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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Why do my AI refuse to throw grenades?

Author Topic: Why do my AI refuse to throw grenades? (6 messages, Page 1 of 1)
Moderators: Dennis

clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 21, 2014 07:48 PM    Msg. 1 of 6       
My AIs are very bad boys who won't throw any grenades. How do I make them do it? You better tell me before I spank them all.


P3
Joined: Dec 2, 2011


Posted: Feb 21, 2014 08:00 PM    Msg. 2 of 6       
Hmmm... >.> I don't know so you better start bending them over. XD


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 21, 2014 08:26 PM    Msg. 3 of 6       
Open you actor variant with guerilla, go to GRENADES.

A little exemple :
grenade types : (select what you want)
trajectory type : (select what you want)
grenade stimulus : (select what you want)
minimum ennemy count : 0
enemy radius : 0
grenade velocity : 8,5
grenade ranges 2.8 tp 12 world unites
collateral damage radius : 2
grenande chance : 1
grenande check time : 0.5
encounter grenade timeout : 5


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Feb 21, 2014 09:26 PM    Msg. 4 of 6       
Grenades: Most of the grenade parameters are self explanatory. I'll cover the important ones.

Grenade Velocity: This number must be a positive whole number in order to get the AI to throw. When you extract an actor variant, this normally isn't a positive whole number. You'd use around 9 to 10 for marines and grunts, and around 12 for elites.

Grenade Ranges: Similar to Desired Combat Range

Collateral Damage Radius: The AI won't throw the grenade if there's a friendly unit within this distance of the planned grenade throw.

Grenade Chance: How likely the AI are to throw grenades.

Grenade Check Time: How often the AI check whether or not to throw grenades.

Encounter Grenade Timeout: How often the AI must wait between grenade throws. This goes for all actors in an encounter. So if (list_get (ai_actors encounter) 0) throws a grenade, (list_get (ai_actors encounter) 1) cannot throw a grenade until the timer has gone up.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 21, 2014 09:57 PM    Msg. 5 of 6       
Alright! Brute Stalker with firebomb grenades, here I come!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 22, 2014 02:06 AM    Msg. 6 of 6       
HEK + rips tags incorrectly. Use Halo Tag Converter (found on halomaps) to get ai actor variant tags correctly. The UI is a bit funky though which is why its not used as much.

 

 
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