
clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 21, 2014 07:48 PM
Msg. 1 of 6
My AIs are very bad boys who won't throw any grenades. How do I make them do it? You better tell me before I spank them all.
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P3
Joined: Dec 2, 2011
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Posted: Feb 21, 2014 08:00 PM
Msg. 2 of 6
Hmmm... >.> I don't know so you better start bending them over. XD
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 21, 2014 08:26 PM
Msg. 3 of 6
Open you actor variant with guerilla, go to GRENADES.
A little exemple : grenade types : (select what you want) trajectory type : (select what you want) grenade stimulus : (select what you want) minimum ennemy count : 0 enemy radius : 0 grenade velocity : 8,5 grenade ranges 2.8 tp 12 world unites collateral damage radius : 2 grenande chance : 1 grenande check time : 0.5 encounter grenade timeout : 5
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Feb 21, 2014 09:26 PM
Msg. 4 of 6
Grenades: Most of the grenade parameters are self explanatory. I'll cover the important ones.
Grenade Velocity: This number must be a positive whole number in order to get the AI to throw. When you extract an actor variant, this normally isn't a positive whole number. You'd use around 9 to 10 for marines and grunts, and around 12 for elites.
Grenade Ranges: Similar to Desired Combat Range
Collateral Damage Radius: The AI won't throw the grenade if there's a friendly unit within this distance of the planned grenade throw.
Grenade Chance: How likely the AI are to throw grenades.
Grenade Check Time: How often the AI check whether or not to throw grenades.
Encounter Grenade Timeout: How often the AI must wait between grenade throws. This goes for all actors in an encounter. So if (list_get (ai_actors encounter) 0) throws a grenade, (list_get (ai_actors encounter) 1) cannot throw a grenade until the timer has gone up.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 21, 2014 09:57 PM
Msg. 5 of 6
Alright! Brute Stalker with firebomb grenades, here I come!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 22, 2014 02:06 AM
Msg. 6 of 6
HEK + rips tags incorrectly. Use Halo Tag Converter (found on halomaps) to get ai actor variant tags correctly. The UI is a bit funky though which is why its not used as much.
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