
joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
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Posted: Nov 27, 2013 11:57 AM
Msg. 1 of 33
Ok.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 27, 2013 11:59 AM
Msg. 2 of 33
Thanks for posting this. I'll continue to work on The Great Infestation and I'm contributing to {NP} Zealot's new project.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Nov 27, 2013 12:06 PM
Msg. 3 of 33
Please model some BSP rather than throwing around a bunch of scenery pieces which do not fit inside the PoA. Also when you have scripted CMT explosions fragments of the drop ship fall down and block my warthog on the final run.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 27, 2013 12:10 PM
Msg. 4 of 33
I have no time to learn how to model BSP, unfortunately. Maybe we'll find someone disposed to do that for us. Oh well I know about that bug (which never blocked my run after more than 50 tests), but that was just a beta so I wouldn't worry about that, really.
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 27, 2013 12:14 PM
Msg. 5 of 33
Quote: --- Original message by: final444h Thanks for posting this. I'll continue to work on The Great Infestation and I'm contributing to {NP} Zealot's new project. Do you use motion capture right? It looks pretty good.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 27, 2013 12:22 PM
Msg. 6 of 33
Thanks! However no, I don't use motion capture. I do everything manually, at the moment. :) Edited by final444h on Nov 27, 2013 at 12:23 PM
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Nov 27, 2013 12:23 PM
Msg. 7 of 33
Hi
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Nov 27, 2013 02:59 PM
Msg. 8 of 33
Quote: --- Original message by: final444h I have no time to learn how to model BSP, unfortunately. Maybe we'll find someone disposed to do that for us. Oh well I know about that bug (which never blocked my run after more than 50 tests), but that was just a beta so I wouldn't worry about that, really. It only happened to me once on the warthog run where I'm supposed to make that massive jump. There were a few scripted explosions and then like three drop ship prongs fell right into the u-shaped dip/ramp before I landed. I could still jump over them but couldn't get the warthog through to finish the run. I tried flipping then over but they all landed so inconveniently parallel to each other that it was no use. After about 15-20 minutes of trying I gave up and restarted to the last checkpoint. It was a real dumb luck thing but it still prevented me from finishing the level. Also you don't have to model new BSP but a lot of the play spaces in TGI were (excuse me) crappily thrown together with different pieces of scenery and the end result was very ugly. The level was fun however (save for the hp-boosted flood elites) and was good for a mod but could have been so much better.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 27, 2013 03:34 PM
Msg. 9 of 33
Quote: Also you don't have to model new BSP but a lot of the play spaces in TGI were (excuse me) crappily thrown together with different pieces of scenery and the end result was very ugly. The level was fun however (save for the hp-boosted flood elites) and was good for a mod but could have been so much better. Oh well, I agree with your opinion, I should improve that for sure!  I will try to focus more on this part anyway!
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Nov 27, 2013 04:29 PM
Msg. 10 of 33
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 27, 2013 05:44 PM
Msg. 11 of 33
Thanks, glad to hear that! Well, "Spleen"... At first I worked a lot on that, but then I couldn't find good ideas to finalize it (it was 40% completed, I still have the *.map file); it became a really "forced" project and I decided to pause it and then I worked for {NP} Zealot's projects. We are working on this (watch it just as a concept, don't look at the structure or the bugs: https://www.youtube.com/watch?v=RruEDu-TkJQ ) (it is a private video as you can see). An aplha version has been released after CE3 2013. And yes, I am re-creating it with better scripts. Edited by final444h on Nov 27, 2013 at 05:46 PM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Nov 27, 2013 11:11 PM
Msg. 12 of 33
those actually look quite good, can't wait to see the final
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 28, 2013 09:46 AM
Msg. 13 of 33
By the way you have forgotten to put {NP} Creator in members' list. He will help us in modeling, he has good potentials.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 29, 2013 08:12 AM
Msg. 14 of 33
Quote: --- Original message by: Arbiter SAY YES ALSO Alredy done :) By the way Nickster5000 is going to create a new BSP for our new strategy game! Thanks. Edited by final444h on Nov 29, 2013 at 08:13 AM
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 29, 2013 08:34 AM
Msg. 15 of 33
I'm working on the website's forum since I had to switch from phpBB to myBB. Using phpBB there were a lot of people spamming and I didn't like that. By the way if you want to try out the old "Spleen" version just contact me and I'll give you credentials to website's private area. The project was showed at CE3 2012, but I couldn't complete it for the reason I posted before.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 29, 2013 02:52 PM
Msg. 16 of 33
You said you had nothing to do with halo, and you are back. Another proff that you are always failing, just waiting to see how you are going to do so again this time.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 29, 2013 06:30 PM
Msg. 17 of 33
Quote: --- Original message by: bourrin33 You said you had nothing to do with halo, and you are back. Another proff that you are always failing, just waiting to see how you are going to do so again this time. I must admit that he is a strange guy... Maybe we can try to give him another chance? Edited by final444h on Nov 29, 2013 at 06:30 PM
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Nov 30, 2013 01:46 AM
Msg. 18 of 33
No more school, just final test´s
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 30, 2013 02:40 AM
Msg. 19 of 33
Quote: --- Original message by: final444hQuote: --- Original message by: bourrin33 You said you had nothing to do with halo, and you are back. Another proff that you are always failing, just waiting to see how you are going to do so again this time. I must admit that he is a strange guy... Maybe we can try to give him another chance? Edited by final444h on Nov 29, 2013 at 06:30 PM This would be like the dozenth time.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Nov 30, 2013 12:50 PM
Msg. 20 of 33
Some updates: • The new Strategy game will be based on some different custom BSP (credits will go to Horem and any other member good skilled that would like to partecipate); • The old version won't be continued since it was just a concept (the download will be however available for everyone); • I'll try to create a gameplay similar to Halo Wars in some aspects, many others will not change.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 30, 2013 01:24 PM
Msg. 21 of 33
Use a UI menu and points so you can buy things :o
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Nov 30, 2013 01:34 PM
Msg. 22 of 33
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Dec 1, 2013 05:42 AM
Msg. 23 of 33
Sorry, it was accidental :) Nice work by the way, waiting for other updates 
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Dec 1, 2013 07:39 AM
Msg. 24 of 33
Quote: --- Original message by: hobbet We still haven't created a concept for our BSP for the projects. It has been created in order to continue (or however remake) Zealot's old concept project. He couldn't continue it on that old BSP.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 2, 2013 09:59 PM
Msg. 25 of 33
Keep at it! Make sure you plan out some of these bsps with at least paint or traditional pen and paper to get an idea of what you want to make instead of just winging it! You should also post more ingame screenshots and or videos of your bsps, this way we can get a better feel for what you are making and much easier be able to give you constructive feedback on it.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Dec 3, 2013 10:08 AM
Msg. 26 of 33
The BSP looks really nice, very well done. Zealot has just set up our new tagset and he is now testing it. Once finish we will compare our ideas (not only for his old project remake, but also for the new strategy game).
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Dec 3, 2013 02:51 PM
Msg. 27 of 33
might try terrain textures that transition better between walls and floor, also try not to use flat or square esque edges in a cave, great start.
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Dec 3, 2013 04:31 PM
Msg. 28 of 33
Quote: --- Original message by: UNDEROATH RMTQuote: --- Original message by: final444h The BSP looks really nice, very well done. Zealot has just set up our new tagset and he is now testing it. Once finish we will compare our ideas (not only for his old project remake, but also for the new strategy game). i need textures. forerunner ones Check your facebook's inbox and tell me if what I have sent is ok or not.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Dec 3, 2013 07:29 PM
Msg. 29 of 33
Quote: --- Original message by: greg079 might try terrain textures that transition better between walls and floor, also try not to use flat or square esque edges in a cave, great start. Yes i want just make everything first. -cave -tunels -details -river -small caves -UNSC TUNELS -Make Terrain textures
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 4, 2013 11:49 AM
Msg. 30 of 33
What's NP website?
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final444h
Joined: Nov 27, 2013
{NP} Mapping Team Leader - Alive since 2008
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Posted: Dec 4, 2013 12:01 PM
Msg. 31 of 33
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 4, 2013 07:22 PM
Msg. 32 of 33
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 4, 2013 07:31 PM
Msg. 33 of 33
Quote: --- Original message by: hobbet omg cmt level altheros claiming stuff that is his, he must burn in hell for having no originality. I actually meant it's on par with CMT. Like it's cmt's "level of quality" muy bad Edit: Why did this thread get locked? Edited by MatthewDratt on Dec 4, 2013 at 10:11 PM
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