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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »So I've been working on something everyone here might find interesting

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Author Topic: So I've been working on something everyone here might find interesting (79 messages, Page 1 of 3)
Moderators: Dennis

MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 29, 2013 03:02 AM    Msg. 1 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:53 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 29, 2013 05:05 AM    Msg. 2 of 79       
I thought I saw delta ruins? was that not already released in another one of the map packs?

I have a map pack I built that is only missing one level but I never released it. I sort of abandon the project right at the very end due to BSP lighting issues on the last map.
It was a mix of maps from other map packs. only difference is these work on the xbox360.

from what I found its even harder to get the maps to load on the 360 because it uses an emulator.

I think the maps need to be under 50 or 60.mb to load on the xbox360 or somewhere around there. food for thought incase you didn't know.

I started my project many years ago. on the xbox1 map conversion process is just so tedious sometimes you might get half way though converting a map or some assets and find out something wont convert or convert properly & then your stuck on a wish.

Anyway, I have Blublaze on my Skype I have talked with him quite a bit about the project. I didn't know there was someone else involved However.

I do have a development console if you need any testing done on the 360 HMU.
Edited by jackrabbit on Dec 29, 2013 at 05:08 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 29, 2013 05:58 AM    Msg. 3 of 79       
My nigga my nigga my nigga.
Edited by Jesse on Apr 15, 2014 at 03:29 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 29, 2013 11:00 AM    Msg. 4 of 79       
What is the map line up so far? I got whisper of Anxiety?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 29, 2013 12:29 PM    Msg. 5 of 79       
i wish i knew how to mod an xbox


MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 29, 2013 01:20 PM    Msg. 6 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:53 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 29, 2013 01:36 PM    Msg. 7 of 79       
Nice work moses.
"That's a health pack, you don't need it". Fantastic :)


MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 29, 2013 01:37 PM    Msg. 8 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:53 PM


Blublaze94
Joined: Apr 2, 2013


Posted: Dec 29, 2013 03:44 PM    Msg. 9 of 79       
I have also removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming. (MUCH SURPRISE. SO SUSPENSE. WOW!)
Edited by Blublaze94 on Apr 14, 2014 at 06:33 PM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 29, 2013 03:44 PM    Msg. 10 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:53 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 29, 2013 05:10 PM    Msg. 11 of 79       
Well I am Extremely impressed with everything you are saying this is unbelievable.
I may have some secrets to share with you!!!

That being said, I've had no trouble with lightmaps,
This is the best news of all!
Does this mean you can convert any map at all?

I'm super syked about this don't forget that there is more & better networks than just xlink kai now for the jtag you can have much more. You can basically. have online play with 16 players. with in game chat with out using 3d party software. its built in to the freestyle dashbord.

I hope you will release these in a patch or playable iso forum so people can burn them to a disk and even play them on there DVD rom moded 360's as well

Having one disk be compatible. with all the different types of mods is good.
reset glitch hack, jtag, & dvd rom Hack 360 + xbox1.

That will bring more players to the table!

You do have everything you need for main menu mod's right?
If not I can take a dig for you!

Anything small enough to play on the xbox360 is perfect.

although these

Maridia: 18.6mb
Requiem: 21.6mb
Anxiety: 26.2mb
Delta Ruined: 23.2mb

seem a little small.

You should make a list of what's most important SP & MP.

Guess what! I have some unreleased conversions on my xbox1 Though but I cant get them off of there because the Ethernet port broke. I tried to copy them one by one to memory card but always got the data failed error.

They where all from other map packs but the last level was custom I was building although I had that light map issue. that ended up being the key reason I never released it.

My new desktop does not even use ide cables anymore there all sata ports.
so I currently don't have anyway to get the maps off there. Yet.

I believe a mod like this done today could go a lot farther and way better than previous map packs.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 30, 2013 12:26 AM    Msg. 12 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:53 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 12:35 AM    Msg. 13 of 79       
I have removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming.
Edited by MEGASEAN2812 on Apr 14, 2014 at 08:43 PM


Corvette19
Joined: Feb 27, 2007


Posted: Dec 30, 2013 12:37 AM    Msg. 14 of 79       
Well, this is incredibly exciting. Would totally be down to go mod an old Xbox and play on xLink. Will be watching this.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 30, 2013 03:01 AM    Msg. 15 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:54 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 30, 2013 03:25 AM    Msg. 16 of 79       
Money power woemen.
Edited by Jesse on Apr 15, 2014 at 03:29 AM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 30, 2013 03:53 AM    Msg. 17 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:54 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 30, 2013 04:26 AM    Msg. 18 of 79       
Smokin dat purp
Edited by Jesse on Apr 15, 2014 at 03:30 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 30, 2013 08:46 AM    Msg. 19 of 79       
I have removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming.
Edited by Higuy on Apr 14, 2014 at 09:28 PM


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Dec 30, 2013 12:27 PM    Msg. 20 of 79       
It like, can't wait to see more progress.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 30, 2013 12:31 PM    Msg. 21 of 79       
HaHa we didn't even have hek+ or os when I was doing my conversion it was a map I Made.

I found about 3 maps from each released pack was compatible. with the 360 and I was making a pack specific. for the 360 but it was along time ago.

I saved some pictures.





I have all ready tested all these maps on the xbox360 and sense there included in other packs It would not be hard to remake this map pack.

All it really needed was the 13th map.

I know there old maps but still a lot of fun.
Edited by jackrabbit on Dec 30, 2013 at 12:53 PM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Dec 30, 2013 11:34 PM    Msg. 22 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:54 PM


Blublaze94
Joined: Apr 2, 2013


Posted: Jan 3, 2014 04:50 PM    Msg. 23 of 79       
I have also removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming. (MUCH SURPRISE. SO SUSPENSE. WOW!)
Edited by Blublaze94 on Apr 14, 2014 at 06:34 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jan 3, 2014 05:01 PM    Msg. 24 of 79       
I was hoping this was an updated Arsenic.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 3, 2014 06:49 PM    Msg. 25 of 79       
oh poo i gotta remove dis text for some reason.
Edited by MEGASEAN2812 on Apr 14, 2014 at 08:43 PM


Blublaze94
Joined: Apr 2, 2013


Posted: Jan 4, 2014 04:10 PM    Msg. 26 of 79       
I have also removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming. (MUCH SURPRISE. SO SUSPENSE. WOW!)
Edited by Blublaze94 on Apr 14, 2014 at 06:34 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jan 4, 2014 04:36 PM    Msg. 27 of 79       
Quote: --- Original message by: Blublaze94
@Banshee64, I wouldn't be hoping for that at all. lol. There's pretty much no chance of that happening unless someone recreates it from scratch and does it themselves.


I don't think it's that I need a new version but that I can't figure out how to launch maps that I make with it.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jan 12, 2014 01:14 AM    Msg. 28 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:54 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 12, 2014 01:16 AM    Msg. 29 of 79       
I have removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming.
Edited by MEGASEAN2812 on Apr 14, 2014 at 08:44 PM


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jan 12, 2014 02:43 AM    Msg. 30 of 79       
I have removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming.
Edited by Oskarmandude on Apr 17, 2014 at 09:28 AM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jan 12, 2014 02:48 AM    Msg. 31 of 79       

Edited by MosesofEgypt on Apr 15, 2014 at 02:54 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 12, 2014 03:24 AM    Msg. 32 of 79       
maniac 1000, Ctrl alt destroy, shadow Spartan, bourrin

And dun dun dun

Altheros


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jan 12, 2014 03:56 AM    Msg. 33 of 79       
Quote: --- Original message by: MosesofEgypt
cpv3 campaigns aren't unique enough to constitute being in a new campaign. A50 is only one level of it as well and the main things that make it great are high resolution textures, high poly enemies, loads of open sauce stuff, and other things that can't be put on xbox. We'll be using CMT weapons, vehicles, and bipeds, but we won't be using the campaign itself. Also, I've gone through ALL 98 pages of halomaps members and here's 89 names going into the list. A couple of them aren't actually members, but just something I threw in.


<names>


Missing anything?


You forgot me :P You can put down either Hiralis or Storm


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jan 12, 2014 05:57 AM    Msg. 34 of 79       
I have removed the text from this post so as to keep the project more on the downlow and protect it. The project is not dead, it's just hush hush. When it comes out no one but those of you who were here originally will have seen it coming.
Edited by Oskarmandude on Apr 17, 2014 at 09:28 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 12, 2014 07:54 AM    Msg. 35 of 79       
Mootjah is Mootjuh, and Invader Vexx is Invader Veex :)

Wolf_
Black Crypt
Gamma
ImBrokeRU
Edited by ally on Jan 12, 2014 at 07:56 AM

 
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