
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2014 10:00 PM
Msg. 1 of 12
Omg pls help why tool do dis 01.31.14 18:56:40 tool pc 01.00.00.0609 ---------------------------------------------- 01.31.14 18:56:40 reference function: _write_to_error_file 01.31.14 18:56:40 reference address: 42ca20 01.31.14 18:56:40 Couldn't read map file './toolbeta.map' 01.31.14 18:56:40 EAX: 0x00000000 01.31.14 18:56:40 EBX: 0x01478301 01.31.14 18:56:40 ECX: 0x00000000 01.31.14 18:56:40 EDX: 0x00000000 01.31.14 18:56:40 EDI: 0x0018F298 01.31.14 18:56:40 ESI: 0x00000000 01.31.14 18:56:40 EBP: 0x0018F170 01.31.14 18:56:40 ESP: 0x0018F160 01.31.14 18:56:40 EIP: 0x77440C42, 83 C4 04 C2 ????? 01.31.14 18:56:40 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count Edited by MEGASEAN2812 on Jan 31, 2014 at 10:02 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 31, 2014 10:14 PM
Msg. 2 of 12
Do you even have materials set up?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2014 10:14 PM
Msg. 3 of 12
yea i do. ;( Edited by MEGASEAN2812 on Jan 31, 2014 at 10:25 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 31, 2014 10:25 PM
Msg. 4 of 12
Link it to frame
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2014 10:26 PM
Msg. 5 of 12
yea i forgot that when i retried first time i did though. Edit: omg yay i fix thx guyz Edited by MEGASEAN2812 on Jan 31, 2014 at 10:28 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 31, 2014 10:28 PM
Msg. 6 of 12
Something has no material is or something is not textured
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2014 10:33 PM
Msg. 7 of 12
oh dear nvm 
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2014 11:15 PM
Msg. 8 of 12
i was told that was only for boxes wtf
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 31, 2014 11:20 PM
Msg. 9 of 12
Your map must be completely enclosed.
Imagine the "sky" material as just a texture. It just shows off the sky. And the player is completely trapped inside a world.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2014 11:21 PM
Msg. 10 of 12
i know. but how would i add that to my bsp without the fear of overlapping. #careful.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 31, 2014 11:28 PM
Msg. 11 of 12
import the .wrl and select the edge updated and collapse the vertex points in the final of the edge... like this. Blue points=Vertex select the vertex and collapse them 
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2014 11:30 PM
Msg. 12 of 12
its over the lack of a sky lol im redoing the map nao and ill just make those bases as scenery. But how would you put the sky on an already modeled bsp? Edited by MEGASEAN2812 on Feb 1, 2014 at 01:10 AM
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