
UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Sep 9, 2014 05:19 PM
Msg. 701 of 1557
Quote: --- Original message by: altis94 The problem is that the map is open area and you can basically see the whole map from a lot of places. The portals can't do much in those cases, no matter how good they are. Of course, there are some specific people who think they know everything and that I just suck at portals. with portals: -camping mode without portals: -camping mode in bases in conclusion: is the same chity everthing wrong with biggass is: -It is that the players (like me) don't know aim weapons and that if know makes them more easy kill -the falcon It is the way more easy to die for snipers, rockets, gauss, spartan laser -sniper gauss makes it impossible to advance, i mean: if a sniper (blue) with a sniper gauss at the base (red) , it makes that team not to advance and die always on the one hand they are advantages but if you're one of the millions of people who don't like to die quickly is a disadvantage on the one hand it is that I am one of the people who do not have much performance to play mods very well, in my times playing maps mods was one of my hobbies (It's like saying I'm an old Tester) and I have qualified many very good maps, and very few bad biggass is cool, but have bugs that sometimes do not I like to play it, but even so I like Edited by UHWArby on Sep 9, 2014 at 05:21 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 9, 2014 05:23 PM
Msg. 702 of 1557
I don't think you get what portals are... it has to do with the games rendering.
Everything here is looking awesome, so much cool stuff in this map.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Sep 9, 2014 05:27 PM
Msg. 703 of 1557
Quote: --- Original message by: UHWArbyQuote: --- Original message by: altis94 The problem is that the map is open area and you can basically see the whole map from a lot of places. The portals can't do much in those cases, no matter how good they are. Of course, there are some specific people who think they know everything and that I just suck at portals. with portals: -camping mode without portals: -camping mode in bases http://en.wikipedia.org/wiki/Portal_renderingOn a different note, I entered a server, got out and quickly entered again, and this happened. aLTis? Oh, and it seems it's possible to Warthogs to get stuck there too. i didnt do it, blame [$], hes badEdited by Danger_zone_98 on Sep 9, 2014 at 05:55 PM
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n00b1n8R
Joined: Jun 14, 2006
Major League Trolling
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Posted: Sep 14, 2014 04:53 AM
Msg. 704 of 1557
I'm finding that people are abusing a glitch to get outside the bounds of the map and camp bases (mainly red) with the binoculars and rifle. It's really difficult to stop.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 14, 2014 05:00 AM
Msg. 705 of 1557
Quote: --- Original message by: Danger_zone_98 On a different note, I entered a server, got out and quickly entered again, and this happened. aLTis? When you enter a server before you leave it, then server gives you a random name from the list which I edited as you can see.
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Wolf_
Joined: May 16, 2006
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Posted: Sep 14, 2014 08:02 AM
Msg. 706 of 1557
Tried horizontal portals as well?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 14, 2014 08:23 AM
Msg. 707 of 1557
Maybe you want to try.
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Wolf_
Joined: May 16, 2006
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Posted: Sep 14, 2014 09:25 AM
Msg. 708 of 1557
I could give it a try for you if you'd like, although promises can't be made. What you'd want to do is subdivide everything behind the hills into several clusters. That said if you have a horizontal plane near the top (not too high though) that covers almost all the road areas between the hills, and then split them up with vertical portals. Thus creating a sort of small boxed in cluster type between all the hills?How far does it exceed the tris count limit?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 14, 2014 09:48 AM
Msg. 709 of 1557
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Sep 14, 2014 06:45 PM
Msg. 710 of 1557
Nice terrain model altis94
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 14, 2014 07:04 PM
Msg. 711 of 1557
Quote: --- Original message by: n00b1n8R I'm finding that people are abusing a glitch to get outside the bounds of the map and camp bases (mainly red) with the binoculars and rifle. It's really difficult to stop. This. This happened to me yesterday; I was on red team and a blue team member was able to bypass the playerclip area located on the hill on the mongoose-shack-side of red base. He then camped there with a gauss sniper rifle and would back off into cover whenever we tried to strike back. It basically broke the game and allowed them to keep many of us within the confines of our base area. I reccomend that some kind of death zone be put out past the boundaries of the map to prevent this in the future.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 15, 2014 05:13 AM
Msg. 712 of 1557
I made a SAPP event that kick everyone who goes out of bounds:
event_alive $x>207 'sv_kick $n' event_alive $x<-200 'sv_kick $n' event_alive $y>111 'sv_kick $n' event_alive $y<-107 'sv_kick $n'
Should be good enough for now. Also I just claimed my server on gametracker so it should show player stats and stuff soon.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 15, 2014 10:58 AM
Msg. 713 of 1557
Why not ban ?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 15, 2014 01:35 PM
Msg. 714 of 1557
Quote: --- Original message by: bourrin33 Why not ban ? Because ultimately, you want to get people out from behind those boundaries. Kicking them, gets them out from behind those boundaries just as well as banning them or running a kill command.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 17, 2014 06:19 AM
Msg. 715 of 1557
Waau cool portals m8.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 17, 2014 07:49 AM
Msg. 716 of 1557
Well I will try to optimizing bsp and getting it ingame to see how bad it will look.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 17, 2014 08:53 AM
Msg. 717 of 1557
Well it only takes a few seconds to make new UVs so whatever m9.
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n00b1n8R
Joined: Jun 14, 2006
Major League Trolling
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Posted: Sep 18, 2014 10:44 PM
Msg. 718 of 1557
So are there plans to make the Hornet less poo? As it stands, the only thing it's particularly good as is giving easy (triple) kills to anybody anywhere on the map with a laser.
It really needs to be faster or more maneuverable or invincible or something. As it stands it's a total death trap which is a shame since it's a lot of fun to use.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 18, 2014 10:51 PM
Msg. 719 of 1557
Quote: --- Original message by: n00b1n8R So are there plans to make the Hornet less poo? As it stands, the only thing it's particularly good as is giving easy (triple) kills to anybody anywhere on the map with a laser.
It really needs to be faster or more maneuverable or invincible or something. As it stands it's a total death trap which is a shame since it's a lot of fun to use. The Falcon is a weird vehicle, for me. For me, it's a death trap, and using it almost invariably results in my demise. But when I find myself being engaged by a Hornet, it seems to transform into a Magic Murder Machine (trademark pending) from which there is no escape. A Hornet might be a bit more user friendly, compensating for its vulnerability with a smaller profile and increased maneuverability while sacrificing some passenger space (but I rarely see people transporting more than one or two passengers at a tme in the Falcon), but I don't know that the Falcon is necessarily a problem that needs correcting or just something that I'm not good at using. Edited by Echo77 on Sep 18, 2014 at 10:55 PM
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DOPPELGANGER
Joined: Jul 19, 2014
whoops
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Posted: Sep 18, 2014 11:19 PM
Msg. 720 of 1557
Why not both?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 19, 2014 12:48 PM
Msg. 721 of 1557
The hornet needs a little bit more maneuverability. With that said though, its a fun vehicle to use, and if piloted well, you can use tactfully and help your team mates out a ton.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 19, 2014 01:08 PM
Msg. 722 of 1557
I think that the Truck needs to be made a more useful vehicle. As it stands right now, it is slow, weak, and defenseless, and it good for little more than screwing around. A boost in health or speed (especially health) would be a welcome change, and one that would make it actually viable as a group transportation platform.
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Sep 19, 2014 02:45 PM
Msg. 723 of 1557
Quote: --- Original message by: MoooseGuy I think that the Truck needs to be made a more useful vehicle. As it stands right now, it is slow, weak, and defenseless, and it good for little more than screwing around. A boost in health or speed (especially health) would be a welcome change, and one that would make it actually viable as a group transportation platform. http://youtu.be/kR1X9ZD3o9s?t=8m50s
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 19, 2014 04:27 PM
Msg. 724 of 1557
Lol! Wow, that's crazy. And very unusual.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 19, 2014 05:39 PM
Msg. 725 of 1557
Quote: --- Original message by: MoooseGuy I think that the Truck needs to be made a more useful vehicle. As it stands right now, it is slow, weak, and defenseless, and it good for little more than screwing around. A boost in health or speed (especially health) would be a welcome change, and one that would make it actually viable as a group transportation platform. The armored truck, or the Spade? I really liked the armored truck in the previous iterations of the map (it was my favorite flag capture vehicle), but I can see how it may have been considered slightly overpowered. That being said, it does seem a bit too vulnerable to small arms fire, now. Coupled with its other disadvantages, particularly low speed and how prone it is to rolling over, it doesn't feel quite as effective as the other vehicles. Of course, the video in the post above proves that it can still be useful even in its current state. Edited by Echo77 on Sep 19, 2014 at 05:39 PM
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DOPPELGANGER
Joined: Jul 19, 2014
whoops
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Posted: Sep 19, 2014 06:38 PM
Msg. 726 of 1557
This map might be too small and has too many densely populated areas with trees, but I'd still like a pelican to replace the falcon. Every time I get in a Falcon I get kek't in a few seconds.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Sep 19, 2014 08:10 PM
Msg. 727 of 1557
only a rockethog and buggati :l
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Cransalad
Joined: Aug 7, 2010
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Posted: Sep 19, 2014 08:14 PM
Msg. 728 of 1557
Give the truck a side gunner seat (through a little window or something) but make the gun only as strong as the assault rifle
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DOPPELGANGER
Joined: Jul 19, 2014
whoops
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Posted: Sep 19, 2014 09:07 PM
Msg. 729 of 1557
I like the idea.
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n00b1n8R
Joined: Jun 14, 2006
Major League Trolling
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Posted: Sep 20, 2014 02:54 AM
Msg. 730 of 1557
Quote: --- Original message by: Higuy The hornet needs a little bit more maneuverability. With that said though, its a fun vehicle to use, and if piloted well, you can use tactfully and help your team mates out a ton. If there were some way to repair a damaged vehicle, or even a health meter so you could tell how damaged it was that would make it more useful. Honestly, the biggest strike against the Hornet is the inclusion of the laser. Rockets can be dodged and gauss rifles take a little while and dieing to small arms eventually is fine, but the laser can kill you instantly from anywhere on the map. The laser is the most versatile weapon in the game now. At least in the last version it was pretty sucky to aim up close or at super long range, but now it's solid close and easy to aim long. It's the weapon I always try to have no matter what I'm going to be doing which is kind of bad weapon design for a Halo game. Also seconding the Truck comments. The slow, invulnerable version in the last map was fine and headshotting was the only real trike against it. Now that you can't do that, I think an invulnerable version would be fine (especially since people often like to shoot their team mates in it either to get their attention or just to troll).
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 20, 2014 04:04 AM
Msg. 731 of 1557
Well the smoke on destroyable vehicles is indicator that vehicle is damaged, it shows up when 40% of health is left. Bourrin I personally don't like how op spartan laser is, I made it kill Falcon with 2 shots instead of 1 in a private beta but then Bourrin started crying...
If I added gunner seat to truck then the back door would not work anymore. The destroyable truck was something I made right before releasing this public beta, I just wanted to see how it works this way.
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Sep 20, 2014 04:22 AM
Msg. 732 of 1557
There are issues that I critisize when you are trying to play with any type of Controller e.g. PS3 controller.
Known issues in bigassv2,104 when playing with gamepad: - The turning rate in the tank is horribly slow when turning left or right. But the up and down aiming is ok. - The turning rate of yourself (player) (If you're trying to go for a spinning no-scope or whatever) is so horrid you can't even score spinning no-scopes. - The turning rate of the warthog turrets is half as fast as the normal/stocked maps warthog turrets. - The warthog turning rate when driving is slow that you can't even perform doughnuts.
Will the turning values need to be restored to the stock values in stocked maps when playing with the gamepad?
PS: I'm actually pretty descent when playing with gamepad without entering vehicles with horrid turning speeds. Edited by ChieftainSnipe on Sep 20, 2014 at 04:23 AM
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KVOND
Joined: Sep 20, 2014
A.K.A -The Rock Candy-
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Posted: Sep 20, 2014 07:32 PM
Msg. 733 of 1557
Quote: --- Original message by: ChieftainSnipe
There are issues that I critisize when you are trying to play with any type of Controller e.g. PS3 controller.
Known issues in bigassv2,104 when playing with gamepad: - The turning rate in the tank is horribly slow when turning left or right. But the up and down aiming is ok. - The turning rate of yourself (player) (If you're trying to go for a spinning no-scope or whatever) is so horrid you can't even score spinning no-scopes. - The turning rate of the warthog turrets is half as fast as the normal/stocked maps warthog turrets. - The warthog turning rate when driving is slow that you can't even perform doughnuts.
Will the turning values need to be restored to the stock values in stocked maps when playing with the gamepad?
PS: I'm actually pretty descent when playing with gamepad without entering vehicles with horrid turning speeds. Edited by ChieftainSnipe on Sep 20, 2014 at 04:23 AM same here, but using a Xbox 360 Generic controller.
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Nanou2
Joined: May 5, 2014
I am the best in the world
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Posted: Sep 20, 2014 07:41 PM
Msg. 734 of 1557
is there any way to fix zooming in 3rd person? it looks weird when you do it Edited by Nanou2 on Sep 20, 2014 at 07:42 PM
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Sep 20, 2014 08:32 PM
Msg. 735 of 1557
Maybe you could do what bungie did and just disable zooming all together in 3P. Also, this reminds me. I was playing v2104 and for some reason I couldn't reload while I was in the passenger seat of the falcon. I pressed "R" after a shot or two, couldn't reload. I tried emptying my mag to get the auto-reload to work, but it didn't. I haven't gone back to try and re-create the bug so I don't know if it was freak chance of if there really is a problem, but something went wrong.
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