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Author Topic: 3ds max 2011 problem. (4 messages, Page 1 of 1)
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grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 13, 2014 02:41 PM    Msg. 1 of 4       
So i was modeling like normal, when i selected a few faces i wanted to move. i started to move them forward, in the direction they were facing, and noticed that they wouldn't move. instead, it seemed like i had weld verts selected. all of the verts within a certain distance of each other were connecting, and still no moving forward. i can move them back, however. does anyone know what i did to cause this? it's prohibiting me from modeling and greatly aggravating me.

Thank!

~grunts.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 13, 2014 03:38 PM    Msg. 2 of 4       
I just tried that, and it turned vertex snap on. I also tried every other key combo i could think of with S before finally finding it. I had "edge" selected under Edit Geometry constraints. I set it back to "none" and everything's good now. Thank you, though.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 15, 2014 08:14 PM    Msg. 3 of 4       
Do you have them constrained to edges or faces right now? You'll find the option under the Edit Geometry section of editable poly:


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 15, 2014 09:50 PM    Msg. 4 of 4       
Quote: --- Original message by: UnevenElefant5
Do you have them constrained to edges or faces right now? You'll find the option under the Edit Geometry section of editable poly:
http://snag.gy/IXUJP.jpg

^ shift+x

 

 
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