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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »camera_set_animation script, how does it work?

Author Topic: camera_set_animation script, how does it work? (4 messages, Page 1 of 1)
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final444h
Joined: Nov 27, 2013

{NP} Mapping Team Leader - Alive since 2008


Posted: Aug 24, 2014 11:57 AM    Msg. 1 of 4       
Hello, I've been trying to use the camera_set_animation script command, but I don't know how to make it work:

I've put a camera inside Autodesk and I have animated it, after that I have exported the animation in *.JMW format and I have successfully compiled it using tool.
Now I don't know how to play ingame the animation I have just exported and compiled: I have tried using the command (camera_set_animation <animation_graph> <string>) but nothing happened. Could you help me making a video about how to do that or just giving me some advices?

Thank you.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Aug 24, 2014 02:34 PM    Msg. 2 of 4       
Hello. This is how I did it!

(^open image in new tab for clearer picture)
my animation is named "1" inside "camera's" animation folder.
(camera_set_animation <DIRECTORY> <NAME_OF_ANIMATION_IN_THE_ANIMATION_TAG>)
JMW

Not sure what else to tell you.
Oh I gave the thing I was animating a "frame camera"


Edited by Spiral on Aug 24, 2014 at 02:35 PM


final444h
Joined: Nov 27, 2013

{NP} Mapping Team Leader - Alive since 2008


Posted: Aug 25, 2014 08:29 AM    Msg. 3 of 4       
Thank you. It seems to be working right now, I had some problems with nodes, that's why it didn't work.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Sep 7, 2014 11:41 AM    Msg. 4 of 4       
Please could you document the steps taken to do this? I tried this awhile back and had terrible luck with it. 3ds max's camera tracks are so much easier to make than Halo's. Also it's possible to test it and everything before compiling.

I'd be much obliged

 

 
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