
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 6, 2014 02:47 AM
Msg. 631 of 1557
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Jul 6, 2014 03:22 AM
Msg. 632 of 1557
Add a penis and you could probably win at one of those rule 34 contests.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jul 19, 2014 12:46 AM
Msg. 633 of 1557
https://www.youtube.com/watch?v=659p5jgvMjw Had to clear out some space on my computer (only left myself ~180 GB for my windows partition while the Mac side has like 700+ GB which is only half full and rarely gets used :x) so I can record tomorrow's CE3 post-show gamenight. I figured I'd compile a bunch of dumb crap I recorded in Bigass and put it into a short video set to music by Mr. Oizo before I deleted the clips from my computer. Your failure to enable "fire projectiles from screen" resulted in me dying. thanks guys ;(
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 19, 2014 04:28 AM
Msg. 634 of 1557
Woop woop, the old tunes in this video https://www.youtube.com/watch?v=pq-yEoudk5A&list=UUcEJuUWXO2yDEeJQYBAZRmw 90's hardcore, been a while since i have heard them tracks at the beginning. Bertocucci Feranzano & dominator remix. Edited by ally on Jul 19, 2014 at 04:29 AM
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Aug 30, 2014 06:08 AM
Msg. 635 of 1557
aLTis Have been messing around lately.
Edited by Xander92 on Aug 30, 2014 at 06:13 AM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 30, 2014 11:21 AM
Msg. 636 of 1557
What ever happened to the turret idea?
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 30, 2014 11:51 AM
Msg. 637 of 1557
pistol sucks
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 30, 2014 01:04 PM
Msg. 638 of 1557
Turret is not going to happen.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 31, 2014 07:58 AM
Msg. 639 of 1557
What about a turret that spawns bender?
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 31, 2014 12:02 PM
Msg. 640 of 1557
cool 
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Aug 31, 2014 07:11 PM
Msg. 641 of 1557
Quote: --- Original message by: FrostyCyphre Altis yo scripts sux and crashes the server. As someone with a leaked copy of the Bigass Beta, I can agree with this.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 1, 2014 06:28 AM
Msg. 642 of 1557
I could use some extra beta testers right now actually. If anyone is interested add me on xfire (altis94), I will inform you when to join and give link to the map. The server IP is 85.17.189.117:2590
Yes we do have problems with scripts right now, basically what happened with v2,069 release when scripts lagged with 8+ players and falcon explosion crashed the server. That's why I need more beta testers until the scripts are fixed.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Sep 1, 2014 07:42 PM
Msg. 643 of 1557
Quote: --- Original message by: Zetren Sign me up for your Beta Kitte..er..um Tester program.
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n00b1n8R
Joined: Jun 14, 2006
Major League Trolling
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Posted: Sep 1, 2014 08:19 PM
Msg. 644 of 1557
give us the tags (map)
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FTV Fexo
Joined: Sep 2, 2014
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Posted: Sep 2, 2014 02:20 AM
Msg. 645 of 1557
FTV 4RB1T3R and I are always up for Beta Testing aLTis, as well as some other experienced players over in the AlliedEnemies Clan. Give me a message if you want us anytime.
- FTV Fexo
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4RBiT3R
Joined: Nov 24, 2013
You won't see me coming
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Posted: Sep 2, 2014 03:43 AM
Msg. 646 of 1557
yeah Id like some beta testing and maybe some babies to hug while at it
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 2, 2014 06:19 AM
Msg. 647 of 1557
Quote: --- Original message by: 4RBiT3R yeah Id like some beta testing and maybe some babies to hug while at it Wha... Where did that even come from...
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Sep 2, 2014 05:26 PM
Msg. 648 of 1557
Quote: --- Original message by: MoooseGuyQuote: --- Original message by: 4RBiT3R yeah Id like some beta testing and maybe some babies to hug while at it Wha... Where did that even come from...
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Sep 3, 2014 02:07 AM
Msg. 649 of 1557
bigassv2,072 is my favorite. I have to say, I really like this map. It is just plain fun to drive around in. The landscape is well done. The trees add a lot to the scenery. With such a big map, It would be nice to see more Reach vehicles.
Edited by SciFi on Sep 3, 2014 at 02:09 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 3, 2014 06:17 AM
Msg. 650 of 1557
NEW VERSIONDownload: http://www.mediafire.com/download/2bwtv06wh97zsb9/bigassv2,104.rar Read the OP or readme file for more info. Seems like all script related problems have been solved so here it is. This is still not final version and some things are going to be changed. This update might be a disappointment for those who expected scarabs, banshees and nukes. Please join the official server: 85.17.189.117:2590 Oh and v2,072 had 3500 downloads on mediafire and almost 10 000 downloads on HAC2. Edited by altis94 on Sep 3, 2014 at 06:27 AM
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Sep 3, 2014 06:28 AM
Msg. 651 of 1557
Where can I get the $59,99 DLC?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 3, 2014 06:29 AM
Msg. 652 of 1557
Ask 343i.
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Sep 3, 2014 06:54 AM
Msg. 653 of 1557
: ( 
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 3, 2014 08:52 AM
Msg. 654 of 1557
inb4nobody cares
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Sep 3, 2014 09:36 AM
Msg. 655 of 1557
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 3, 2014 09:42 AM
Msg. 656 of 1557
Altis no now i have to play with nubs my mlg bong is gone
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Sep 3, 2014 11:10 AM
Msg. 657 of 1557
bigassv2,104 looks much better.
I don't think flying vehicles are very good for this map unless they are limited to fling at treetop level. The map looks very realistic until you fly too high and see the boarders with low detail, then the illusion is gone.
Everything else in the map look great though. Edited by SciFi on Sep 3, 2014 at 04:44 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 3, 2014 12:53 PM
Msg. 658 of 1557
Some people seem to have a bug that some of the weapon sounds (melee, ready) can be heard across the map. Does anyone know what causes that and how to fix it?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Sep 3, 2014 01:33 PM
Msg. 659 of 1557
Woah! You changed the look of grenades in the HUD?! YES! In lots of hard situations I always threw mines instead of grenades because I couldn't see clearly which one I had selected.
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Sep 3, 2014 03:13 PM
Msg. 660 of 1557
That would make the falcon less usefull, It needs it's airspace to dodge all the anti- air/vehicle weapons and the ability to fly high to be able to spot enemies like flag carriers.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Sep 3, 2014 03:39 PM
Msg. 661 of 1557
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 3, 2014 03:58 PM
Msg. 662 of 1557
Q: DMR sucks y ?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 3, 2014 04:01 PM
Msg. 663 of 1557
A: blame bourrin.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 3, 2014 05:26 PM
Msg. 664 of 1557
Things I liked: •New HUD elements (weapon pickup icons, DMR reticles) •New shotgun looks good •Creaks and groans when the Scorpion tank goes over a hill •Night vision on the M6C/s •Armored truck now has destroyed permutation
Things that I feel could use some additional modification/correction: •The DMR flickers when you have active camo •Shotgun feels underpowered. The reticle implies that the spread has been widened, but it doesn't seem like it does enough damage to compensate for this. Something to consider could be extending the range and tightening the spread (so that even if each individual pellet deals lackluster damage, the odds of more of them hitting a target are increased) or having a relatively short range and wide spread with increased damage-per-pellet. •The anti-tank mines are selected by default, but it seem that people need to frag more often than they need to mine. •I saw a floating bush •New model for MA5K pls •Armored truck feels too vulnerable to small arms fire. Maybe beef up the armor a bit (at least against handguns, shotguns, carbines/assault rifles, and marksman rifles), but make it so that bullets can penetrate the glass? If that's not already possible.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Sep 3, 2014 06:15 PM
Msg. 665 of 1557
Quote: --- Original message by: Echo77 Things I liked: •New HUD elements (weapon pickup icons, DMR reticles) •New shotgun looks good •Creaks and groans when the Scorpion tank goes over a hill •Night vision on the M6C/s •Armored truck now has destroyed permutation
Things that I feel could use some additional modification/correction: •The DMR flickers when you have active camo •Shotgun feels underpowered. The reticle implies that the spread has been widened, but it doesn't seem like it does enough damage to compensate for this. Something to consider could be extending the range and tightening the spread (so that even if each individual pellet deals lackluster damage, the odds of more of them hitting a target are increased) or having a relatively short range and wide spread with increased damage-per-pellet. •The anti-tank mines are selected by default, but it seem that people need to frag more often than they need to mine. •I saw a floating bush •New model for MA5K pls •Armored truck feels too vulnerable to small arms fire. Maybe beef up the armor a bit (at least against handguns, shotguns, carbines/assault rifles, and marksman rifles), but make it so that bullets can penetrate the glass? If that's not already possible.
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