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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »transparent glass on a scenery

Author Topic: transparent glass on a scenery (3 messages, Page 1 of 1)
Moderators: Dennis

maxp90
Joined: Jul 30, 2013


Posted: Aug 12, 2013 09:45 PM    Msg. 1 of 3       
Its not the first time i try, but I cant make my scenery's glass transparent.

In autodesk: my material: cryo glass#% (two-sided property and transparent)
guerilla: shader_transparent_glass, I checked two-sided and alpha-tested.
(I set the good shader in gbx model if you ask)

In sapien: there is no ''alpha texture'' in my texture (cryo glass). It is only black, we cant see through.


Someone can tell me what I need to do to have a normal transparent glass? xD
thansk!
Edited by maxp90 on Aug 12, 2013 at 09:46 PM
Edited by maxp90 on Aug 12, 2013 at 09:46 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 12, 2013 10:57 PM    Msg. 2 of 3       
Look ingame


maxp90
Joined: Jul 30, 2013


Posted: Aug 13, 2013 01:05 PM    Msg. 3 of 3       
Thanks for reply, but its fixed. For an obscur reason, the ''cryo glass'' was not an alpha one. I took the original one from a10 folder.

 

 
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