
maxp90
Joined: Jul 30, 2013
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Posted: Aug 12, 2013 09:45 PM
Msg. 1 of 3
Its not the first time i try, but I cant make my scenery's glass transparent.
In autodesk: my material: cryo glass#% (two-sided property and transparent) guerilla: shader_transparent_glass, I checked two-sided and alpha-tested. (I set the good shader in gbx model if you ask)
In sapien: there is no ''alpha texture'' in my texture (cryo glass). It is only black, we cant see through.
Someone can tell me what I need to do to have a normal transparent glass? xD thansk! Edited by maxp90 on Aug 12, 2013 at 09:46 PM Edited by maxp90 on Aug 12, 2013 at 09:46 PM
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maxp90
Joined: Jul 30, 2013
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Posted: Aug 13, 2013 01:05 PM
Msg. 3 of 3
Thanks for reply, but its fixed. For an obscur reason, the ''cryo glass'' was not an alpha one. I took the original one from a10 folder.
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