
ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
|
Posted: May 31, 2014 12:19 AM
Msg. 596 of 1557
I'm not misbehaving. I just, haven't played it in a while and tried to reinstall Halo CE. That's all. Oh and after the HAC 2 downloads it, it got me an error while loading a map, and I was banned by that HAC 2 download error.
|
|
|

n00b1n8R
Joined: Jun 14, 2006
Major League Trolling
|
Posted: May 31, 2014 02:11 AM
Msg. 597 of 1557
The worst part of the server is how it handles team balancing. More than once I've been switched in the middle of minding my own business, tried to start doing something constructive and been swapped back again. What's the point?
At the least there needs to be a cooldown on when teams get switched up. Preferably the server would wait until somebody died to switch them (like every other server I've ever played).
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: May 31, 2014 10:01 AM
Msg. 598 of 1557
The servers you are talking about are not mine and I can't really do anything about them.
Chieftain, I think you were banned before from that CE3 server. Edited by altis94 on May 31, 2014 at 10:02 AM
|
|
|

ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
|
Posted: May 31, 2014 06:59 PM
Msg. 599 of 1557
No, no, you gotta go wrong. I was able to get into the CE3 server without any problem at all.
|
|
|

Ralph_Nader
Joined: Dec 27, 2013
|
Posted: May 31, 2014 07:50 PM
Msg. 600 of 1557
Hey! You Bot Losers! Here's the Patch for the Gamespy Lobby which is Scheduled to Shutdown Today May 31st, 2014.
It is the Ones from Bungie, but I decided to Host them also because you know how the Internet comes and goes.
It Includes the Lobby Patches for PC/CE and the Server Patches as well.
https://app.box.com/s/92ptp6i06pjpldude6fv
Take Care,
-Tracy Mapes - Bitchy Ralph_Nader
P.S. - This is Direct Download without the Crappy Spamware Stuff.
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: May 31, 2014 11:27 PM
Msg. 601 of 1557
Alright guys, let's play a game. What is wrong with this picture? 
|
|
|

General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
|
Posted: May 31, 2014 11:39 PM
Msg. 602 of 1557
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jun 1, 2014 12:44 AM
Msg. 603 of 1557
8 more materials dedicated to porn room
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jun 1, 2014 01:46 AM
Msg. 604 of 1557
|
|
|

General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
|
Posted: Jun 1, 2014 01:58 AM
Msg. 605 of 1557
Quote: --- Original message by: Dumb AIIt's too long.It's too long.It's too long.It's too long. The twelve year old in me wants to crack a joke at that.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Jun 1, 2014 02:00 AM
Msg. 606 of 1557
The uncle altis room.
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jun 1, 2014 02:36 AM
Msg. 607 of 1557
I love how it is now june, and the gamespy servers are actually still up... I have 1.09 and no HAC and im looking right at bigass servers
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jun 1, 2014 02:40 AM
Msg. 608 of 1557
Quote: --- Original message by: General_101Quote: --- Original message by: Dumb AIIt's too long.It's too long.It's too long.It's too long. The twelve year old in me wants to crack a joke at that. He must be silenced.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jun 1, 2014 04:16 AM
Msg. 609 of 1557
378 portals ?
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jun 1, 2014 02:32 PM
Msg. 610 of 1557
You are all wrong. It compiled BSP with no errors or warnings. Then I changed material ID for couple of triangles and compiled. Got a portal error. Fixed it and compiled again. 5 New portal errors. Tried to fix one of them. 53 new portal errors.
|
|
|

BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
|
Posted: Jun 1, 2014 03:02 PM
Msg. 611 of 1557
That's what really pisses me off about Tool. I want to say everything is the user's fault at the end of the day but when you're changing entirely unrelated stuff it's hard to make the argument that there isn't some serious arsepull going on. Edited by BKTiel on Jun 1, 2014 at 03:02 PM
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jun 2, 2014 06:32 PM
Msg. 612 of 1557
Currently working on optimizing the HUD, doing things that take a while but you will never notice ! 
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jun 2, 2014 07:48 PM
Msg. 613 of 1557
OH NO! YOU LEAKED PICS OF NEW BSP!!!
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Jun 2, 2014 07:58 PM
Msg. 614 of 1557
Don't forget to remove mipmapping (assuming you haven't already) It saves on tag space and gets rid of the nastyness when you have textures on low.
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jun 28, 2014 12:52 AM
Msg. 615 of 1557
Quote: --- Original message by: t3h m00kzI'm generally not into these super huge maps (coldsnap, extinction, the original bigass), but this is pretty good and feels polished - a lot of love went into this and it shows. my suggestions would be: -update the sky. it looks like a standard sky, there's nothing outstanding about it. no sparkly stars, no crazy terrain, it's just a sky and clouds. Mystic's got a really good sky, I'd suggest something similar. http://hce.halomaps.org/images/files/lg/0screenshot00-7.jpg -bump up the damage on the splaser. it never kills in one shot. you might as well camp the gauss rifles instead, they're far more effective. -give the starting pistol, ma5k and the assault rifle a bit more kickback. it feels like it barely kicks - just a little bit of a temporary kick while firing would make it feel much better. nothing that would affect the functionality of the weapon, just some visual candy when firing. I've no problems with anything else in the map. it's really well put together. I get a battlefield vibe when I play it... which is a good thing. Edited by t3h m00kz on Jun 28, 2014 at 12:25 AM
that sky blew many minds ^^^ and that waterfall was gorgeous
|
|
|

BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
|
Posted: Jun 28, 2014 01:53 AM
Msg. 616 of 1557
Quote: --- Original message by: t3h m00kz
the original bigass wat
|
|
|

UHWArby
Joined: Jul 2, 2013
PIPO vive
|
Posted: Jun 28, 2014 08:50 AM
Msg. 617 of 1557
Quote: --- Original message by: altis94 OH NO! YOU LEAKED PICS OF NEW BSP!!! NOOOOOOOOOOOOOOOOOOOO
|
|
|

MyHogs
Joined: Feb 16, 2014
|
Posted: Jul 1, 2014 03:29 AM
Msg. 618 of 1557
A couple of things.
- Can you possibly make the mines colored? Like, blue mines and red mines for the teams and yellow mines (would be cool if it could be done based on the players color) for the FFA Style Games? In team games, if I'm going around and taking out enemy mines, I want to obviously not shoot my own team's mines, but it's kind of hard to distinguish whose mine is whose.
- Bug: The Falcon can now apparently be jammed in a space between the landing pad and the elevator. It is possible to unjam it by ramming into it with a hog... but is there anything that can be done about this?
|
|
|

vmt
Joined: Jan 29, 2008
|
Posted: Jul 4, 2014 04:41 PM
Msg. 619 of 1557
There actually was a map called Bigass previously, idk what happened to it. But it was a hugeass alternative.
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jul 5, 2014 01:47 PM
Msg. 620 of 1557
[20:44:29] Bourrin: Post it in wip or bigass thread 
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: Jul 5, 2014 02:09 PM
Msg. 621 of 1557
Wow, I was just going to tell you about adding a rocket launcher to Bigass! That's great!
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jul 5, 2014 02:16 PM
Msg. 622 of 1557
The black tubes will be made of carbon fiber if I succed making a decent shader but I already have my idea to do it. I'll try to finish that weapon in less than 3 years this time
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Jul 5, 2014 02:19 PM
Msg. 623 of 1557
*3 years later*
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jul 5, 2014 03:19 PM
Msg. 624 of 1557
ALTis wants to add the rocket launcher in the bases, but I think this is ą bad idea as you can just wait for a warthog to get around and blow it, furthermore it would increase camping and the bases are dangerous enough with the amount of mines. I'm not sūre where to place it yet...
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: Jul 5, 2014 03:28 PM
Msg. 625 of 1557
Is the Spartan Laser still going to be there?
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jul 5, 2014 03:35 PM
Msg. 626 of 1557
Yes.
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: Jul 5, 2014 03:49 PM
Msg. 627 of 1557
Something doesn't feel right about having Gauss Sniper, Spartan Laser and Rocket Launcher in one map IMO.
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jul 5, 2014 03:51 PM
Msg. 628 of 1557
Don't forget the Scarab and Banshees.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jul 5, 2014 03:57 PM
Msg. 629 of 1557
Well the laser is long range, the gauss is mid to long and hard to use, and dl will be efficient at short rage only seeing how bigass is designed
|
|
|

PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
|
Posted: Jul 5, 2014 05:02 PM
Msg. 630 of 1557
I couldnt finish the sniper, shotgun and rocket launcher for bigass on time :(
|
|
|