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Joined: Jul 30, 2013 01:28 PM
Last Post: Oct 1, 2013 03:14 PM
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maxp90 has contributed to 17 posts out of 465278 total posts (0.00%) in 3,461 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Part of my map disappear Oct 1, 2013 03:14 PM (Total replies: 8)

Quote: --- Original message by: Mootjuh
I`d recommend not relying on HAC 2. Since players without it will still see the map disappear.


Well, I placed HAC 2 in my controls folder, and when I started haloce it says: Cant load ''xxx.ddl'' (the ddl in the .zip folder) settings... (well, something like that xD).

So what is wrong with this? >.<

Halo CE General Discussion » Destroyed floods Oct 1, 2013 03:06 PM (Total replies: 3)

thanks, but where are located exactly the files cause i looked up and didnt find it. :|
Edited by maxp90 on Oct 1, 2013 at 03:06 PM

Halo CE General Discussion » Destroyed floods Sep 30, 2013 12:15 PM (Total replies: 3)

Is someone here know if it is possible to get destroyed floods models (the destroyed floods = elite and human when they take damage from ammo... they lost arms, torso and head..) and their respective texture from halo ce's files?

I would like to open them in 3ds max to insert them in my new scenery ^.^

Thanks!

Halo CE Technical / Map Design » Part of my map disappear Sep 26, 2013 04:20 PM (Total replies: 8)

Thanks for you reply,
I tried what you guys said but It didnt worked. I tried to extend the portal's edge (didnt worked), and to place them just past the level's edge (didnt worked)...

I'm a little bit stunned!
What should I do? o_O

Halo CE Technical / Map Design » Part of my map disappear Sep 16, 2013 10:46 AM (Total replies: 8)

Thnaks for your reply!
Nice idea about the portals, but I am getting some bug with them...

As you can read in this topic:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=43521

My portals aren't working.....
So what's the problem with them? O_o

Halo CE Technical / Map Design » Portal error... Sep 16, 2013 10:45 AM (Total replies: 7)

I tried to reduce the faces (plane) of my portals to make them not go far outside the map. So now they are ending on my map's ends...

but I still get the error:
### ERROR: portal does not define two closed spaces. (see yellow in error geometry)

What should i do?

Halo CE Technical / Map Design » Part of my map disappear Sep 16, 2013 10:26 AM (Total replies: 8)

When i play in my map, some faces of my map disapear while im moving, and come back when I go/look somewhere else. Someone told me its because I got too much faces/vertex (55K faces and 23kvertex).

Someone here know how to fix this problem? :)

please tell me!

Thanks!

Halo CE Technical / Map Design » Portal error... Sep 2, 2013 07:28 PM (Total replies: 7)

sorr for the delay

No i dont have any +exact portal in my map (its for teleporter right?)
You mentionned that my portal is off the limit of the map and this is not correct. Well I made this cause I followed the hek tutorial files and thats how they did.
I will try to reduce the +portal structure and place it inside the level.


One more question about portal: Is the presence portal means that I can have 60 000 face and this will not make lag the map in game?


thanks guys! :)

Halo CE Technical / Map Design » Portal error... Aug 20, 2013 08:27 PM (Total replies: 7)

Can someone tell me how to fix this problem?
I made a new portal, like the one in the pics, but I welded the corners. So its in one piece, but i still have the same error.

Halo CE General Discussion » transparent glass on a scenery Aug 13, 2013 01:05 PM (Total replies: 2)

Thanks for reply, but its fixed. For an obscur reason, the ''cryo glass'' was not an alpha one. I took the original one from a10 folder.

Halo CE General Discussion » transparent glass on a scenery Aug 12, 2013 09:45 PM (Total replies: 2)

Its not the first time i try, but I cant make my scenery's glass transparent.

In autodesk: my material: cryo glass#% (two-sided property and transparent)
guerilla: shader_transparent_glass, I checked two-sided and alpha-tested.
(I set the good shader in gbx model if you ask)

In sapien: there is no ''alpha texture'' in my texture (cryo glass). It is only black, we cant see through.


Someone can tell me what I need to do to have a normal transparent glass? xD
thansk!
Edited by maxp90 on Aug 12, 2013 at 09:46 PM
Edited by maxp90 on Aug 12, 2013 at 09:46 PM

Halo CE Technical / Map Design » My door dont want to work! WTF? Aug 5, 2013 01:36 PM (Total replies: 2)

I did, but it dosent seems to be the problem... ._.

Halo CE Technical / Map Design » Portal error... Aug 5, 2013 01:35 PM (Total replies: 7)

I need to build portals.

Right
http://s23.postimg.org/shy26fwt7/portals1.png


Left
http://s24.postimg.org/h8no6pj1h/portals2.png


Top
http://s18.postimg.org/oeossuzh5/portals3.png

The two surfaces (horizontales and verticales) are ''attach'' together, but i didnt ''wield'' each vertex together (pic 3).

When I export, tool gives me this:
### WARNING unearthed edge (magenta boxed lines)
### ERROR: portal does not define two closed spaces. (see yellow in error geometry)

I looked up what this means, and It says I didnt stretch my planes outside my geometry. But this is the case! (look on the pics).

Someone know whats the problem pleasee??

thanks!

Halo CE Technical / Map Design » My door dont want to work! WTF? Aug 2, 2013 01:10 PM (Total replies: 2)

I did exactly what the guy did in his video, but when I stand in front of my door it dont wanna open!
http://hce.halomaps.org/index.cfm?fid=1209

It is a device door, because i want the door to open only when I walk near of it..

Tool didnt give me any error message when I compile the scenerio.


Any idea?
Edited by maxp90 on Aug 2, 2013 at 01:13 PM

Halo CE Technical / Map Design » Animation compilation error Jul 30, 2013 02:44 PM (Total replies: 4)

It worked!

But what I really wanted is a door that only opens when you move near of it. This is a device machine then, right?

So, I made exactly what the guy did in this video, but my door doesnt open when I move near of it....
http://hce.halomaps.org/index.cfm?fid=1209



Someone know what is the problem?


Thanks!
Edited by maxp90 on Jul 31, 2013 at 01:43 PM

Halo CE Technical / Map Design » Animation compilation error Jul 30, 2013 02:13 PM (Total replies: 4)

ta yeule trou de cul

Someone know how to fix this animation bug?
Edited by maxp90 on Jul 30, 2013 at 02:13 PM

Halo CE Technical / Map Design » Animation compilation error Jul 30, 2013 01:33 PM (Total replies: 4)

Problème d'exportation d'une animation
I did exactly what offspring did in his video, but it didnt work for me:
http://hce.halomaps.org/index.cfm?fid=1885

here is a pic of my problem:


http://postimg.org/image/m55laxtq5/


(click on it to see it bigger)



Thanks!


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