
Wolf_
Joined: May 16, 2006
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Posted: Sep 5, 2014 04:16 PM
Msg. 1 of 8
Hey, Just wondering if anyone got some tips and tricks for this? I already tried spline mapping it, which didn't work out the way I wanted (See Picture)  About to get started on Path deformer, But i'm not too hopeful. Appreciate any help really. Cheers! Edited by Wolf_ on Sep 5, 2014 at 04:16 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 5, 2014 04:32 PM
Msg. 2 of 8
Have you seen Pope's tutorial? (I can't find it right now)
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Wolf_
Joined: May 16, 2006
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Posted: Sep 5, 2014 04:44 PM
Msg. 3 of 8
Something like this perhaps? https://www.youtube.com/watch?v=LmUWw-swnsQ Not really what i am looking for, Might have to redo the curved hallway shape and I could use that technique. http://www.polycount.com/forum/showthread.php?t=81279 This is what i followed for spline unwrapping, if anyone is interested in giving it a try. It is actually a quite useful technique as long as you get it to work properly. Might be my subdivision that is too low. Edit: So I redid the hallway so that it looks less awkward, with the counselling of Ally whom helped me get the ball rolling. Looks better than before. And there is a render : Cheers! Edited by Wolf_ on Sep 6, 2014 at 09:29 AM
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Sep 6, 2014 10:34 AM
Msg. 4 of 8
More pics! Covenant map looks cool. Hit me up if u have any trouble xfire: killdill101
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 6, 2014 10:53 AM
Msg. 5 of 8
Great work, I would prefer more detail injected in both the floor and ceiling.
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Wolf_
Joined: May 16, 2006
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Posted: Sep 6, 2014 11:44 AM
Msg. 6 of 8
Quote: --- Original message by: stunt_man More pics! Covenant map looks cool. Hit me up if u have any trouble xfire: killdill101 I will most likely do the troubleshooting myself, but in anycase, it's always nice to have someone consulting with :) Or just talk random stuff with. I'll add you.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 6, 2014 02:25 PM
Msg. 7 of 8
im guessing your taking a bit of inspiration from gemini?
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Wolf_
Joined: May 16, 2006
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Posted: Sep 6, 2014 02:28 PM
Msg. 8 of 8
Actually, i'm taking the inspiration from any covenant map i've ever played. The main concept I guess comes from Concat, A map I always loved to play.
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