
DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 7, 2014 11:25 PM
Msg. 1 of 18
When i try to compile Deathisland map i made it gives me this error
culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\deathisland\deathisland' is 4.81M tag headers and names are 0.26M streaming model vertex and index buffers...done streaming tags.................................done writing vertex and index buffers...done 13.05M writing tags...done (3354 tags for 8.29M) total tag size is 13.10M (9.90M free) cache file 19.64M too large (should be 128.00M but was 147.64M) ### FAILED TO BUILD CACHE FILE.
But idk why it is too big. i compiled it before but i only have 10 weapons, and 3 vehicles on the map. (P.S i recently added "zteam" tag pack to my tags folder if this has any significance)
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 8, 2014 01:28 AM
Msg. 2 of 18
In my tags folder?
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Feb 8, 2014 04:35 AM
Msg. 3 of 18
No, from the .scenario before you compile it. Add the tags one by one and see which one is giving you the error when you compile.
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 8, 2014 11:04 AM
Msg. 4 of 18
But i removed every tag on the map. there is nothing. not even the scenery tags. but i still get the error.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 8, 2014 11:07 AM
Msg. 5 of 18
Open Sauce to the rescue! (dramatic music)
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 8, 2014 11:16 AM
Msg. 6 of 18
Did you remember to rebuild the .scenario?
Tool structure command. Edited by ally on Feb 8, 2014 at 11:17 AM
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 8, 2014 11:24 AM
Msg. 7 of 18
yeah i did. still got it.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 8, 2014 11:26 AM
Msg. 8 of 18
And removed them in guerilla and "saved" the .scenario?
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 8, 2014 11:46 AM
Msg. 9 of 18
what do you mean remove them in guerilla? i gotta remove all my tags?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 8, 2014 11:56 AM
Msg. 10 of 18
Not from the tags folder, but open the .scenario in either guerilla or sapien and remove them that way, then make sure to hit file, and save.
it wouldn't be possible for the tags to still be there if you removed them, unless you didn't save it after you removed them.
then you need to readd your tags but knowing you have went 19mb over with the last build, open sauce was mentioned there, it allows you go higher than the standard 128mb limit that is allowed. so if you absolutely have to have all the tags in the build, then that is an option.
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 8, 2014 12:00 PM
Msg. 11 of 18
what is "open sauce"
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 8, 2014 12:28 PM
Msg. 12 of 18
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 8, 2014 12:40 PM
Msg. 13 of 18
it looks "exactly" like sapien? it is the same thing? but allows me to add more tags?
I tried it but now i get This error
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\deathisland\Death-City Couldn't read map file './toolbeta.map' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\test\deathisland\Death-City' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\test\deathisland\Death-City' need to get the following tags:
### FAILED TO LOAD SCENARIO.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 0 for 0.00M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 0 for 0.00M Edited by DukeJohn on Feb 8, 2014 at 01:04 PM
edit:
i also tried removing everything from the map, I DID save it and i get this error
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\deathisland\death-island-nothing Couldn't read map file './toolbeta.map' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\test\deathisland\death-island-nothing' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\test\deathisland\death-island-nothing' need to get the following tags:
### FAILED TO LOAD SCENARIO.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 0 for 0.00M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 0 for 0.00M Edited by DukeJohn on Feb 8, 2014 at 01:06 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 8, 2014 03:54 PM
Msg. 14 of 18
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DukeJohn
Joined: Jan 27, 2014
Mess with the best, Die like the rest.
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Posted: Feb 8, 2014 04:16 PM
Msg. 15 of 18
Can i use HEK plus to extract them and have it work for OS. or do i need to have some other extracting tool?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 8, 2014 08:36 PM
Msg. 16 of 18
no idea, i would just create a scenario, and this time keep a backup before opening it in another tool you are not familiar with. make sure that if you are going to use open sauce to get over the tag limit, that you use the OS tool and commands to do that.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Feb 22, 2014 07:15 PM
Msg. 17 of 18
Quote: --- Original message by: DukeJohn But i removed every tag on the map. there is nothing. not even the scenery tags. but i still get the error. You need to remove the tags from the pallets, you know how you added them in the first place; "edit pallet > add > whatever" - you need to delete them from there, all the ones that have not been placed need to be deleted. No matter if you delete them from the scene so you do not see them, if they are in the pallet, tool still compiles them.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 22, 2014 10:49 PM
Msg. 18 of 18
You can't use regular tool on maps opened with OS (which seems to be the case). Even if you want to compile a map file.
use os_tool build-cache-file-ex "" 0 0 0 levels\test\di\di to compile a .map file
os_tool build-cache-file-ex "" 0 0 1 levels\test\di\di to compile a .yelo file and have more tagspace
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