
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 13, 2014 02:41 PM
Msg. 1 of 4
So i was modeling like normal, when i selected a few faces i wanted to move. i started to move them forward, in the direction they were facing, and noticed that they wouldn't move. instead, it seemed like i had weld verts selected. all of the verts within a certain distance of each other were connecting, and still no moving forward. i can move them back, however. does anyone know what i did to cause this? it's prohibiting me from modeling and greatly aggravating me.
Thank!
~grunts.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 13, 2014 03:38 PM
Msg. 2 of 4
I just tried that, and it turned vertex snap on. I also tried every other key combo i could think of with S before finally finding it. I had "edge" selected under Edit Geometry constraints. I set it back to "none" and everything's good now. Thank you, though.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 15, 2014 08:14 PM
Msg. 3 of 4
Do you have them constrained to edges or faces right now? You'll find the option under the Edit Geometry section of editable poly: 
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