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Author Topic: Uvwing textures to curved surfaces. (8 messages, Page 1 of 1)
Moderators: Dennis

Wolf_
Joined: May 16, 2006


Posted: Sep 5, 2014 04:16 PM    Msg. 1 of 8       
Hey, Just wondering if anyone got some tips and tricks for this? I already tried spline mapping it, which didn't work out the way I wanted (See Picture)



About to get started on Path deformer, But i'm not too hopeful.

Appreciate any help really. Cheers!
Edited by Wolf_ on Sep 5, 2014 at 04:16 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 5, 2014 04:32 PM    Msg. 2 of 8       
Have you seen Pope's tutorial? (I can't find it right now)


Wolf_
Joined: May 16, 2006


Posted: Sep 5, 2014 04:44 PM    Msg. 3 of 8       
Something like this perhaps? https://www.youtube.com/watch?v=LmUWw-swnsQ Not really what i am looking for, Might have to redo the curved hallway shape and I could use that technique.

http://www.polycount.com/forum/showthread.php?t=81279 This is what i followed for spline unwrapping, if anyone is interested in giving it a try. It is actually a quite useful technique as long as you get it to work properly. Might be my subdivision that is too low.


Edit: So I redid the hallway so that it looks less awkward, with the counselling of Ally whom helped me get the ball rolling. Looks better than before.

And there is a render :



Cheers!
Edited by Wolf_ on Sep 6, 2014 at 09:29 AM


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Sep 6, 2014 10:34 AM    Msg. 4 of 8       
More pics! Covenant map looks cool. Hit me up if u have any trouble xfire: killdill101


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 6, 2014 10:53 AM    Msg. 5 of 8       
Great work, I would prefer more detail injected in both the floor and ceiling.


Wolf_
Joined: May 16, 2006


Posted: Sep 6, 2014 11:44 AM    Msg. 6 of 8       
Quote: --- Original message by: stunt_man
More pics! Covenant map looks cool. Hit me up if u have any trouble xfire: killdill101
I will most likely do the troubleshooting myself, but in anycase, it's always nice to have someone consulting with :) Or just talk random stuff with. I'll add you.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 6, 2014 02:25 PM    Msg. 7 of 8       
im guessing your taking a bit of inspiration from gemini?


Wolf_
Joined: May 16, 2006


Posted: Sep 6, 2014 02:28 PM    Msg. 8 of 8       
Actually, i'm taking the inspiration from any covenant map i've ever played. The main concept I guess comes from Concat, A map I always loved to play.

 

 
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