
AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Feb 1, 2014 05:40 AM
Msg. 1 of 4
The vehicles I am using are for MP, so I had to dublicate the excisting model and make a new ~damaged permutation in the gbx.model menu in guerilla. So, when I test in game, the vehicles behave just fine except the momment they "die". Any suggestions on how to fix this? Anything I am doing wrong?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 1, 2014 12:27 PM
Msg. 2 of 4
collision information doesn't sync, the only thing that syncs if vehicle location. What you need to do is chain spawn things, so a new vehicle that is dead is created on the server and then client. take a Look at H2 Coagulation, it has the most complete vehicle death effects out of any map.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 1, 2014 12:33 PM
Msg. 3 of 4
Zigarisu had the best working destructible vehicles in MP that i have seen in halomaps using this script:
(script continuous void (sleep (begin (object_create_anew warthog1) (object_create_anew warthog2) (object_create_anew ghost1) (object_create_anew ghost2) (object_create_anew banshee1) (object_create_anew banshee2) (object_create_anew mogoose1) (object_create_anew mogoose2) (sleep 5000)))
Everything spawned fine after been destroyed in his map.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 1, 2014 02:36 PM
Msg. 4 of 4
Good luck getting him to do that lol your not dennis.
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