
Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 5, 2015 10:06 PM
Msg. 701 of 912
So that's it then, Sierra 117 is never gonna be released. damn, I'm quite disappoint, what's gonna happen to map so far then, is it just gonna rot, or do you have other plans for it?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 6, 2015 03:48 PM
Msg. 702 of 912
lol なんだ
no Idea what your talking about.
So Mr Dratt, can you confirm please, what is happening to this project. I was really looking forward to this, even more so then the CMT releases.
also, a bit confused here. what is up with Halo Online, are they doing the H3 campaign in it too?
Edited by Jobalisk on Jun 7, 2015 at 04:02 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 8, 2015 10:31 AM
Msg. 703 of 912
Quote: --- Original message by: Jobalisk
lol なんだ
no Idea what your talking about.
So Mr Dratt, can you confirm please, what is happening to this project. I was really looking forward to this, even more so then the CMT releases.
also, a bit confused here. what is up with Halo Online, are they doing the H3 campaign in it too?
Edited by Jobalisk on Jun 7, 2015 at 04:02 AM http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=47020 BTW, I'm not going to go any further with the grunt b'day party I can't get the animation to work the way it does in h3 and I am not comfortable with settling for anything less then total perfection.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jun 8, 2015 10:37 AM
Msg. 704 of 912
Quote: --- Original message by: SS FlankerQuote: --- Original message by: Jobalisk
lol なんだ
no Idea what your talking about.
So Mr Dratt, can you confirm please, what is happening to this project. I was really looking forward to this, even more so then the CMT releases.
also, a bit confused here. what is up with Halo Online, are they doing the H3 campaign in it too?
Edited by Jobalisk on Jun 7, 2015 at 04:02 AM http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=47020 http://i.ytimg.com/vi/G6ZfNzL-IlU/maxresdefault.jpg http://i.ytimg.com/vi/SP3j0_aVKgs/0.jpg BTW, I'm not going to go any further with the grunt b'day party I can't get the animation to work the way it does in h3 and I am not comfortable with settling for anything less then total perfection. just do it like they did it on the discovery channel. <3
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 8, 2015 10:41 AM
Msg. 705 of 912
Quote: --- Original message by: SGT Arroyo
just do it like they did it on the discovery channel. <3
I don't really pay attention to "how it's made" or for that matter "how it works"
Fast 'n' Loud & Misfit garage is all I really watch on there now.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jun 8, 2015 10:44 AM
Msg. 706 of 912
Quote: --- Original message by: SS FlankerQuote: --- Original message by: SGT Arroyo
just do it like they did it on the discovery channel. <3 I don't really pay attention to "how it's made" or for that matter "how it works" Fast 'n' Loud & Misfit garage is all I really watch on there now. idea make grunts turn into brutes wen fleeing stuff logic. I don't think the party fx are really possible to perfect in ce
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 8, 2015 04:12 PM
Msg. 707 of 912
hey, so I'm gonna ask again, is this really being shut down, what's happening to this project. WILL IT EVER BE RELEASED?
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jun 8, 2015 06:23 PM
Msg. 708 of 912
I love watching people not understanding sarcasm
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 8, 2015 06:31 PM
Msg. 709 of 912
Quote: --- Original message by: Jobalisk is this really being shut down To my knowledge, no, but I have no affiliation with the project.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 9, 2015 01:18 AM
Msg. 710 of 912
ah, so it was Sarcasm. good. 
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12halo3
Joined: Jun 13, 2015
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Posted: Jun 13, 2015 07:53 AM
Msg. 711 of 912
how finished is the map and how long do you think it will take to be finsihed
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 13, 2015 08:00 AM
Msg. 712 of 912
I'm pretty sure some content will shown on CE3. Which is around 3 - 4 weeks?
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Idaho
Joined: Mar 19, 2015
Mihi Libertas Necesse Est
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Posted: Jun 17, 2015 03:26 PM
Msg. 713 of 912
This was shown on twitter : Get hyped Edited by Idaho on Jun 17, 2015 at 03:27 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 17, 2015 03:30 PM
Msg. 714 of 912
definitely looks alot better then last year, looking forward to it.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 18, 2015 04:20 PM
Msg. 715 of 912
Portal time! 
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Jun 18, 2015 04:33 PM
Msg. 716 of 912
Now you're thinking with portals.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jun 18, 2015 06:02 PM
Msg. 717 of 912
too dark needs lots of bloom.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 18, 2015 10:21 PM
Msg. 718 of 912
Quote: --- Original message by: Mootjuh Now you're thinking with portals. Dang. Beat me to it.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 19, 2015 10:26 AM
Msg. 719 of 912
Why is the frame inside the bsp?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 19, 2015 11:16 AM
Msg. 720 of 912
Well it wasn't when I created the first bsp. The bsp eventually just winded it's way too there
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 19, 2015 11:33 AM
Msg. 721 of 912
Quote: --- Original message by: MatthewDratt Well it wasn't when I created the first bsp. The bsp eventually just winded it's way too there Ah okay. Tris count if possible? Btw I noticed you augumented a print screen to capture that 3ds max window. A faster method would be to hit the little + sign on the left of [perspective] A small dialog should appear in which you would need to enter the create preview roll out and select capture still image > hit grab and then save your capture to the directory you wish. Remember this only works on a active viewport or a viewport you have currently selected and if you hate jossling your viewport camera to get the greatest angle possible either hit ctrl+x to enter expert view or adjust your perspective Fov from 45 to 70 in the viewport config panel.
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Jun 20, 2015 03:53 AM
Msg. 722 of 912
Shift+Q.
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Jun 20, 2015 06:31 AM
Msg. 723 of 912
Oh my God this 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 20, 2015 07:30 AM
Msg. 724 of 912
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 24, 2015 12:17 AM
Msg. 725 of 912
Beyond literally animating Cortana, then taking that animation and making it an animated bitmap, this is probably the best Ill get. https://www.youtube.com/watch?v=cdFcfizRkV8 Sorry but this is the best Ill probably get for CE3
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sshers4
Joined: Apr 28, 2013
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Posted: Jun 24, 2015 03:08 AM
Msg. 726 of 912
Quote: --- Original message by: MatthewDrattBeyond literally animating Cortana, then taking that animation and making it an animated bitmap, this is probably the best Ill get. https://www.youtube.com/watch?v=cdFcfizRkV8 Sorry but this is the best Ill probably get for CE3 I am totally fine with this.
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Jun 24, 2015 03:13 AM
Msg. 727 of 912
Quote: --- Original message by: sshers4Quote: --- Original message by: MatthewDrattBeyond literally animating Cortana, then taking that animation and making it an animated bitmap, this is probably the best Ill get. https://www.youtube.com/watch?v=cdFcfizRkV8 Sorry but this is the best Ill probably get for CE3 I am totally fine with this. Its ok with me.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 24, 2015 03:37 AM
Msg. 728 of 912
Doesn't look too bad.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 24, 2015 06:22 AM
Msg. 729 of 912
The overall effect is admirable but I do feel a little ambivalent towards it's betterment. It can be better there is no doubt in that but we are not going to achieve a screaming blue girl rolling on the floor and clutching at hear temple kinda deal. Very good effort! Edited by SS Flanker on Jun 24, 2015 at 06:22 AM
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Jun 24, 2015 06:31 AM
Msg. 730 of 912
Mod Halo 3 so that your screen is completely black and record those cutscene thingies.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 24, 2015 06:38 AM
Msg. 731 of 912
Quote: --- Original message by: Mootjuh Mod Halo 3 so that your screen is completely black and record those cutscene thingies. If it's even possible that would certainly be helpful, in addition you can try taking frames of cortana's poses and animating them into 5 - 6 frame slides. You would not retain any smooth fluid animation but the statiky effect is as close as you could get without somehow having bink movie overlays in the game.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 25, 2015 06:51 AM
Msg. 732 of 912
Funny how you keep shunning Custom Edition but oh wait- it's a Custom Edition forum. Hmmm, what does this entail.
Maybe if you actually did something productive people would give you more credit. Alas, your jokes are losing their luster, and I'm getting bored. You should come up with a new angle.
E: 2 posts both start with the word "funny". Heh. Edited by Spartan314 on Jun 25, 2015 at 06:52 AM
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Jun 25, 2015 07:11 AM
Msg. 733 of 912
Quote: --- Original message by: ftsshotQuote: --- Original message by: SS FlankerQuote: --- Original message by: Mootjuh Mod Halo 3 so that your screen is completely black and record those cutscene thingies. If it's even possible that would certainly be helpful, in addition you can try taking frames of cortana's poses and animating them into 5 - 6 frame slides. You would not retain any smooth fluid animation but the statiky effect is as close as you could get without somehow having bink movie overlays in the game. (sigh) how many i have to tall ya guys this.............. the stuff you guys wanted in halo ce will be impossible. if matthewdratt get off his ass and worked on halo 3 in halo online it would be best thing ever but he decided to do this on 14 years old engine which is pathetic..... if OS never existed what's halo ce would be fully dead-ISH and thats the truth. not matter what how many stuff you port from halo 3 to halo ce it will still be halo ce and NOT halo 3! dont complain and say "omg no halo online doesnt have tag editor and the game is illegal" stop makin up silly excuse next time. look at this sreenshot matthew. Look at it! you think you will get closer to this? NO IT WONT HAPPEN unless you do this on halo online. http://www.electricblueskies.com/wp/wp-content/uploads/2011/06/Halo-3-Postcards-Sierra-117-1-CRASH-SITE.jpg Matthewdratt if you can't get cortana revision 100% correct what makes you think you can make sierra 117 closer to actual halo 3? explain because i know ur struggling hard with this 14 years old engine. Edited by ftsshot on Jun 25, 2015 at 06:08 AMEdited by ftsshot on Jun 25, 2015 at 06:09 AMEdited by ftsshot on Jun 25, 2015 at 06:10 AM An idea I've been thinking about for a lot of time was to set the shader_transparent_chicago shader of the sky to use lens flares. If it worked (am not sure if it would; never modeled a sky) this would create the luminous effect for the sky. Light beams are quite easy to create, and the rest of the scenario only needs good modeling and texturing for the various pieces of scenery; here Halo Online or Halo 3 have nothing our old engine can't handle. The only big problems (AFAIK there's no way to fix them properly) are the lightmaps, which aren't as defined as Halo 3 not even by using Aether, and the sheer number of pieces of scenery, such as bushes, grass, plants and so on. As for everything else, it just takes a very good pc and very good designers. Edited by rododoonceagain on Jun 25, 2015 at 07:13 AM
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jun 25, 2015 11:10 AM
Msg. 734 of 912
Quote: --- Original message by: Altearose lol halo ce sucks halo online much better than u custom edition is not even a word to describ halo online is much more fitin and moddish lol sell out old crap halo ce ew buy into halo online love
halo online = real custom modding platform ikr highly pro hola onlin for mother russia cept for 1337 h4x and crap vpns.Darkcdededed tag editor and fagrge Whats not to love?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 25, 2015 12:36 PM
Msg. 735 of 912
Quote: --- Original message by: ftsshotQuote: --- Original message by: SS FlankerQuote: --- Original message by: Mootjuh Mod Halo 3 so that your screen is completely black and record those cutscene thingies. If it's even possible that would certainly be helpful, in addition you can try taking frames of cortana's poses and animating them into 5 - 6 frame slides. You would not retain any smooth fluid animation but the statiky effect is as close as you could get without somehow having bink movie overlays in the game. (sigh) how many i have to tall ya guys this.............. the stuff you guys wanted in halo ce will be impossible. if matthewdratt get off his ass and worked on halo 3 in halo online it would be best thing ever but he decided to do this on 14 years old engine which is pathetic..... if OS never existed what's halo ce would be fully dead-ISH and thats the truth. not matter what how many stuff you port from halo 3 to halo ce it will still be halo ce and NOT halo 3! dont complain and say "omg no halo online doesnt have tag editor and the game is illegal" stop makin up silly excuse next time. look at this sreenshot matthew. Look at it! you think you will get closer to this? NO IT WONT HAPPEN unless you do this on halo online. http://www.electricblueskies.com/wp/wp-content/uploads/2011/06/Halo-3-Postcards-Sierra-117-1-CRASH-SITE.jpg Matthewdratt if you can't get cortana revision 100% correct what makes you think you can make sierra 117 closer to actual halo 3? explain because i know ur struggling hard with this 14 years old engine. Edited by ftsshot on Jun 25, 2015 at 06:08 AMEdited by ftsshot on Jun 25, 2015 at 06:09 AMEdited by ftsshot on Jun 25, 2015 at 06:10 AM But But It's impossible to make Sierra 117 in Halo Online. At leasts it even semi possible in CE. You know what. You're right. I'm canceling all things Sierra 117 related because you clearly know how to do it better than me in Halo Online, so please, I'll give you a bit and then show me the updates please?
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