final444h has contributed to 89 posts out of 465278 total posts
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Great work, Perla!
Project: Stategy Game Variant - Open source project Author: {NP} Final Release Date: 21-08-2016 Most recent video: https://www.youtube.com/watch?v=O-txhnZiYDo Open Source Link: https://www.dropbox.com/sh/3wp3v54m3hold3u/AADPnJIbkSjC5PKuJx5hC48qa?dl=0
About the project I have been working on this project for some years, and I have finally found a good way to script it in a proper way. I am releasing the open source project for the strategy game variant. Project's basics are stable and working, advanced features will be finished in the following days, and I will keep this updated. I hope you will be able to put your hands on this in order to perform optimizations or even giving advices. I don't want to talk about a single player map release at the moment, scripting this isn't an easy thing and there are many things to be improved.
Documentation/Manual In the provided link it can be found a PDF containing the documentation/manual for this project. It focuses on:
• Basic concurrency theory and examples; • Race conditons and examples on Halo CE; • Concurency algorithms used for this project and their application to Halo CE; • Objects selection scripts for units and structures; • Structure upgrade system examples;
I've also included a script in order to make units move on a specified target. This part is complicated and it will be carefully explained in the documentation in the next days. Advanced features will come in the next days as well as a testing map. I am going to keep this thread updated for everyone who is interested.
Any advice will be appreciated. Edited by final444h on Aug 20, 2016 at 08:07 PM
Youtube: https://www.youtube.com/user/final444h
Website has been updated in news section:
About our submissions for CE3
{NP} Final's work: We will be showing two different projects. I have been working on the first one for at least one year, always trying to improve scripts stability in order to release it. I've posted differents updates of it, and finally scripts are almost ready and users will be able to put their hands on it. Since the most difficult part to do was scripting it, I can say that a playable map release should not require a lot of time, and I am going to release its sources just after CE3.
{NP} Zealot's work: Zealot doesn't like providing great information until its work is finished. He has been really busy but I think he has done a fantastic work. He has restarted working on his elite campaign, and things are going really well. He is not going to show how his campaign's maps look like, but a spin-off video introducing his campaign. He had some problems with OS and he couldn't make some parts as good as he wanted. The video does not contain playable content and it has been inspired from Halo 2 E3. First releases of his campaign should come within the month.
Quote: --- Original message by: StormUndBlackbird I swear, stop being dead the whole time! Italian education ain't that punishing, right? D: You are swearing right. Not that punishing, it is just down to you: if you try to graduate in a scientific university in just three years I guarantee it's just terrible. If you take it slowly and you decide to graduate in 4-5 years then it isn't that hard, just longer. So yes, I took the hard way.
Thank you guys, we really appreciate this. Hope you will like what we're going to show, considering also the fact that we didn't have much time to spend on this, but we are doing and we will be doing our best :)
Yes, at CE3 this year :)
Hey! :D We will be contacting you right now, thank you!
Quote: --- Original message by: HyperAlex inb4 this thread gets locked again. Hope this time won't happen.
Extended name: Noble Power Mapping Team Team creation: 27-10-2008 Website: http://npmappingteam.com/
Founders: • {NP} Final - Leader/Founder, Scripter, Logistics • {NP} Zealot - Leader, Animator, Campaigns Writer
Other Members: • Altheros - Tags, Beta Tester • Freddy - Voice Actor, Beta Tester
Projects in progress: • {NP} Zealot's campaign - Involving old projects not released which will be merged • Strategy Game Variant
Following to be developped: • Firefight Amnesia: complete refining and ultimation • The Great Infestation: remastered
Recent and old releases • Firefight Amnesia (DEMO) - http://hce.halomaps.org/index.cfm?fid=6747 • The Great Infestation - http://hce.halomaps.org/index.cfm?fid=6344 • Sudden Conflict - http://hce.halomaps.org/index.cfm?fid=6287 • The Last Capital Ship (BETA) - http://hce.halomaps.org/index.cfm?fid=6158 • The Fall of the Resistance - http://hce.halomaps.org/index.cfm?fid=5577 • Metropoli(s) Assault - http://hce.halomaps.org/index.cfm?fid=5409 • Evasion (BETA) - http://hce.halomaps.org/index.cfm?fid=5509 • Death Race - http://hce.halomaps.org/index.cfm?fid=4054
Tags and tutorials released: • Recorded animations tutorial - http://hce.halomaps.org/index.cfm?fid=6447 • Halo Wars music tags - http://hce.halomaps.org/index.cfm?fid=5521 • Halo 3: ODST music tags - http://hce.halomaps.org/index.cfm?fid=5516 • Halo 3: music tags - PT1: http://hce.halomaps.org/index.cfm?fid=4108 PT2: http://hce.halomaps.org/index.cfm?fid=4128 • Halo 2: music tags - PT1: http://hce.halomaps.org/index.cfm?fid=3903 PT2: http://hce.halomaps.org/index.cfm?fid=3928 • Halo CE: music tags - http://hce.halomaps.org/index.cfm?fid=3834
About out current projects We (me and Zealot) have been busy with work and university, and we will still be. August's break represents an important occasion to meet each other and to continue our pending projects, because we really love doing this. First thing: we will be at CE3 2016 this year, showing something we have been working for you, leaded by Zealot. Other updates will come during the whole month of August and, if we will be able, in the following months. Detailed info about WIP projects will come after CE3. Beta Testing area will be available on our website after CE3, so if you would like to partecipate, just tell me once the show is finished.
To the community Thanks to everyone that supported us, believed in us and gave feedbacks. We know that our projects are particular, maybe not so refined and beautiful as you would (technically, grammatically and maybe graphically speaking) but we are focusing all our potential on people's enjoyment. We hope you had appreciated and you will appreciate our past/future works.
Updates • Info about our submissions for CE3 - http://npmappingteam.com/index.php?id=news&post=about-our-submissions-for-ce3 • Strategy game variant open source project: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=49663
Edited by final444h on Jul 22, 2016 at 08:58 AM Edited by final444h on Aug 1, 2016 at 07:00 AM Edited by final444h on Aug 20, 2016 at 08:05 PM
Thank you. It seems to be working right now, I had some problems with nodes, that's why it didn't work.
Hello, I've been trying to use the camera_set_animation script command, but I don't know how to make it work:
I've put a camera inside Autodesk and I have animated it, after that I have exported the animation in *.JMW format and I have successfully compiled it using tool. Now I don't know how to play ingame the animation I have just exported and compiled: I have tried using the command (camera_set_animation <animation_graph> <string>) but nothing happened. Could you help me making a video about how to do that or just giving me some advices?
Thank you.
Merry Christmas guys, have a nice day.
Quote: --- Original message by: sshers4 What's NP website? http://www.npmappingteam.com/ Edited by final444h on Dec 4, 2013 at 12:02 PM
Quote: --- Original message by: UNDEROATH RMTQuote: --- Original message by: final444h The BSP looks really nice, very well done. Zealot has just set up our new tagset and he is now testing it. Once finish we will compare our ideas (not only for his old project remake, but also for the new strategy game). i need textures. forerunner ones Check your facebook's inbox and tell me if what I have sent is ok or not.
The BSP looks really nice, very well done. Zealot has just set up our new tagset and he is now testing it. Once finish we will compare our ideas (not only for his old project remake, but also for the new strategy game).
Quote: --- Original message by: hobbet We still haven't created a concept for our BSP for the projects. It has been created in order to continue (or however remake) Zealot's old concept project. He couldn't continue it on that old BSP.
Sorry, it was accidental :) Nice work by the way, waiting for other updates
Some updates: • The new Strategy game will be based on some different custom BSP (credits will go to Horem and any other member good skilled that would like to partecipate); • The old version won't be continued since it was just a concept (the download will be however available for everyone); • I'll try to create a gameplay similar to Halo Wars in some aspects, many others will not change.
Quote: --- Original message by: bourrin33 You said you had nothing to do with halo, and you are back. Another proff that you are always failing, just waiting to see how you are going to do so again this time. I must admit that he is a strange guy... Maybe we can try to give him another chance? Edited by final444h on Nov 29, 2013 at 06:30 PM
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