. Ride to die my friend. Sorry my English analytic skills came out for a bit there.
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