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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »OS Specular maps?

Author Topic: OS Specular maps? (6 messages, Page 1 of 1)
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JustNano
Joined: Oct 28, 2013

have a good day at school?


Posted: Oct 28, 2013 08:38 AM    Msg. 1 of 6       
Hey, so I've been having this problem that's been bugging me for a day or two.

I have the H3 warthog setup to use OpenSauce shaders and I got it working with the bump maps just fine, and I want to get it working with the specular maps from Halo 3.

I've looked around and some people say to use the 'multi purpose map' and some say to use the 'specular colour map'

Which one should I use? And are there specific settings I need to use for the specular lighting sections to make my specular map stand out? Because at the moment my hog looks bland in the tutorial map and doesn't seem to shine in the way that the H3 hog does, and I'm thinking this is because it needs to make use of the H3 spec map.

Thanks!


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Oct 28, 2013 08:54 AM    Msg. 2 of 6       
post the textures your useing and let me take a look.


JustNano
Joined: Oct 28, 2013

have a good day at school?


Posted: Oct 28, 2013 09:49 AM    Msg. 3 of 6       
http://i.imgur.com/q12m5Ci.png

This is my specular map. Can OS not make use of this in its current state? Do I have to convert it?
Edited by JustNano on Oct 28, 2013 at 09:50 AM


JustNano
Joined: Oct 28, 2013

have a good day at school?


Posted: Oct 28, 2013 10:12 AM    Msg. 4 of 6       
I see, so I essentially just convert the grayscale specular that I have to a multi purpose map consisting of mainly blue colors? (Obviously using the method you showed me)

EDIT: Ok so this is what I have done: http://gyazo.com/e0af217a7fe2799f2106a65a6c0a5f50.png

I assume this is correct? And I just convert it to a Halo bitmap with 32 bit color and set it as the multi purpose map?
Edited by JustNano on Oct 28, 2013 at 10:18 AM


JustNano
Joined: Oct 28, 2013

have a good day at school?


Posted: Oct 28, 2013 10:25 AM    Msg. 5 of 6       
Alright, got the specular map in, but before I compile, do these need changing?

http://gyazo.com/29a78d43e20cef6ed143add41d489b2d.png
Sorry if this seems like spoon feeding btw, once I learn how to actually damn use OS I'l be fine. xD


Edited by JustNano on Oct 28, 2013 at 10:27 AM


JustNano
Joined: Oct 28, 2013

have a good day at school?


Posted: Oct 28, 2013 02:14 PM    Msg. 6 of 6       
Alright, it seems to be taking effect now, thanks a ton Mootjuh!

 

 
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