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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Maximum poly count for weapons

Author Topic: Maximum poly count for weapons (5 messages, Page 1 of 1)
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EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: May 21, 2014 10:39 PM    Msg. 1 of 5       
Hey, I'm currently trying to make a Mauser C96 (ala the pistol in Bioshock: Infinite)
I was wondering what the maximum poly count for a weapon that I cannot exceed is.
Also if polygons could be intersecting with each other. (kind of like how in forge you can have objects mashed together)



thanks in advance.

Also the model is currently 1785 polys.
Edited by EtchyaSketch on May 21, 2014 at 10:40 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 22, 2014 12:33 AM    Msg. 2 of 5       
There is none. No limits on anything exept bsp.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: May 22, 2014 12:38 AM    Msg. 3 of 5       
To answer the second question - no, you can't. There are closed mesh rules to abide by here afaik.


A Juicy Frank
Joined: Oct 28, 2013


Posted: May 22, 2014 03:14 AM    Msg. 4 of 5       
Technically parts of the mesh may be left unsealed, but only for the gbxmodel portion of the object. Collision is what is required to be fully sealed.

Take for example this crude construction of a handgun:




These sets of faces shouldn't create any problems when exporting for a gbxmodel. Note the faces that make up the slide are intersecting each other, and the faces creating the gun's frame have space between them. This will still produce a functioning gbxmodel.



Collision, on the other hand, may get away with intersections in only one case (that I know of, at least):



Here, the slide and the lower receiver are both intersecting each other. However, they both are sealed air-tight. This construction of boxes will produce a working collision-geometry tag. The slide can even be linked to its own separate frame so that it can be animated separate from the rest of the model.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: May 23, 2014 03:40 PM    Msg. 5 of 5       
Awesome! Thanks guys.

 

 
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