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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Adding AI to ALL maps. The Custom AI Mapping Project.

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Author Topic: Adding AI to ALL maps. The Custom AI Mapping Project. (63 messages, Page 2 of 2)
Moderators: Dennis

Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 6, 2013 11:40 AM    Msg. 36 of 63       
Quote: --- Original message by: The Sun
Here it is! ChironTL34 outfitted with great AI, and some "mawngooses".
I'll post the download links as soon as I've uploaded it (pretty hefty file, around 80mb)

I'm guessing that you didn't bother using a program like 7Zip to compress it.


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Oct 6, 2013 11:27 PM    Msg. 37 of 63       
maybe its like what rcg said, maybe its a... big chiron
Edited by cookiez4eva on Oct 6, 2013 at 11:28 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Oct 7, 2013 12:52 AM    Msg. 38 of 63       
man cookiez I barely see you on here


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Oct 7, 2013 12:54 AM    Msg. 39 of 63       
Quote: --- Original message by: rcghalohell
man cookiez I barely see you on here


lol look who's talkin


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Oct 7, 2013 12:54 AM    Msg. 40 of 63       
Quote: --- Original message by: cookiez4eva
Quote: --- Original message by: rcghalohell
man cookiez I barely see you on here


lol look who's talkin


oh rawr, but yea that chiron... where is it?


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 8, 2013 11:55 AM    Msg. 41 of 63       
Guys, can anyone point me to injured covenant biped tags? I really need them so that the maps look more realistic.
For the DL link for the Chiron map, check my last post.

Also, is there a tutorial for making actor definitions for:

  • Civilians

  • Covenant

  • Marines

Cheerss.


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 10, 2013 09:16 AM    Msg. 42 of 63       
Quote: --- Original message by: The Sun

Here it is! ChironTL34 outfitted with great AI, and some "mawngooses".
I'll post the download links as soon as I've uploaded it (pretty hefty file, around 80mb)

EDIT:
No, Dumb AI, I used a very primitive, stone age software called WinRAR and gotit down to 35mb
DOWNLOAD: http://share.cx.com/FygjCC
Quote: --- Original message by: rangerDanger
These maps are all the same and are nothing new, nothing original, and all you do is add ai to a map which i can do in 4 minutes. Iv'e seen better ai maps back in 2008.

Well, if you find it so simple, why haven't you done it yerself? Wait, I know: its worthless, pointless and no one wants stuff like this. Well, then, you're hellishly wrong. Unlike you, many non-members out there have always wanted AI in various MP maps. Also, I'm adding AI to EVERY good Custom AI map. I know that you're way too knowledgeable and find this useless, but tell me: if this was the case, why did you post at all?[:V] Dennis decides what's really unoriginal or nonsensical.

Cheers...
Edited by The Sun on Oct 7, 2013 at 07:24 AM

llort, I said, check my last post.
If you still can't find the link, here it is: DOWNLOAD: http://share.cx.com/FygjCC
Its also on the main OP.


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 10, 2013 12:05 PM    Msg. 43 of 63       
Quote: --- Original message by: rangerDanger
Because I make SP maps that can't be done in 5 minutes... And out of context what led you to think I would ever do this myself. If i didn't have school I could possibly finish this project in about 3 days. And I played the maps you have released and only played for 5 minutes on each (more or less) because it is so boring... Can't you at least make em spawn out of the base and have em walk over to the fight I hate having AI spawn on me 24/7. If you wan't a good map get your stuffing together.

Hey, I don't mind constructive criticism. Now that you've mentioned it, it will be incorporated.
But the previous comment was uncalled for. And I retaliated.
I'm taking the baby steps as a newbie (I'll admit it), but that don't mean I can let anyone else enjoy my stuff. The fact that NO ONE has even ATTEMPTED to do this provoked me, and as such, I will add improvements, but I HATE rebukes.

@Kirby: Can you post a link to a vid or tutorial that shows exactly how you synced the AI?
Cheers.
Edited by The Sun on Oct 10, 2013 at 12:14 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 10, 2013 06:44 PM    Msg. 44 of 63       
Quote: --- Original message by: The Sun

Quote: --- Original message by: rangerDanger
Because I make SP maps that can't be done in 5 minutes... And out of context what led you to think I would ever do this myself. If i didn't have school I could possibly finish this project in about 3 days. And I played the maps you have released and only played for 5 minutes on each (more or less) because it is so boring... Can't you at least make em spawn out of the base and have em walk over to the fight I hate having AI spawn on me 24/7. If you wan't a good map get your stuffing together.

Hey, I don't mind constructive criticism. Now that you've mentioned it, it will be incorporated.
But the previous comment was uncalled for. And I retaliated.
I'm taking the baby steps as a newbie (I'll admit it), but that don't mean I can let anyone else enjoy my stuff. The fact that NO ONE has even ATTEMPTED to do this provoked me, and as such, I will add improvements, but I HATE rebukes.

@Kirby: Can you post a link to a vid or tutorial that shows exactly how you synced the AI?
Cheers.
Edited by The Sun on Oct 10, 2013 at 12:14 PM

The fact that there is a whole section dedicated to MP AI maps makes it quite clear that it HAS been done, just not on the same scale as you're trying to shoot for.
Edited by Dumb AI on Oct 10, 2013 at 06:45 PM


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 11, 2013 04:42 AM    Msg. 45 of 63       
Quote: --- Original message by: Dumb AI
The fact that there is a whole section dedicated to MP AI maps makes it quite clear that it HAS been done, just not on the same scale as you're trying to shoot for.
Edited by Dumb AI on Oct 10, 2013 at 06:45 PM

Exactly. That's what I wanted to convey.
Quote: --- Original message by: rangerDanger
I like you.

I'm Glad.
Quote: --- Original message by: llort
veri gud chiron map. but i hav anotter requst. can u plis mayk infinity map ai wit longsordz and sacrabs fron extinkshun map???

lol, erm, a longsword won't fit at all. It'll get stuck everywhere, and become very boring and useless. Same goes for the scarab. I can add a wraith to replace that.
How about a stingray instead of the longsword?
Edited by The Sun on Oct 11, 2013 at 04:42 AM


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 12, 2013 03:04 AM    Msg. 46 of 63       
Quote: --- Original message by: llort
wat is stingray??? tha see creechur tat kilt Steev Erwin??? y put Steev Erwin kilar in infinity map? okey hao bowt u resyz longsordz and sacrabs for mayk smal okey?

No, it is not the creature that killed steve Irwin.

This is a stingray.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Oct 12, 2013 10:54 AM    Msg. 47 of 63       
I thought you would have caught on by now.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Oct 12, 2013 02:26 PM    Msg. 48 of 63       
man the stingray is beautiful, I wish more maps had it


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 16, 2013 03:49 AM    Msg. 49 of 63       
Quote: --- Original message by: llort
okey, u can put de aylian spaysshep in infinity map wit ai den


Deude, wut izz a aylian spaysshep, fahr gawd's sahyke? Gimme a link to the tag, then I'll see if I can add it.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 16, 2013 06:59 AM    Msg. 50 of 63       
llort is trolling. (just so you know)



Those wounded aliens will come soon, I have to re-animate ALL of the wounded/dying covie due to the error I stated above... at the top of this page.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Oct 16, 2013 08:14 AM    Msg. 51 of 63       
I could help with the AI, though I might make them too good for the average player... (my elites shower the player in plasma fire within seconds)

Probably because I set the weapon damage modifiers to full.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 16, 2013 10:01 AM    Msg. 52 of 63       
Quote: --- Original message by: game user10
I could help with the AI, though I might make them too good for the average player... (my elites shower the player in plasma fire within seconds)

Probably because I set the weapon damage modifiers to full.

That wouldn't make sense. You're only adjusting damage, not the rate of fire.

It creates that illusion but that's not what's actually happening.
Edited by Dumb AI on Oct 16, 2013 at 10:01 AM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Oct 16, 2013 11:15 AM    Msg. 53 of 63       
my bad, I should have said 'in addition to adjusting their behavior in combat'.

Their rate of fire is zero, which means they're holding the trigger.

Seriously though, my Spec Ops can strip a player's shields, throw a grenade, and get back to cover, within a few seconds.


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 17, 2013 12:40 PM    Msg. 54 of 63       
Quote: --- Original message by: hobbet360
llort is trolling. (just so you know)
Those wounded aliens will come soon, I have to re-animate ALL of the wounded/dying covie due to the error I stated above... at the top of this page.

Great! When can I expect them?
Quote: --- Original message by: game user10
my bad, I should have said 'in addition to adjusting their behavior in combat'.
Their rate of fire is zero, which means they're holding the trigger.
Seriously though, my Spec Ops can strip a player's shields, throw a grenade, and get back to cover, within a few seconds.

Dude, if you have the time, can you gimme some competitive (not badass or unkillable) marine and covie actor definitions? I'll mail/PM you with a few of me ideas

Also, I've hit a bump on the infinity map thing. I have no place a player can't reach to spawn custom vehicles and then add a trigger volume. I DO NOT want to edit the globals (understandably). Any ideas as to how else I can spawn extra vehicles on the map (includes stingray, wraith and a few others).

Cheers!


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Oct 17, 2013 04:36 PM    Msg. 55 of 63       
Quote: --- Original message by: The Sun
Quote: --- Original message by: hobbet360
llort is trolling. (just so you know)
Those wounded aliens will come soon, I have to re-animate ALL of the wounded/dying covie due to the error I stated above... at the top of this page.

Great! When can I expect them?
Quote: --- Original message by: game user10
my bad, I should have said 'in addition to adjusting their behavior in combat'.
Their rate of fire is zero, which means they're holding the trigger.
Seriously though, my Spec Ops can strip a player's shields, throw a grenade, and get back to cover, within a few seconds.

Dude, if you have the time, can you gimme some competitive (not badass or unkillable) marine and covie actor definitions? I'll mail/PM you with a few of me ideas

Also, I've hit a bump on the infinity map thing. I have no place a player can't reach to spawn custom vehicles and then add a trigger volume. I DO NOT want to edit the globals (understandably). Any ideas as to how else I can spawn extra vehicles on the map (includes stingray, wraith and a few others).

Cheers!
http://hce.halomaps.org/index.cfm?fid=4418


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 19, 2013 11:15 PM    Msg. 56 of 63       
aand that doesn't work.
Either I'm doing something wrong in EHS v2 (unlikely, and yes, I couldn't find v3 ANYWHERE) or in Sapien; or the script is useless.

Added a large enough tirgger volume, gave it a name, added vehicles with different names, added a check_vehicle, added flags with different names and filled all details correctly.

YET THE VeHICLES DON'T SPAWN!

Cheers...?


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Oct 20, 2013 07:02 AM    Msg. 57 of 63       
Looks neat, in the starting post, what map is the second picture showing?


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Oct 21, 2013 02:27 AM    Msg. 58 of 63       
Wait what, I'm old? But it feels like yesterday that I joined...I wonder how Firefight Portent 2 is going, and what is that map in the 2nd screenshot of first post? Looks pretty damn good from that angle!


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 22, 2013 07:52 AM    Msg. 59 of 63       
Quote: --- Original message by: Bottletopman
Wait what, I'm old? But it feels like yesterday that I joined...I wonder how Firefight Portent 2 is going, and what is that map in the 2nd screenshot of first post? Looks pretty damn good from that angle!

Lol, then that's probably the way I've taken the shot. You'll find the map rather uninteresting; its Radius, made by sImUlAcRuM.
Edited by The Sun on Oct 22, 2013 at 07:53 AM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Oct 23, 2013 12:18 PM    Msg. 60 of 63       
Hey, is this the kind of AI you're looking for?
Not sure if they're good or bad or nooby or badass, but they're... different.
http://www.youtube.com/watch?v=HFgV-88Blns


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Oct 23, 2013 07:47 PM    Msg. 61 of 63       
So... they're good? I'll post the actor definitions later.


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 28, 2013 06:34 AM    Msg. 62 of 63       
Guys, I need help.

Every time I add a command list to Sapien, and then tell the AI to follow it, the next time I open up sapien, everything in the dropdown boxes (in the starting points for the AI) goes blank and the AI don't follow the commands. Help please?

and I will keep editing this post till I get a reply.

Cheers.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Oct 28, 2013 09:26 AM    Msg. 63 of 63       
When editing the spawns points, make sure the properties window states the correct number of instances selected. If it doesn't then you haven't selected it properly.
I think.

 
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