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Author Topic: Project-Contingency (Fan made Halo Game) (309 messages, Page 6 of 9)
Moderators: Dennis

Juzo
Joined: Jul 1, 2014


Posted: Oct 31, 2014 03:25 PM    Msg. 176 of 309       
Quote: --- Original message by: Dennis
Quote: --- Original message by: FrostyVA
How does it feel that I'm using your own rules against you?
This attempt at childish defiance just shows how little you understand about how forums work. First off they are not my rules to follow they are your rules to follow. As owner of the forum, just like any forum owner of any forum I can do whatever I please with the forum. I have no constraints you do. This is just how forums work.

But besides that this is not a real time chat where I sit anxiously awaiting each and every post as you seem to think. So I intervene when I see fit not when you think I should. Again this is how forums work.

You apparently have a bug up your ass about something to do with me or this forum so just get it out and we can discuss it. Otherwise your options are to abide by the rules, leave or be forced to leave.
I never thought I would see the day Dennis would use the word "Ass".

Edited by Infinite Guardian on Oct 31, 2014 at 03:30 PM


samnwck
Joined: Sep 4, 2014


Posted: Oct 31, 2014 03:40 PM    Msg. 177 of 309       
I find it funny people still regard Dennis as someone to be argued with. At the end of the day he probably has 30 years on most people. He has no time to sit on here and argue with every squabbling teenage hormone-fueled attempt at attention. To sit here and to try to reason with him when he has given a set of instructions to everyone AKA the terms of use/forum rules is ludicrous. When all is said and done he'll ban whom he pleases without regard to anything, as this site is owned by him. I find it funny how every single thread on this forum seems to eventually require his attention.

Though with that said, the entertainment value can be good. Keep it up.


sshers4
Joined: Apr 28, 2013


Posted: Oct 31, 2014 03:47 PM    Msg. 178 of 309       
Quote: --- Original message by: master noob
Quote: --- Original message by: sshers4
One question though. What happens if I made a map in Cry engine and then export it to contingency will it work?


As long as you are using the same version(or similar) of Cryengine as us and set up all the necessary multiplayer entities then for the most part yes.



Thats good to hear. But can we also modify your game right?


Dante
Joined: Mar 6, 2014


Posted: Oct 31, 2014 04:13 PM    Msg. 179 of 309       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: R93_Sniper
Inclusion of an editing kit, as it stands right now, is something we're not even going to bother ourselves with. Reason being that cryengine has a very odd way of handling everything when it comes down to maps, moreso than CE. If the slightest thing is different you wont be able to join and the difference as well is that weapons aren't map specific, they're game specific. The amount of work needed to get that to work is beyond what we're currently worrying to look into.


So no we won't be able to edit stuff other than maybe make new maps.

An alternative, assuming that the game can be updated over time with new content, could be a fun community contest to get their maps made. Winners and the runner-ups can have their meshes compiled by the devs and added to the newest iteration.

In the end, I have no idea how Cryengine works or if this is possible.


sshers4
Joined: Apr 28, 2013


Posted: Oct 31, 2014 04:39 PM    Msg. 180 of 309       
Quote: --- Original message by: Dante
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: R93_Sniper
Inclusion of an editing kit, as it stands right now, is something we're not even going to bother ourselves with. Reason being that cryengine has a very odd way of handling everything when it comes down to maps, moreso than CE. If the slightest thing is different you wont be able to join and the difference as well is that weapons aren't map specific, they're game specific. The amount of work needed to get that to work is beyond what we're currently worrying to look into.


So no we won't be able to edit stuff other than maybe make new maps.

An alternative, assuming that the game can be updated over time with new content, could be a fun community contest to get their maps made. Winners and the runner-ups can have their meshes compiled by the devs and added to the newest iteration.

In the end, I have no idea how Cryengine works or if this is possible.



Cry engine 3 is fun to use but end of the day you need a new kick ass PC.


Valentin
Joined: Jun 17, 2014


Posted: Oct 31, 2014 05:31 PM    Msg. 181 of 309       
Quote: --- Original message by: altis94
https://www.youtube.com/watch?v=nyJTlMYAzSE
Just look at all those amazing comments.

"If PC players want to play halo that bad why don't they buy an xbox one?"
"Ha Ha Ha people on PC are too stuck up for xbox but still want halo, so stupid"

My god.


Dante
Joined: Mar 6, 2014


Posted: Oct 31, 2014 05:43 PM    Msg. 182 of 309       
Quote: --- Original message by: sshers4
Quote: --- Original message by: Dante
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: R93_Sniper
Inclusion of an editing kit, as it stands right now, is something we're not even going to bother ourselves with. Reason being that cryengine has a very odd way of handling everything when it comes down to maps, moreso than CE. If the slightest thing is different you wont be able to join and the difference as well is that weapons aren't map specific, they're game specific. The amount of work needed to get that to work is beyond what we're currently worrying to look into.


So no we won't be able to edit stuff other than maybe make new maps.

An alternative, assuming that the game can be updated over time with new content, could be a fun community contest to get their maps made. Winners and the runner-ups can have their meshes compiled by the devs and added to the newest iteration.

In the end, I have no idea how Cryengine works or if this is possible.



Cry engine 3 is fun to use but end of the day you need a new kick ass PC.

What does that have to do with my post?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 31, 2014 05:56 PM    Msg. 183 of 309       
You don't need a super amazing new PC to run cryengine. I had a crappy $30 graphics card that could run crysis 2 pretty well.

That being said, I am however getting a super amazing new pc :|


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 31, 2014 06:01 PM    Msg. 184 of 309       
Quote: --- Original message by: Btcc22

Quote: --- Original message by: altis94
https://www.youtube.com/watch?v=nyJTlMYAzSE
Just look at all those amazing comments.


Quote: This game looks awesome can't wait!

http://xbradtc.files.wordpress.com/2013/11/skeleton-computer.jpg

I hate to say it but this is your typical overly ambitious project that'll likely fail to deliver anything at all or it'll fall short.


somewhat saddening that the head of HAC2 would disagree with the project, but hopefully we'll change your mind as we continue to make progress.


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Oct 31, 2014 06:11 PM    Msg. 185 of 309       
Forge please.


Juzo
Joined: Jul 1, 2014


Posted: Oct 31, 2014 06:55 PM    Msg. 186 of 309       
Quote: --- Original message by: YSlayer12
Forge please.
Something so good to ask for, at least.


FrostyVA
-banned for profanity-
Joined: Oct 30, 2014

Dramatic Reader of Halomaps Posts.


Posted: Oct 31, 2014 07:00 PM    Msg. 187 of 309       
I'm going to use green text because I'm lazy to use the quote function.

>This attempt at childish defiance just shows how little you understand about how forums work.
How is it childish to point out the rules that you cannot even enforce?

>First off they are not my rules to follow they are your rules to follow. As owner of the forum, just like any forum owner of any forum I can do whatever I please with the forum. I have no constraints you do. This is just how forums work.
And yet I seen people broke so many rules in this forum and they don't get punished for it. Only when it gets so bad, then you get involved, but even then you just give them a slap on the wrist.

>But besides that this is not a real time chat where I sit anxiously awaiting each and every post as you seem to think. So I intervene when I see fit not when you think I should. Again this is how forums work.
No freaking duh. I know how forums work, I used to be on SA forums before my ban for supporting #GamerGate

>You apparently have a bug up your ass about something to do with me or this forum so just get it out and we can discuss it. Otherwise your options are to abide by the rules, leave or be forced to leave.
No, I'm just sadden that a modding community that had potential has gone to waste. This has nothing to do with you. Now if you excuse I'm going to play some more Shin Megami Tensei IV, that game is just too good to pass up.
Edited by FrostyVA on Oct 31, 2014 at 07:05 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Oct 31, 2014 07:04 PM    Msg. 188 of 309       
Quote: --- Original message by: R93_Sniper

somewhat saddening that the head of HAC2 would disagree with the project, but hopefully we'll change your mind as we continue to make progress.


He's not disagreeing with the project, he's just not sucked into the hype, like any rational person who hasn't seen actual gameplay yet. If anything take it as more motivation to work towards that goal.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 31, 2014 08:54 PM    Msg. 189 of 309       
Quote: --- Original message by: DaLode
Quote: --- Original message by: R93_Sniper

somewhat saddening that the head of HAC2 would disagree with the project, but hopefully we'll change your mind as we continue to make progress.


He's not disagreeing with the project, he's just not sucked into the hype, like any rational person who hasn't seen actual gameplay yet. If anything take it as more motivation to work towards that goal.


Fair enough, I can agree with that


sshers4
Joined: Apr 28, 2013


Posted: Oct 31, 2014 10:35 PM    Msg. 190 of 309       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: DaLode
Quote: --- Original message by: R93_Sniper

somewhat saddening that the head of HAC2 would disagree with the project, but hopefully we'll change your mind as we continue to make progress.


He's not disagreeing with the project, he's just not sucked into the hype, like any rational person who hasn't seen actual gameplay yet. If anything take it as more motivation to work towards that goal.


Fair enough, I can agree with that


Hay sniper, I have compeletly have faith on this project (and I hope I am not the only one.) I can tell where this is aheading and I even made a post about "moving to contingency" and everyone start to say "no", heck I don't know why I did that lol but I think some of them are going to regret one day at least once the game is released. But anways I think the fact that most people on this forum are not super hyped up because that might be no gameplay, game won't support edit kit tool at all, horrible pc, doesnt look orginial. And other thing is sniper you know one thing that I'll be worried about? Its Microsoft. That company have shut down many other halo fan games all over the years and many xbox haters are saying "man lets see Microsoft take this game down" just now I was watching halofollower on youtube about contingency and I scroll down just to see xbox fanboy comments and they all proper going against this game. But I notice that it gotta do with jelousy.


Yes keep up the good work and I wonder where this is going to lead too.


Caesar
Joined: Jul 1, 2013


Posted: Oct 31, 2014 10:41 PM    Msg. 191 of 309       
Quote: --- Original message by: sshers4
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: DaLode
Quote: --- Original message by: R93_Sniper

somewhat saddening that the head of HAC2 would disagree with the project, but hopefully we'll change your mind as we continue to make progress.


He's not disagreeing with the project, he's just not sucked into the hype, like any rational person who hasn't seen actual gameplay yet. If anything take it as more motivation to work towards that goal.


Fair enough, I can agree with that


Hay sniper, I have compeletly have faith on this project (and I hope I am not the only one.) I can tell where this is aheading and I even made a post about "moving to contingency" and everyone start to say "no", heck I don't know why I did that lol but I think some of them are going to regret one day at least once the game is released. But anways I think the fact that most people on this forum are not super hyped up because that might be no gameplay, game won't support edit kit tool at all, horrible pc, doesnt look orginial. And other thing is sniper you know one thing that I'll be worried about? Its Microsoft. That company have shut down many other halo fan games all over the years and many xbox haters are saying "man lets see Microsoft take this game down" just now I was watching halofollower on youtube about contingency and I scroll down just to see xbox fanboy comments and they all proper going against this game. But I notice that it gotta do with jelousy.


Yes keep up the good work and I wonder where this is going to lead too.
dw, screw microsoft bro they wont shut dis down.


Dante
Joined: Mar 6, 2014


Posted: Oct 31, 2014 11:24 PM    Msg. 192 of 309       
SO blocky. Needs a ton of work, but is off to a good start.

Why the stripes?

**To elaborate (inb4 tl;dr):

The model is suffering from the same problems as the other human assets; it looks like somewhere along modeling, you reached a point where you went "Uh oh, what do I do now?" We've all been there, some of these hiccups are easier to get through than others, but one I've learned NOT to do if I've reached this point is to 'Select Faces' > 'Inset' > 'Extrude.' This isn't a very clever way to get more detail, and it certainly doesn't showcase the artist's true potential.

Next, I'd like to bring up as to why you're going the low-poly route? There really isn't a reason not to sculpt high-poly hard surface details first and work your way down. This will 99.99% of the time work better (some exceptions I can think of are rounder objects) than building a low poly and UVing some normals onto it. In a game like this, a current-gen game, and one that has such a monumentally strong visual appeal in so many places, high-poly has to be the way to go. It just has to be.

I can't really explain it more than that. Look at masternoob's renders. His materials and bitmaps, specifically normals, are fantastic. That's because he knows how to bake high-poly meshes down. This isn't really aimed at your Pelican specifically, but rather a lot of what I've seen outside of MN's Covenant work pertaining to this project. The detail that you're missing out on is teeth-grinding (in a good way, because I know there's so much more you can show us, even if 3D-work isn't your intended career path as it is mine). This is something you should be aiming for ... [Thread].

I'm not trying to hurt anyone's feelings here at all, everything I say is intended to be constructive to some degree. If the head developers are absolutely okay with the model then there isn't anything I can do. I will still try the game at least should it finish completion.
Edited by Dante on Nov 1, 2014 at 01:40 AM


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Nov 1, 2014 12:49 AM    Msg. 193 of 309       
Quote: --- Original message by: Dante

SO blocky. Needs a ton of work, but is off to a good start.

Why the stripes?
Edited by Dante on Oct 31, 2014 at 11:24 PM

I was actually wondering of that myself. Kinda reminds me of a Christmas cookie for some reason.


A Juicy Frank
Joined: Oct 28, 2013


Posted: Nov 1, 2014 02:10 AM    Msg. 194 of 309       
I kinda like the boxy design, actually. I'm not a 3D modeler by any means, so I wouldn't have the knowledge or ability to identify models needing work versus those with an artistic design.

Looking at the pelican for what it is though, I particularly like the way the four engines are not completely covered by the green plating (underneath and parts of the sides), as opposed to having the wing's form completely encompass the engines. To me, at least, it seems to differentiate them both, making them look like exposed engines covered just where they're needed to get the job done, rather than wings designed with a synergy between aerodynamics and forward/vertical thrust. I'm a Y-Wing kinda guy. Also like the way the exhaust valve looks in the center-back.


Some crits I'd have would be with what I'd imagine is the pelican's landing gear. They seem a bit too small small, or thin, and if that's what those indentations are, those legs would definitely not able to support that weight. The top-most air intake in the center also is a bit narrow looking, as if it's a straw. I've always liked Bungie's dual-intake, V-design myself. Last would be whatever's going on with the last view, the one from the top. Something just feels a bit off about it, but I'm not sure what.




The stripes could be something cool like luminescent ribbons, designed to make the vehicle look more badass:



Or on an aircraft:
http://youtu.be/zutD1xIO_Zs?t=15s


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 1, 2014 07:36 AM    Msg. 195 of 309       
Quote: --- Original message by: stryking
Quote: --- Original message by: bourrin33
Quote: --- Original message by: stryking
Nobody is interested in my Pelican :/

The pelican seemed to look nice but I was not really able to see anything with that all grey render, try making it with more contrast and better lighting

Bam
http://puu.sh/cyptC/e495a00d8b.jpg
http://puu.sh/cypvt/4471b83dbb.jpg
http://puu.sh/cypX4/8c92d7a703.jpg

Insides done, but thats for later...


I like it alot, perhaps it's purpose could lend towards civilian transport.

The orange blinkers on the rear thrusters make me cringe however.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 1, 2014 10:29 AM    Msg. 196 of 309       
I have to say that I enjoy this "blocky" design, and the shape of the cockpit is awesome.


FrostyVA
-banned for profanity-
Joined: Oct 30, 2014

Dramatic Reader of Halomaps Posts.


Posted: Nov 1, 2014 11:41 AM    Msg. 197 of 309       
Quote: --- Original message by: Mootjuh

Why are you surprised? That's Halo fanboys in a nutshell.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 1, 2014 12:11 PM    Msg. 198 of 309       
You don't need zbrush to sculpt.


:)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 1, 2014 12:22 PM    Msg. 199 of 309       
Quote: --- Original message by: Joker
Quote: --- Original message by: SS Flanker
You don't need zbrush to sculpt.


:)



I love how xbox users says "halo 2 forge looks amazing we gana create death island y'all " when contingency wi be havin fun creating actual terrains on cry engine lolz.


/\

Free > http://pixologic.com/sculptris

Pay For > http://www.autodesk.com/products/mudbox/overview

http://www.thefoundry.co.uk/products/modo/


Juzo
Joined: Jul 1, 2014


Posted: Nov 1, 2014 12:27 PM    Msg. 200 of 309       
Quote: --- Original message by: Joker
Quote: --- Original message by: SS Flanker
You don't need zbrush to sculpt.


:)



I love how xbox users says "halo 2 forge looks amazing we gana create death island y'all " when contingency wi be havin fun creating actual terrains on cry engine lolz.
Have the Xbox community become total idiot's or what?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 1, 2014 12:40 PM    Msg. 201 of 309       
Quote: --- Original message by: Infinite Guardian
Quote: --- Original message by: Joker
Quote: --- Original message by: SS Flanker
You don't need zbrush to sculpt.


:)



I love how xbox users says "halo 2 forge looks amazing we gana create death island y'all " when contingency wi be havin fun creating actual terrains on cry engine lolz.
Have the Xbox community become total idiot's or what?


Nature is truly unbalanced.

Too much mountain dew, too litte Dr Pepper


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 1, 2014 12:58 PM    Msg. 202 of 309       
It's just misunderstood.
Oh, and girls don't like it.


Dante
Joined: Mar 6, 2014


Posted: Nov 1, 2014 01:17 PM    Msg. 203 of 309       
Quote: --- Original message by: stryking
Addressing what you said about Master Noob, first off i don't have Zbrush so i can't start from a high poly sculpt or plop it in and add detail willy nilly, secondly i haven't reached the stage yet where i am going to bake the model, texture and create normal maps, his is a finalized model, mine is still a work in progress.

But yes thanks for the input.

When I said sculpt, I should have said subdivided model. You have 3ds max I take it? Sub-d willy nilly with that.


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: Nov 1, 2014 10:41 PM    Msg. 204 of 309       

Edited by SciFi on Mar 28, 2015 at 07:19 AM


sshers4
Joined: Apr 28, 2013


Posted: Nov 2, 2014 01:57 PM    Msg. 205 of 309       
Quote: --- Original message by: stryking

Quote: --- Original message by: SS Flanker
Quote: --- Original message by: stryking
Quote: --- Original message by: bourrin33
Quote: --- Original message by: stryking
Nobody is interested in my Pelican :/

The pelican seemed to look nice but I was not really able to see anything with that all grey render, try making it with more contrast and better lighting

Bam
http://puu.sh/cyptC/e495a00d8b.jpg
http://puu.sh/cypvt/4471b83dbb.jpg
http://puu.sh/cypX4/8c92d7a703.jpg

Insides done, but thats for later...


I like it alot, perhaps it's purpose could lend towards civilian transport.

The orange blinkers on the rear thrusters make me cringe however.


Not Blinkers, areas for hazardous "Do not step" signs.

Quote: --- Original message by: Mootjuh

Doesn't look like something the UNSC would do.

EDIT: You might want to take a look at this model.

http://hce.halomaps.org/index.cfm?fid=5150
Edited by Mootjuh on Nov 1, 2014 at 02:51 AM


I have, and frankly that model looks like garbage.

Quote: --- Original message by: A Juicy Frank
I kinda like the boxy design, actually. I'm not a 3D modeler by any means, so I wouldn't have the knowledge or ability to identify models needing work versus those with an artistic design.

Looking at the pelican for what it is though, I particularly like the way the four engines are not completely covered by the green plating (underneath and parts of the sides), as opposed to having the wing's form completely encompass the engines. To me, at least, it seems to differentiate them both, making them look like exposed engines covered just where they're needed to get the job done, rather than wings designed with a synergy between aerodynamics and forward/vertical thrust. I'm a Y-Wing kinda guy. Also like the way the exhaust valve looks in the center-back.


Some crits I'd have would be with what I'd imagine is the pelican's landing gear. They seem a bit too small small, or thin, and if that's what those indentations are, those legs would definitely not able to support that weight. The top-most air intake in the center also is a bit narrow looking, as if it's a straw. I've always liked Bungie's dual-intake, V-design myself. Last would be whatever's going on with the last view, the one from the top. Something just feels a bit off about it, but I'm not sure what.




The stripes could be something cool like luminescent ribbons, designed to make the vehicle look more badass:
http://i.imgur.com/TrC0F0M.png


Or on an aircraft:
http://youtu.be/zutD1xIO_Zs?t=15s


The strips are where a secondary/decal colour will be, its only white to mark it out, and most unsc ships in halo have somthing like it. However planetside ribbons are cool so ¯\_(ツ)_/¯

example
http://fc09.deviantart.net/fs71/i/2010/261/2/d/pillar_of_autumn_by_greg2point0-d2z0q5x.jpg

http://www.halotoynews.com/wp-content/uploads/2013/02/Halo-4-UNSC-Pelican-Dropship-Screenshot-e1360181774483.png

And it does use the classic V intakes from the halo 1-Reach Designs.

Quote: --- Original message by: Dante

SO blocky. Needs a ton of work, but is off to a good start.

Why the stripes?

**To elaborate (inb4 tl;dr):

The model is suffering from the same problems as the other human assets; it looks like somewhere along modeling, you reached a point where you went "Uh oh, what do I do now?" We've all been there, some of these hiccups are easier to get through than others, but one I've learned NOT to do if I've reached this point is to 'Select Faces' > 'Inset' > 'Extrude.' This isn't a very clever way to get more detail, and it certainly doesn't showcase the artist's true potential.

Next, I'd like to bring up as to why you're going the low-poly route? There really isn't a reason not to sculpt high-poly hard surface details first and work your way down. This will 99.99% of the time work better (some exceptions I can think of are rounder objects) than building a low poly and UVing some normals onto it. In a game like this, a current-gen game, and one that has such a monumentally strong visual appeal in so many places, high-poly has to be the way to go. It just has to be.

I can't really explain it more than that. Look at masternoob's renders. His materials and bitmaps, specifically normals, are fantastic. That's because he knows how to bake high-poly meshes down. This isn't really aimed at your Pelican specifically, but rather a lot of what I've seen outside of MN's Covenant work pertaining to this project. The detail that you're missing out on is teeth-grinding (in a good way, because I know there's so much more you can show us, even if 3D-work isn't your intended career path as it is mine). This is something you should be aiming for ... [Thread].

I'm not trying to hurt anyone's feelings here at all, everything I say is intended to be constructive to some degree. If the head developers are absolutely okay with the model then there isn't anything I can do. I will still try the game at least should it finish completion.
Edited by Dante on Nov 1, 2014 at 01:40 AM


Well yes, i understand the whole all faces and Bevel issue, however the visible armoured panel are something that will remain in the final design, maybe need to come of less strong in some areas though along with adding more minor details like that sabre picture. Addressing the High Poly to Low poly thing, The model has never been in a high poly state, ive been going the opposite direction, as i recovered the original file (even lower and gross) from awhile ago and redid it in max. So i can't really do anything about that. And yes the final model will be a high poly.

Addressing what you said about Master Noob, first off i don't have Zbrush so i can't start from a high poly sculpt or plop it in and add detail willy nilly, secondly i haven't reached the stage yet where i am going to bake the model, texture and create normal maps, his is a finalized model, mine is still a work in progress.

But yes thanks for the input.
Edited by stryking on Nov 1, 2014 at 12:20 PM
Edited by stryking on Nov 1, 2014 at 12:23 PM
You're models look good it has this halo combat evolved. Just need some W.I.P

keep up the good work.


Juzo
Joined: Jul 1, 2014


Posted: Nov 2, 2014 02:27 PM    Msg. 206 of 309       
Quote: --- Original message by: Joker
Gameplay plOx

Soon...


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: Nov 2, 2014 04:36 PM    Msg. 207 of 309       

Edited by SciFi on Mar 28, 2015 at 07:23 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 2, 2014 05:16 PM    Msg. 208 of 309       
Quote: --- Original message by: SciFi
http://i1144.photobucket.com/albums/o491/calihanman/Dropship_zpsbcafa123.jpg
Here is a drop ship I drew back in the late 90s.

I don't think something like that would really fit into Halo, but as far as the art itself goes, that is a very, very nice-looking ship.


sshers4
Joined: Apr 28, 2013


Posted: Nov 2, 2014 06:20 PM    Msg. 209 of 309       
Looks like halo 3.




R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 2, 2014 06:30 PM    Msg. 210 of 309       
halo 3's plasma pistol was super low res tho

 
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