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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »REQUEST: campaign scenarios with fixed scripts

Author Topic: REQUEST: campaign scenarios with fixed scripts (8 messages, Page 1 of 1)
Moderators: Dennis

Mr Mr Men
Joined: Mar 9, 2013


Posted: Jul 4, 2013 10:46 AM    Msg. 1 of 8       
Hi i want to mod the campaign but the scripts, dialog,music all get corrupted(even when i use zteam scripts and when i extract them. Can someone upload fixed scenarios?


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jul 5, 2013 10:30 PM    Msg. 2 of 8       
have you guys tried using the script extractor tool or the downloadable scripts and files needed to mod the campaign maps. they are hosted on this site. why don't you use google first, its your friend in this kind of situation


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jul 5, 2013 10:51 PM    Msg. 3 of 8       
all the nessecary files for campaign are on this site as well


Mr Mr Men
Joined: Mar 9, 2013


Posted: Jul 6, 2013 10:42 AM    Msg. 4 of 8       
But they won't work for me for some reason.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 6, 2013 10:45 AM    Msg. 5 of 8       
What is your tool/sapien error?


Mr Mr Men
Joined: Mar 9, 2013


Posted: Jul 7, 2013 03:48 AM    Msg. 6 of 8       
There is no error they successfully compile but they won't work for some reason.


ERNIE
Joined: Dec 19, 2011


Posted: Jul 7, 2013 06:18 AM    Msg. 7 of 8       
Download the scripts, place them in the correct directory for example a30 would go in the "data\levels\a30\scripts". Then load the scenario in sapien and compile the scripts. Sometimes, for me, the camera names and flags duplicate for some unknown reason. If this happens delete the duplicates and recompile.


Mr Mr Men
Joined: Mar 9, 2013


Posted: Jul 8, 2013 02:58 PM    Msg. 8 of 8       
Thanks but how do i delete these?


07.08.13 20:46:03 sapien pc 01.00.00.0609 ----------------------------------------------
07.08.13 20:46:03 reference function: _write_to_error_file
07.08.13 20:46:03 reference address: 401b13
07.08.13 20:46:03 Couldn't read map file './sapienbeta.map'
07.08.13 20:46:03 CreateDevice succeeded with refresh rate = 0
07.08.13 20:46:03 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.08.13 20:46:04 Increasing sound decompression buffer size to 1048576 bytes
07.08.13 20:46:12 WARNING: cannot create mounted weapons for c_dropship, exceeded MAXIMUM_NUMBER_OF_MOUNTED_WEAPON_UNITS
07.08.13 20:46:12 WARNING: cannot create mounted weapons for c_dropship, exceeded MAXIMUM_NUMBER_OF_MOUNTED_WEAPON_UNITS
07.08.13 20:46:12 WARNING: cannot create mounted weapons for c_dropship, exceeded MAXIMUM_NUMBER_OF_MOUNTED_WEAPON_UNITS
07.08.13 20:46:12 WARNING: cannot create mounted weapons for c_dropship, exceeded MAXIMUM_NUMBER_OF_MOUNTED_WEAPON_UNITS
07.08.13 20:46:12 WARNING: cannot create mounted weapons for c_dropship, exceeded MAXIMUM_NUMBER_OF_MOUNTED_WEAPON_UNITS
07.08.13 20:46:12 WARNING: cannot create mounted weapons for c_dropship, exceeded MAXIMUM_NUMBER_OF_MOUNTED_WEAPON_UNITS
07.08.13 20:46:13 cliff_right_fort_second_floor: this is not a valid trigger_volume name
07.08.13 20:46:13 local player 0, weapon (0x0), deleted unexpectedly
07.08.13 20:46:17 WARNING: biped pilot (pilot (pilot_intro)) fell outside world and was erased
07.08.13 20:46:28 [a30 line 1476] this is not a valid trigger_volume name: cliff_right_fort_second_floor (players ))(volume_test_objects cliff_left_fort_second_floor (players )))5 )

07.08.13 20:46:28 recompiling scripts after scenarios were merged.
07.08.13 20:46:31 [a30 line 1468] this left parenthesis is unmatched.: (script dormant mission_cliff_marine

07.08.13 20:47:30 [a30 line 1476] this is not a valid trigger_volume name: cliff_right_fort_second_floor (players ))(volume_test_objects cliff_left_fort_second_floor (players )))5 )

07.08.13 20:47:30 recompiling scripts after scenarios were merged.
07.08.13 20:47:34 [a30 line 1468] this left parenthesis is unmatched.: (script dormant mission_cliff_marine

07.08.13 20:47:50 [a30 line 1476] this is not a valid trigger_volume name: cliff_right_fort_second_floor (players ))(volume_test_objects cliff_left_fort_second_floor (players )))5 )

07.08.13 20:47:50 recompiling scripts after scenarios were merged.
07.08.13 20:47:54 [a30 line 1468] this left parenthesis is unmatched.: (script dormant mission_cliff_marine

07.08.13 20:48:11 MAXIMUM_RENDERED_OBJECTS exceeded.

 

 
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