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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »weapon animations

Author Topic: weapon animations (11 messages, Page 1 of 1)
Moderators: Dennis

kinpat
Joined: Apr 22, 2014

:D


Posted: May 18, 2014 10:45 AM    Msg. 1 of 11       
How can I make the hands move along with the weapon when animating in 3ds max because when I move the weapon the hands just stay where they are?
http://youtu.be/VTOv4O6ZlRo
Probably like in this video (hands move with the weapon but shoulders stay in place)? I have already linked the "frame gun" to right hand wrist and the left hand cyborg to left hand wrist but what else should I do?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 18, 2014 10:48 AM    Msg. 2 of 11       
As far as I am aware, there is only one good weapon creation tutorial out there.

http://www.youtube.com/watch?v=HHVmD-RU-fk&list=TLvvH8M0Mbmm585V8Gcw63U3p-Xteo3yrd

Yoda also covers, complete animating also.

(part 8 onwards I think is animating)


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 19, 2014 02:56 PM    Msg. 3 of 11       
That's probably because the weapon, frames and nodes must be linked to the frame gun.


kinpat
Joined: Apr 22, 2014

:D


Posted: May 19, 2014 05:37 PM    Msg. 4 of 11       
Yep, that tutorial helped, thx! But now I have another problem, whenever I try to import a custom weapons animation into 3ds max, it says ""frame gun" should be child of a node "frame bone24"" even though I have linked the frame gun to right wrist and the cyborg hand thingy to left wrist. I basically just import the animation so that I could get the starting position so that I wouldn't need to do it myself. I'm not getting this problem withoriginal halo guns though, just custom ones. Anybody know how to fix this?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 20, 2014 06:00 AM    Msg. 5 of 11       
You should be able to fix this by simply linking frame gun to frame bone 24.

I had the same problem when I started.

Just select frame gun, then hit the link icon. Then hit "H" on your keyboard. Scroll through the object list until you find frame bone 24.

Double click it and it should be fixed.


kinpat
Joined: Apr 22, 2014

:D


Posted: May 20, 2014 09:51 AM    Msg. 6 of 11       
That worked, thx again!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 20, 2014 10:21 AM    Msg. 7 of 11       
No problem dude/dudette.


kinpat
Joined: Apr 22, 2014

:D


Posted: May 20, 2014 02:02 PM    Msg. 8 of 11       
-_- I'm starting to hate this s***. Sorry for asking help again, but now that I have done the animation, I'm getting this error while exporting: "Node indexing failed". I red somewhere that it meant that you have too many parent nodes. Well in my case frame L upperarm and frame R upperarm weren't linked to frame bone24, but to small little boxes, so that I could move the upper arms independently (if they are linked to frame bone24, they move with bone 24, no chance moving them where I want) The error goes away when I link the arms to frame bone24, but now my hands dont move like I want, so how can I make the upper arms move independently, even though they are linked to frame bone24?
Edited by kinpat on May 20, 2014 at 02:03 PM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2014 02:01 PM    Msg. 9 of 11       
Fully expand the hierarchy for the bone structure and post of picture of it.

bone 24 needs to be the "top" of your hierarchy and all bones should be attached directly to another bone.

If you want your upper arm bones to move separately you can create a controller object and apply a position constraint.

take a look at my arm rigging tutorial to better understand how it should be set up:
https://www.youtube.com/playlist?list=PLsYFcdY5bHyI-O9TO8PEqoU_ObhqTvq_U&feature=mh_lolz

Specifically part 2 from 3:09 onward to see the part about contraints:
https://www.youtube.com/watch?v=AE3jf_SDVlY&list=PLsYFcdY5bHyI-O9TO8PEqoU_ObhqTvq_U#t=189


kinpat
Joined: Apr 22, 2014

:D


Posted: May 23, 2014 04:38 PM    Msg. 10 of 11       
Great tutorial, and got the arms working now the way I want them to work, thx a lot!


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2014 06:19 PM    Msg. 11 of 11       
no problem, glad I could help.

 

 
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