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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »I made halo way better

Author Topic: I made halo way better (8 messages, Page 1 of 1)
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Not Inferno
Joined: Jun 1, 2013

Nigrish


Posted: Jun 28, 2013 12:12 AM    Msg. 1 of 8       
http://www.youtube.com/watch?v=azITH3LNN-s

Beta comes out tommarow. It's just 17.95 payments of 22.71.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jun 28, 2013 12:19 AM    Msg. 2 of 8       
Why are you asking us 'why you can't die'!? You made the engine.. x.x

-Lookin' forward to the beta!

Waitwaitwait. This 12D thing.
...is this the alternative to Bungie's source code release that we've all been waiting for?? O.O


Not Inferno
Joined: Jun 1, 2013

Nigrish


Posted: Jun 28, 2013 12:38 AM    Msg. 3 of 8       
It's a joke.

Also here's the big list of things left to do I have stapled to the top of my main engine class:
Quote:
/** This is the big scary drakking list of doom, things that need to get DONE **/

//TODO: OPTIMIZE DRAKKING EVERYTHING, ESPECIALLY SHADERS

//TODO: HUGE TODO SO TODO AGAIN BITCH. UNIFY ALL TAG READING WITH .TRIM() and WITH SIMILAR SYNTAX. ROIT PLZ

//TODO: EVENT SCRIPTIN LANGUAGE

//TODO: I generally dislike the static camera properties tran and rot. Maybe redo that drak.

//TODO: standardize making copies of location values and what not to the constructor of the recieving object. I dont like objects pointing at the same location value. Bad drak happens.

//TODO: MODEL LODS FFS YOU DRAKKING PLEB

//TODO: LONG DISTANCE CULLING BECAUSE DRAK

//TODO: CLEAN UP THE FRUSTRUM FOR SHADOW MAPS, DRAK IS A LITTLE OFF AND THE RADIUS TENDS TO CLIP THE EDGES OF THE DEPTH MAP OCCASIONALLY

//TODO: complete all stub unloading files code. (any super class with a method called unload() )

//TODO: make things private that don't need to be public mb mb mb mb mb (EASY)

//TODO: add rotation and rotation animation support to shader texture calls (DRAK MY DICK) this will require me to go through and add 2 new values to EVERY SINGLE DRAKKING texture<> call in EVERY SINGLE DRAKKING shader tag in the game.

//TODO: SPIRTES I THINK MAYBE

//TODO: CUBEMAPS I THINK MAYBE

//TODO: OPTIONAL STATIC LIGHTMAPS W/ BLENDING INTO CSM. BUT MOST LIKELY NOT EVER

//TODO: CREATE DUMMY AI THAT JUST SORT OF EXSISTS BUT HAS NO REAL FUNCTION. A STUB OF AI FOR PEOPLE TO HAVE DRAK WITH. WILL STRUCTURE SIMILAR TO PLAYER CLASS INTERACTIONS WITH GAME ACTORS

//TODO: UI TEXT RENDERING NEEDS A TRUE LIBRARY THAT USES REAL FONTS. CURRENT ONE IS A BAD JOKE

//TODO: DISTANCE BASED FOG FOR BETTER SKYLINES AND FOR GENERAL FOG STUFF LIKE RAIN AND SNOW (EASY)

//TODO: EITHER RESEARCH AND CODE MY OWN RIGID BODY PHYSICS OR USE JBULLET3D (HARD AS MY DRAK WHEN I SEE DARKS SOULS 2)

//TODO: GRAPHICS SETTINGS, NEED THOSE. WILL JUST HAVE FLAGS FOR DIFFERENT QUALITIES THAT CAUSE SHADER TO USE LESS NICE CODE (LIKE USING VERTEX SHADING n DRAK) AND LESS SHADOWS OR NO SHADOWS N DRAK

//TODO: AND OF COURSE! FINISH EVERY OTHER TODO THAT IS SCATTERED THROUGHOUT ALL THE REST OF THE CODE. GG SCRUB GET GOOD NO RE 420 BLAZEIT


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jul 3, 2013 05:03 PM    Msg. 4 of 8       
//TODO: STOP USING JAVA


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jul 3, 2013 05:15 PM    Msg. 5 of 8       
Give a reason other than performance or programming level


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jul 3, 2013 06:02 PM    Msg. 6 of 8       
Quote: --- Original message by: OrangeJuice
Give a reason other than performance or programming level

you can't just say "give reasons why it's bad, other than the biggest reason it's bad".


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jul 3, 2013 06:21 PM    Msg. 7 of 8       
How old are those reasons though? java 4? 5?

We're already on Java8 and performance may not even be a valid excuse anymore.

The only things I can think of is 'what happens if you make the AI actors too complex' and putting too many items on screen in 'an attempt to abuse instancing the wrong way'

I don't even think sharing memory between classes is an issue anymore...
Edited by OrangeJuice on Jul 3, 2013 at 06:32 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 3, 2013 06:42 PM    Msg. 8 of 8       
lol lvl .777 NAN

 

 
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