
YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 14, 2013 06:10 PM
Msg. 1 of 24
Don't laugh but i just now found out what Open Sauce is and does which one do i install ? Open Sauce for HaloCE, Installer, V3.0.3 (released 02/25/2012) http://hce.halomaps.org/index.cfm?fid=6267
or
Open Sauce 2008/11/15 http://hce.halomaps.org/index.cfm?fid=4178
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 15, 2013 06:09 PM
Msg. 2 of 24
this is good
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Oct 15, 2013 06:35 PM
Msg. 3 of 24
Quote: --- Original message by: YesUar this is good good indeed my friend.
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 16, 2013 09:31 AM
Msg. 4 of 24
what else does this do besides enhance graphics ?
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Oct 16, 2013 03:30 PM
Msg. 5 of 24
Quote: --- Original message by: YesUar what else does this do besides enhance graphics ? more particles,unit infections,more advanced scripting, you can change gravity, 4 grenade types, increases map size limits, makes things easier such as vehicle boarding. I can just keep listing things. Edited by Guilty_spark on Oct 16, 2013 at 03:31 PM
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 16, 2013 05:52 PM
Msg. 6 of 24
Quote: --- Original message by: vampire_girlQuote: --- Original message by: YesUar what else does this do besides enhance graphics ? Makes maps for you. Me Mum does that for me....and she adds Jelly Sandwiches Quote: --- Original message by: Guilty_sparkQuote: --- Original message by: YesUar what else does this do besides enhance graphics ? more particles,unit infections,more advanced scripting, you can change gravity, 4 grenade types, increases map size limits, makes things easier such as vehicle boarding. I can just keep listing things. Edited by Guilty_spark on Oct 16, 2013 at 03:31 PM Nice 4 Grenade types ? ...so many programs to learn. How did yall learn about these programs ? i'm jumping from one spot to another and it gets confusing after a while
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 16, 2013 06:11 PM
Msg. 7 of 24
basically you can now have frag grenades, plasma grenades and two other custom types. for example on a halo 3 map you can now have the firebomb and spike grenade types. including a working hud for both.
i learned the shader extensions first. i certainly don't know how to use the majority of the rest of opensauce but i mainly use it for the larger map sizes and the higher poly and scenery counts. not to mention a lot more scripting functions. Edited by killzone64 on Oct 16, 2013 at 06:11 PM
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 16, 2013 06:45 PM
Msg. 8 of 24
I just looked at the program again and i don't know where to start, lol i don't see anything for it on youtube either did a search here and it looks like OS has it's own maps but i don't see any tutorials for it Quote: --- Original message by: MEGAVKNGQuote: --- Original message by: Destroyer50 is os sapien supposed to work for me it never opens what normal sapien does have you checked compatibility? repair installed? Quote: --- Original message by: Destroyer50 is os sapien supposed to work for me it never opens what normal sapien does So wait a minute........the Guerrilla and Sapien that came with Open Sauce is different than the Ones that comes with HEK ? . Edited by YesUar on Oct 16, 2013 at 06:48 PMEdited by YesUar on Oct 16, 2013 at 06:48 PM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Oct 16, 2013 06:55 PM
Msg. 9 of 24
Quote: --- Original message by: YesUarI just looked at the program again and i don't know where to start, lol i don't see anything for it on youtube either did a search here and it looks like OS has it's own maps but i don't see any tutorials for it Quote: --- Original message by: MEGAVKNGQuote: --- Original message by: Destroyer50 is os sapien supposed to work for me it never opens what normal sapien does have you checked compatibility? repair installed? Quote: --- Original message by: Destroyer50 is os sapien supposed to work for me it never opens what normal sapien does So wait a minute........the Guerrilla and Sapien that came with Open Sauce is different than the Ones that comes with HEK ? . Edited by YesUar on Oct 16, 2013 at 06:48 PMEdited by YesUar on Oct 16, 2013 at 06:48 PM os sapien and os guerrilla or almost the same thing as the stock tools except they contain the new features in them.also when a map is opened in os sapien you can no longer open it in normal sapien. Edited by Guilty_spark on Oct 16, 2013 at 06:58 PM
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Oct 16, 2013 07:02 PM
Msg. 10 of 24
[sniped by guilty_spark] Edited by nihao123456ftw on Oct 16, 2013 at 07:03 PM
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 16, 2013 07:18 PM
Msg. 11 of 24
This is all i see different about OS Sapien. I think i'll wait a while before i get into this program I do want to change the Text In My Maps though EG: ".....Was killed by the guardians" and "Press E to Enter Driver Seat of <missing string>" I Downloaded the Halo String List Editor v2. Not sure how to use it though but i see that this OS Sapien ask for a unicode_sting_list file when the custom object name ... button is pressed. 
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Oct 16, 2013 07:32 PM
Msg. 12 of 24
Quote: --- Original message by: YesUarThis is all i see different about OS Sapien. I think i'll wait a while before i get into this program I do want to change the Text In My Maps though EG: ".....Was killed by the guardians" and "Press E to Enter Driver Seat of <missing string>" I Downloaded the Halo String List Editor v2. Not sure how to use it though but i see that this OS Sapien ask for a unicode_sting_list file when the custom object name ... button is pressed. http://i40.tinypic.com/149m4co.png go to file new tag scroll down you will see project_yellow, project_yellow_globals and project_yellow_globals_cv
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 16, 2013 07:42 PM
Msg. 13 of 24
Quote: --- Original message by: Guilty_sparkQuote: --- Original message by: YesUarThis is all i see different about OS Sapien. I think i'll wait a while before i get into this program I do want to change the Text In My Maps though EG: ".....Was killed by the guardians" and "Press E to Enter Driver Seat of <missing string>" I Downloaded the Halo String List Editor v2. Not sure how to use it though but i see that this OS Sapien ask for a unicode_sting_list file when the custom object name ... button is pressed. http://i40.tinypic.com/149m4co.png go to file new tag scroll down you will see project_yellow, project_yellow_globals and project_yellow_globals_cv so you make a project yellow tag with guerrilla then you open it up with sapien ? are there any tutorials you know of that tells exactly what a project yellow tag is for and what to put into guerrilla in order to make a new tag ? allot of what yall say here is way over my head
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Oct 16, 2013 08:01 PM
Msg. 14 of 24
Quote: --- Original message by: YesUarQuote: --- Original message by: Guilty_sparkQuote: --- Original message by: YesUarThis is all i see different about OS Sapien. I think i'll wait a while before i get into this program I do want to change the Text In My Maps though EG: ".....Was killed by the guardians" and "Press E to Enter Driver Seat of <missing string>" I Downloaded the Halo String List Editor v2. Not sure how to use it though but i see that this OS Sapien ask for a unicode_sting_list file when the custom object name ... button is pressed. http://i40.tinypic.com/149m4co.png go to file new tag scroll down you will see project_yellow, project_yellow_globals and project_yellow_globals_cv so you make a project yellow tag with guerrilla then you open it up with sapien ? are there any tutorials you know of that tells exactly what a project yellow tag is for and what to put into guerrilla in order to make a new tag ? allot of what yall say here is way over my head try here https://code.google.com/p/open-sauce/wiki/Sidebar?tm=6
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 16, 2013 08:10 PM
Msg. 15 of 24
thanks
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Oct 16, 2013 08:27 PM
Msg. 16 of 24
Quote: --- Original message by: MEGAVKNG On the topic of OS, anyone working on or know of any good shader tutorials? im trying to learn everything i can about HEK and OS HEK so i can work on my first major project. I think the link I posted might have something on shaders.Edited by Guilty_spark on Oct 16, 2013 at 08:27 PM
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Oct 16, 2013 08:49 PM
Msg. 17 of 24
OS HEK too ? SMH
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 16, 2013 08:58 PM
Msg. 18 of 24
Quote: --- Original message by: MEGAVKNGQuote: --- Original message by: YesUar OS HEK too ? SMH theres barely any 3.1 maps out yet... theres barely any OS maps out yet...
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 17, 2013 12:08 AM
Msg. 19 of 24
Quote: --- Original message by: MEGAVKNGQuote: --- Original message by: MatthewDrattQuote: --- Original message by: MEGAVKNGQuote: --- Original message by: YesUar OS HEK too ? SMH theres barely any 3.1 maps out yet... theres barely any OS maps out yet... I can list a lot... SPV3 T&R Odst exile Rpg PZ H3 dangercanyon yelo H3 deathisland yelo Chillout H3 yelo Carousel Halo3 Yelo Hangemhigh Halo3 Yelo and a million more h3 yelos :/ oh and kirbys ce3 demo. >H3 Dangercanyon Yelo >H3 Death Isalnd Yelo ect No one enjoys those maps. Taking Zteams tags and shoving them into classic maps does not have any potential. So 1 Spv3 map, odst exile, rpg pz, and takedown. A whopping 4 YELO maps, and 3/4 only really use OS for the tagspace Any other that are Publically released? Edited by MatthewDratt on Oct 17, 2013 at 12:09 AM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 17, 2013 12:29 PM
Msg. 20 of 24
Quote: --- Original message by: Destroyer50 why does this give me this error while normal sapien doesnt give a s*** You've ripped a bunch of shaders that where once OS shaders that got corrupted; OS still sees that they where OS tags, even though none of the OS data remains. Re-create all those shader files listed (you can use everything you see in guerilla to recreate them (You probably can just use guerillas export and import function to recreate them; try one like that, see if sapien still complains))
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 23, 2013 08:06 AM
Msg. 21 of 24
rats nest will be a .yelo only map. when its finished. to quote waffles from a while back on os shaders coefficient: modulates the specular power; lower values dull and fade the specular lighting, and higher values intensify brightness. Exponent: the size of the specular hi light spot. Typical values of this rage value from 1 - 20 the specular bitmap slot modulates the specular color. XD Quote: --- Original message by: Destroyer50 this is my os sapien debug 10.17.13 13:01:20 sapien pc 01.00.09.0620 ---------------------------------------------- 10.17.13 13:01:20 reference function: _write_to_error_file 10.17.13 13:01:20 reference address: 401b13 10.17.13 13:01:20 CreateDevice succeeded with refresh rate = 0 10.17.13 13:01:20 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.17.13 13:01:21 Increasing sound decompression buffer size to 1048576 bytes 10.17.13 13:01:39 ERROR w40k\spacemarines\sound\damage: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:39 ERROR w40k\spacemarines\sound\underattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:39 ERROR w40k\spacemarines\sound\die: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:39 ERROR w40k\spacemarines\sound\attack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:40 Biped w40k\spacemarines\blacktemplars\blacktemplars's animation node 1 isn't set up for limp body physics 10.17.13 13:01:40 ERROR w40k\spacemarines\greyknights\dialog\pain_mjr: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:40 ERROR w40k\spacemarines\greyknights\dialog\warn: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:40 ERROR w40k\spacemarines\greyknights\dialog\berserk: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:40 ERROR w40k\spacemarines\greyknights\dialog\combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 10.17.13 13:01:44 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\warthog.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:44 couldn't read #192 bytes from offset #626 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\warthog.shader_model' 10.17.13 13:01:44 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:44 failed to load shader_model tag 'kzcm\vehicles\reach\warthog\shaders\warthog' 10.17.13 13:01:44 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\hog seats.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:44 couldn't read #192 bytes from offset #556 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\hog seats.shader_model' 10.17.13 13:01:44 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:44 failed to load shader_model tag 'kzcm\vehicles\reach\warthog\shaders\hog seats' 10.17.13 13:01:44 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\taillights.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:44 couldn't read #192 bytes from offset #556 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\taillights.shader_model' 10.17.13 13:01:44 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:44 failed to load shader_model tag 'kzcm\vehicles\reach\warthog\shaders\taillights' 10.17.13 13:01:45 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\headlights.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:45 couldn't read #192 bytes from offset #556 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\headlights.shader_model' 10.17.13 13:01:45 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:45 failed to load shader_model tag 'kzcm\vehicles\reach\warthog\shaders\headlights' 10.17.13 13:01:45 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\gauss_turret.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:45 couldn't read #192 bytes from offset #632 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\gauss_turret.shader_model' 10.17.13 13:01:45 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:45 failed to load shader_model tag 'kzcm\vehicles\reach\warthog\shaders\gauss_turret' 10.17.13 13:01:45 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\tires.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:45 couldn't read #192 bytes from offset #554 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\tires.shader_model' 10.17.13 13:01:45 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:45 failed to load shader_model tag 'kzcm\vehicles\reach\warthog\shaders\tires' 10.17.13 13:01:45 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\tire-metal.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:45 couldn't read #192 bytes from offset #554 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\vehicles\reach\warthog\shaders\tire-metal.shader_model' 10.17.13 13:01:45 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:45 failed to load shader_model tag 'kzcm\vehicles\reach\warthog\shaders\tire-metal' 10.17.13 13:01:45 failed to load gbxmodel tag 'kzcm\vehicles\reach\warthog\gausshog' 10.17.13 13:01:46 failed to load vehicle tag 'kzcm\vehicles\reach\warthog\gauss_warthog' 10.17.13 13:01:50 crosshair item 1 for halo3\odst hud\weapon hud interfaces\sniper rifle\sniper rifle references an invalid sequence 10.17.13 13:01:50 crosshair item 1 for halo3\odst hud\weapon hud interfaces\sniper rifle\sniper rifle references an invalid sequence 10.17.13 13:01:54 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\weapons\h4\battlerifle\shaders\storm_br_metal_shiny.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:54 couldn't read #192 bytes from offset #641 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\weapons\h4\battlerifle\shaders\storm_br_metal_shiny.shader_model' 10.17.13 13:01:54 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:54 failed to load shader_model tag 'kzcm\weapons\h4\battlerifle\shaders\storm_br_metal_shiny' 10.17.13 13:01:54 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\weapons\h4\battlerifle\shaders\storm_br_metal_dark.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:54 couldn't read #192 bytes from offset #622 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\weapons\h4\battlerifle\shaders\storm_br_metal_dark.shader_model' 10.17.13 13:01:54 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:54 failed to load shader_model tag 'kzcm\weapons\h4\battlerifle\shaders\storm_br_metal_dark' 10.17.13 13:01:54 file_read('c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\weapons\h4\battlerifle\shaders\storm_br_rubber.shader_model') error 0x00000026 'Reached the end of the file. ' 10.17.13 13:01:54 couldn't read #192 bytes from offset #617 in local tag 'c:\program files (x86)\microsoft games\halo custom edition\tags\kzcm\weapons\h4\battlerifle\shaders\storm_br_rubber.shader_model' 10.17.13 13:01:54 couldn't read elements for shader_model_extension_block_definition block 10.17.13 13:01:54 failed to load shader_model tag 'kzcm\weapons\h4\battlerifle\shaders\storm_br_rubber' 10.17.13 13:01:54 failed to load gbxmodel tag 'kzcm\weapons\h4\battlerifle\fp\fp' 10.17.13 13:01:54 failed to load weapon tag 'kzcm\weapons\h4\battlerifle\battle rifle' 10.17.13 13:01:54 failed to load actor_variant tag 'w40k\spacemarines\ai\btbr' 10.17.13 13:01:55 failed to load scenario tag 'levels\test\bloodgulch\bgai' 10.17.13 13:01:55 need to get the following tags: 10.17.13 13:01:55 10.17.13 13:01:55 game_load() failed.
noob tag usage count #1 i see my tag directory in there... i purposefully posted my test maps because i knew that hek plus corrupts os shaders. so they may get my models and stuff but they will never get the shaders. you will have to remake every single os shader that you ripped with hek+ Edited by killzone64 on Oct 23, 2013 at 08:14 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 23, 2013 10:07 AM
Msg. 22 of 24
Weapons don't really need OS shaders anyway...
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 23, 2013 02:27 PM
Msg. 23 of 24
Quote: --- Original message by: Dumb AI Weapons don't really need OS shaders anyway... everything needs os shaders, i need os shaders. neptune needs os shaders XD. but anyways hes right.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 27, 2013 12:22 PM
Msg. 24 of 24
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