
Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 26, 2013 11:59 PM
Msg. 1 of 31
I always wanted to try sculpting, so I finally downloaded a free sculpting program and gave it a shot. Here is my first model, what do you think?  Who wants to see this in-game? Any suggestions for a map for it? Edited by Yoda on Aug 24, 2013 at 06:13 PM
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sshers4
Joined: Apr 28, 2013
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Posted: Jun 27, 2013 12:40 AM
Msg. 2 of 31
Aswome creature. If this creature is big you will need a bigger map. Try glennz map his one is really big and more spaced out.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 27, 2013 11:27 AM
Msg. 3 of 31
Quote: --- Original message by: sshers4 Aswome creature.
If this creature is big you will need a bigger map.
Try glennz map his one is really big and more spaced out. I think if I add it to a map I will probably make my own map. I'm looking for suggestions as to what type of map to put it in though. Anyone have anything that comes to mind when they see that sculpture?
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sshers4
Joined: Apr 28, 2013
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Posted: Jun 27, 2013 11:40 AM
Msg. 4 of 31
Quote: --- Original message by: YodaQuote: --- Original message by: sshers4 Aswome creature.
If this creature is big you will need a bigger map.
Try glennz map his one is really big and more spaced out. I think if I add it to a map I will probably make my own map. I'm looking for suggestions as to what type of map to put it in though. Anyone have anything that comes to mind when they see that sculpture? One question will this sculpture able to move?
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jun 27, 2013 11:57 AM
Msg. 5 of 31
Love it. In-game, this could serve as a wild encounter. Take a soundclip of a near and make it sound more alienlike, throw a mute grey skin shading on it and possibly even make it alternate between hind legs and all fours. It could probably even have its own rendition of the brute charge.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 27, 2013 12:16 PM
Msg. 6 of 31
I think it could be like a Brute in terms of how it fights.
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P3
Joined: Dec 2, 2011
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Posted: Jun 27, 2013 12:47 PM
Msg. 7 of 31
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 27, 2013 02:01 PM
Msg. 8 of 31
I would lol hard if it were playable, hunter slayer maps?
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 27, 2013 09:30 PM
Msg. 9 of 31
@sshers4: If I choose to finish it up and do something with it in-game then yes. I would export it from the program it is in, import it into 3ds, create a lowpoly version, bake normals, texture it, rig it, and create a custom animation set.
@AllySuzumiya: That could be fun. I'm trying to decide what type of environment I would want to create for it.
@P3: Sculptris by Pixologic (the same company that makes Zbrush, except sculptris is free).
@Mootjuh: Interesting idea, I had not considered armor
@OrangeJuice: Not sure if I will make it playable... probably not. I was thinking more as an enemy to fight. (maybe I'll turn this into a full project and sculpt a player as well.)
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P3
Joined: Dec 2, 2011
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Posted: Jun 27, 2013 09:39 PM
Msg. 10 of 31
Quote: --- Original message by: Yoda @sshers4: If I choose to finish it up and do something with it in-game then yes. I would export it from the program it is in, import it into 3ds, create a lowpoly version, bake normals, texture it, rig it, and create a custom animation set.
@AllySuzumiya: That could be fun. I'm trying to decide what type of environment I would want to create for it.
@P3: Sculptris by Pixologic (the same company that makes Zbrush, except sculptris is free).
@Mootjuh: Interesting idea, I had not considered armor
@OrangeJuice: Not sure if I will make it playable... probably not. I was thinking more as an enemy to fight. (maybe I'll turn this into a full project and sculpt a player as well.) Ah. Thought so.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 27, 2013 10:16 PM
Msg. 11 of 31
Quote: --- Original message by: P3 Ah. Thought so. have you ever used it? Its much easier that I expected.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 27, 2013 11:17 PM
Msg. 12 of 31
I think some sort of an archaic or Victorian styled map would work well
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 27, 2013 11:27 PM
Msg. 13 of 31
muscles are more than just lumps, they have direction and are tapered. you should look at dog muscle anatomy as a reference. the front legs should not have heels.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 27, 2013 11:41 PM
Msg. 14 of 31
Quote: --- Original message by: master noob muscles are more than just lumps, they have direction and are tapered. you should look at dog muscle anatomy as a reference. the front legs should not have heels. Your absolutely right, and had I thought ahead I would have used reference material. But I didn't plan on making a creature like this, I only intended to make a dragon head... then I just kept going and going (and the dragon idea fizzled out) and this is what I came up with off the top of my head as my first sculpting attempt.
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P3
Joined: Dec 2, 2011
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Posted: Jun 28, 2013 06:44 AM
Msg. 15 of 31
Quote: --- Original message by: YodaQuote: --- Original message by: P3 Ah. Thought so. have you ever used it? Its much easier that I expected. Nah, i haven't used it, but i was going too.
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sshers4
Joined: Apr 28, 2013
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Posted: Jun 28, 2013 07:36 AM
Msg. 16 of 31
Quote: --- Original message by: Yoda @sshers4: If I choose to finish it up and do something with it in-game then yes. I would export it from the program it is in, import it into 3ds, create a lowpoly version, bake normals, texture it, rig it, and create a custom animation set. ) Once you finish this you could make an baby Sculpted all you have to do is just scale them down in 3ds max just to make them smaller and make them look different and young. Or do you wanted to do in you're own way? EDIT: By the way before you start the animation make sure you start with the death animation first. That will be good start. And what's you're xfire? my is sshers1 Edited by sshers4 on Jun 28, 2013 at 07:40 AMEdited by sshers4 on Jun 28, 2013 at 07:43 AM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 28, 2013 09:50 AM
Msg. 17 of 31
My xfire is: Yoda73811
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 28, 2013 11:08 AM
Msg. 18 of 31
You could always make a few more awesome animals like that and make a map that is like a museum or something. Looks cool, but I'm not sure I wanna shoot at it...
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 28, 2013 12:08 PM
Msg. 19 of 31
Quote: --- Original message by: Stevedoggen You could always make a few more awesome animals like that and make a map that is like a museum or something. Looks cool, but I'm not sure I wanna shoot at it... Don't want to shoot it?? If I put it in-game you would probably have to shoot it to survive. I think I will make it very aggressive :D
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 28, 2013 12:12 PM
Msg. 20 of 31
Quote: --- Original message by: Yoda Don't want to shoot it?? If I put it in-game you would probably have to shoot it to survive. I think I will make it very aggressive :D D:
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jun 29, 2013 01:13 AM
Msg. 21 of 31
I think this creature would be perfect for a hunt and be hunted scenario. Where you are stuck in some sort of enclosed arena and have to stay alive while trying to kill it.
Also it should about 6" taller than mc.
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sshers4
Joined: Apr 28, 2013
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Posted: Jun 29, 2013 04:38 PM
Msg. 22 of 31
I don't think hunters would have chance to kill this creatures.
By the way any news?
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jun 29, 2013 09:07 PM
Msg. 23 of 31
How many triangles 'ere?
Dragon things are purdy! :D
Edited by hobbet360 on Jun 29, 2013 at 09:07 PM Edited by hobbet360 on Jun 29, 2013 at 09:08 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 30, 2013 09:46 AM
Msg. 24 of 31
@sshers4: Not really any news yet, I haven't done anything with the model yet.
@hobbet360: Since it is a highpoly for baking normals it doesn't matter. But it is 241120 triangles.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 30, 2013 10:09 AM
Msg. 25 of 31
Quote: --- Original message by: sshers4 I don't think hunters would have chance to kill this creatures.
By the way any news? Well, it all depends on where they fight, the number of fighters and of course, how freakin' huge the Hunters are.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 30, 2013 01:56 PM
Msg. 26 of 31
Quote: --- Original message by: Yoda I can see two human like arms coming from it's chest. Or add a thumb\dew claw to the side of the front feet and make the heals look more like a front paw instead of the back of a foot. Not dissing, just my opinion.
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tode
Joined: Jun 12, 2013
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Posted: Jun 30, 2013 03:55 PM
Msg. 27 of 31
Quote: --- Original message by: grunt_eaterI can see two human like arms coming from it's chest. Or add a thumb\dew claw to the side of the front feet and make the heals look more like a front paw instead of the back of a foot. Not dissing, just my opinion. No just no. I like how it is and Yoda I beg you don't put armour on him. Keep it plain and simple.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 1, 2013 10:51 PM
Msg. 28 of 31
I'm assuming the whole Victorian themed map is out of the question, then
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jul 2, 2013 11:16 AM
Msg. 29 of 31
Quote: --- Original message by: R93_Sniper I'm assuming the whole Victorian themed map is out of the question, then Not at all, I haven't decided what to do with it yet. So I'm still considering any options. Care to elaborate on your idea? I'm not entirely sure what your suggesting.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 2, 2013 04:35 PM
Msg. 30 of 31
If you take a look at old Victorian era castles or mansions, they often have ornate gargoyles or dragons placed as statues atop a balcony or overlooking the place. So making a big map that's basically a castle or mansion of sort would probably fit well
You could also place these things at the entrance
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Aug 24, 2013 06:21 PM
Msg. 31 of 31
Quote: --- Original message by: Joker Sorry if I posted this.
You still working on this? Sort of, I still intend to do something with the model. But at the moment I am busy with other things.
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