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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »tool error

Author Topic: tool error (12 messages, Page 1 of 1)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2014 10:00 PM    Msg. 1 of 12       
Omg pls help why tool do dis


01.31.14 18:56:40 tool pc 01.00.00.0609 ----------------------------------------------
01.31.14 18:56:40 reference function: _write_to_error_file
01.31.14 18:56:40 reference address: 42ca20
01.31.14 18:56:40 Couldn't read map file './toolbeta.map'
01.31.14 18:56:40 EAX: 0x00000000
01.31.14 18:56:40 EBX: 0x01478301
01.31.14 18:56:40 ECX: 0x00000000
01.31.14 18:56:40 EDX: 0x00000000
01.31.14 18:56:40 EDI: 0x0018F298
01.31.14 18:56:40 ESI: 0x00000000
01.31.14 18:56:40 EBP: 0x0018F170
01.31.14 18:56:40 ESP: 0x0018F160
01.31.14 18:56:40 EIP: 0x77440C42, 83 C4 04 C2 ?????
01.31.14 18:56:40 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count




Edited by MEGASEAN2812 on Jan 31, 2014 at 10:02 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 31, 2014 10:14 PM    Msg. 2 of 12       
Do you even have materials set up?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2014 10:14 PM    Msg. 3 of 12       
yea i do. ;(
Edited by MEGASEAN2812 on Jan 31, 2014 at 10:25 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 31, 2014 10:25 PM    Msg. 4 of 12       
Link it to frame


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2014 10:26 PM    Msg. 5 of 12       
yea i forgot that when i retried first time i did though.
Edit: omg yay i fix thx guyz
Edited by MEGASEAN2812 on Jan 31, 2014 at 10:28 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 31, 2014 10:28 PM    Msg. 6 of 12       
Something has no material is or something is not textured


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2014 10:33 PM    Msg. 7 of 12       
oh dear nvm



MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2014 11:15 PM    Msg. 8 of 12       
i was told that was only for boxes wtf


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 31, 2014 11:20 PM    Msg. 9 of 12       
Your map must be completely enclosed.

Imagine the "sky" material as just a texture. It just shows off the sky. And the player is completely trapped inside a world.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2014 11:21 PM    Msg. 10 of 12       
i know. but how would i add that to my bsp without the fear of overlapping. #careful.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Jan 31, 2014 11:28 PM    Msg. 11 of 12       
Quote: --- Original message by: MEGASEAN2812
oh dear nvm

http://www.mediafire.com/convkey/8131/4z6xh651y14cg8ofg.jpg


import the .wrl and select the edge updated and collapse the vertex points in the final of the edge... like this.
Blue points=Vertex
select the vertex and collapse them


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2014 11:30 PM    Msg. 12 of 12       
its over the lack of a sky lol im redoing the map nao and ill just make those bases as scenery. But how would you put the sky on an already modeled bsp?
Edited by MEGASEAN2812 on Feb 1, 2014 at 01:10 AM

 

 
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