
TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 01:04 AM
Msg. 1 of 28
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 18, 2013 01:14 AM
Msg. 2 of 28
I'll begin. What is this thread for?
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Jun 18, 2013 01:44 AM
Msg. 3 of 28
What is the meaning of life?
No seriously though, what is this thread about? What is installation 13?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 18, 2013 01:48 AM
Msg. 4 of 28
Quote: --- Original message by: TheDave7365 ask any questions you want What is a tromblipin?
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 01:57 AM
Msg. 5 of 28
Quote: --- Original message by: MatthewDratt I'll begin. What is this thread for? Quote: --- Original message by: nihao123456ftw What is the meaning of life?
No seriously though, what is this thread about? What is installation 13? http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=43255 installation 13 is a new map/game creation team im trying to throw together. see link for details and to join and the meaning of life is to give life Edited by TheDave7365 on Jun 18, 2013 at 09:25 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 18, 2013 02:32 AM
Msg. 6 of 28
Seriously, don't make two threads. One for your map team, one for questions about your map team?
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 02:39 AM
Msg. 7 of 28
Quote: --- Original message by: Jesse Seriously, don't make two threads. One for your map team, one for questions about your map team? i made 2 because i wanted to keep questions and feedback here and have the applications there. should i remove this thread?
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 18, 2013 05:28 AM
Msg. 8 of 28
Not necessarily. And I do have a couple of questions. When you say "a kind of mmo for a modified halo ce driver that allows multiple players to connect on a rubic sectional map with interactive environments and rank systems for the best game play possible." there are a few parts I wanna clarify.
First, MMO of Halo, if done right, friggin awesome, though there is talk that 343 actually might be doing one themselves.
What engine will you use? by 'a modified halo ce driver' I assume you mean you will base it off this engine, which will be hard with the cronic lag and sync issues, unless that is where you mod it.
'a rubic sectional map' - do you mean like Runescape style section loading and unloading, except less interupting? That might work, though it may be difficult to not make the sniper the dominating factor over everything in the end.
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 08:42 AM
Msg. 9 of 28
Quote: --- Original message by: Stevedoggen Not necessarily. And I do have a couple of questions. When you say "a kind of mmo for a modified halo ce driver that allows multiple players to connect on a rubic sectional map with interactive environments and rank systems for the best game play possible." there are a few parts I wanna clarify.
First, MMO of Halo, if done right, friggin awesome, though there is talk that 343 actually might be doing one themselves.
What engine will you use? by 'a modified halo ce driver' I assume you mean you will base it off this engine, which will be hard with the cronic lag and sync issues, unless that is where you mod it.
'a rubic sectional map' - do you mean like Runescape style section loading and unloading, except less interupting? That might work, though it may be difficult to not make the sniper the dominating factor over everything in the end. 1. i am aware of that rumor and i dont like it very much but it may be true. im still going ahead with this because ive been planning for 2 years now and i dont want to waste all the time i spent. 2. yes i have a long list of reasons why halo ce lagges so much and they can be fixxed and improved using parts of halo wars, reach, and 4 plus modified code to suit 3. in fact it is based off runescapes loading good guess, but it will be improved upon and will work in all 3 axis. (X y and Z) Quote: --- Original message by: Mootjuh Will it be fp? not giving to much away but it will be 1st, 3rd and rts. dont judge yet there will be more info on that little twist on a later date.
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P3
Joined: Dec 2, 2011
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Posted: Jun 18, 2013 09:15 AM
Msg. 10 of 28
Animators- If we are animators would we be provided with rigged 3d models? I haven't done much animating, but i think I'm pretty good. I just haven't ever really gotten a properly rigged model that i could mess around with. Not that there aren't any out there, just not the ones i want to mess around with. Modelers- Would architecture and weapon creation count? I have tried making weapons, but i never really finish them... I'm not so sure about Everything else that deals with modeling though. Story designers- I could, but I don't think it would work very well with MMO's. Creative designers- I could draw and model some. Also, have you gotten anything done on this? Maybe something ingame? Edit:- I also have some of my work here if you want to see. Forerunner architecture modeling http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=30343&start=6266 Drawings http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=43169&start=1 Edited by P3 on Jun 18, 2013 at 09:20 AM
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 09:59 AM
Msg. 11 of 28
Quote: --- Original message by: P3Animators- If we are animators would we be provided with rigged 3d models? I haven't done much animating, but i think I'm pretty good. I just haven't ever really gotten a properly rigged model that i could mess around with. Not that there aren't any out there, just not the ones i want to mess around with. Modelers- Would architecture and weapon creation count? I have tried making weapons, but i never really finish them... I'm not so sure about Everything else that deals with modeling though. Story designers- I could, but I don't think it would work very well with MMO's. Creative designers- I could draw and model some. Also, have you gotten anything done on this? Maybe something ingame? Edit:- I also have some of my work here if you want to see. Forerunner architecture modeling http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=30343&start=6266 Drawings http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=43169&start=1 Edited by P3 on Jun 18, 2013 at 09:20 AM anything with design is acceptable, i have the worst designing imagination, so i cant really say no to that and modeling cant be judged by one person as there are many styles, (unless the boobs are triangles, then you suck ;p) and i have absolutely (or close to) no experience with animation so all i can say about rigging is that i extracted "skeletons" from halo 3 but i couldnt get any from reach or 4, and im not sure how to make armatures work to the best they can be, so in short no the models are not rigged but if im taught how i will gladly rig all my models if no one else can. and nice work on those forerunner things btw Edited by TheDave7365 on Jun 18, 2013 at 10:01 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 18, 2013 12:53 PM
Msg. 12 of 28
Oh I see, so it's like Installation 14
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 05:35 PM
Msg. 13 of 28
Quote: --- Original message by: OrangeJuice Oh I see, so it's like Installation 14 whats that?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 18, 2013 05:49 PM
Msg. 14 of 28
>;)
gotcha..!
EDIT> Oooo!!! Looks like I tricked the Daaaaave >;D !! Edited by OrangeJuice on Jun 18, 2013 at 06:13 PM
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 06:03 PM
Msg. 15 of 28
siiiiiiiiiiiiiiiiigh
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P3
Joined: Dec 2, 2011
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Posted: Jun 18, 2013 08:42 PM
Msg. 16 of 28
Quote: --- Original message by: TheDave7365Quote: --- Original message by: P3Animators- If we are animators would we be provided with rigged 3d models? I haven't done much animating, but i think I'm pretty good. I just haven't ever really gotten a properly rigged model that i could mess around with. Not that there aren't any out there, just not the ones i want to mess around with. Modelers- Would architecture and weapon creation count? I have tried making weapons, but i never really finish them... I'm not so sure about Everything else that deals with modeling though. Story designers- I could, but I don't think it would work very well with MMO's. Creative designers- I could draw and model some. Also, have you gotten anything done on this? Maybe something ingame? Edit:- I also have some of my work here if you want to see. Forerunner architecture modeling http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=30343&start=6266 Drawings http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=43169&start=1 Edited by P3 on Jun 18, 2013 at 09:20 AM anything with design is acceptable, i have the worst designing imagination, so i cant really say no to that and modeling cant be judged by one person as there are many styles, (unless the boobs are triangles, then you suck ;p) and i have absolutely (or close to) no experience with animation so all i can say about rigging is that i extracted "skeletons" from halo 3 but i couldnt get any from reach or 4, and im not sure how to make armatures work to the best they can be, so in short no the models are not rigged but if im taught how i will gladly rig all my models if no one else can. and nice work on those forerunner things btw Edited by TheDave7365 on Jun 18, 2013 at 10:01 AM They aren't even triangles. They are flat pictures that always face you. Like smoke particle effects. :p Jk So what spots are taken? Also, would this have fully custom tags and stuff; or rips?
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 18, 2013 09:12 PM
Msg. 17 of 28
Quote: --- Original message by: P3 They aren't even triangles. They are flat pictures that always face you. Like smoke particle effects. :p Jk So what spots are taken? Also, would this have fully custom tags and stuff; or rips? there is no real limit on spots but i pretty sure ill cut some people loose if there are 20 people trying to be story developers. and both custom and rips but the rips will be edited or sliced. (ill take care of that) but if you want in go to the main page and sign up i would be glad to have you on the team now to everyone, i got a pm asking for reason for the name of the team being installation 13, don't know why they pm'ed but i wont name names for their sake but the reason is there were originally 12 halos and 5 were destroyed by the didact before the cleansing so we reside on the secret and mysterious 13th installation (lol jk). nah there was no 13th but i just thought it sounded cool and wasn't completely related to halo (like 343 industries) Edited by TheDave7365 on Jun 18, 2013 at 09:18 PM
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 19, 2013 04:37 AM
Msg. 18 of 28
Quote: --- Original message by: Mootjuh Soo how far is the code? your vary interested in that arnt you... well i can only do so much but as soon as a coder joins up who hopfully has greater knowledge than me, we will be stuck right into it
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jun 19, 2013 02:53 PM
Msg. 19 of 28
What players cap are you trying to reach? And what will the main objective for these huge maps will be?
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P3
Joined: Dec 2, 2011
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Posted: Jun 19, 2013 04:28 PM
Msg. 20 of 28
So like every other teen, I went outside to take a brake from playing on the computer too long right... Went outside. Saw a snake. Killed it. Walked right back in... < Not a sleepy face... On topic, i thought you said you planned or worked on this for about 2 years now right? Do you have anything that you have done other then gathering 3d models?
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 19, 2013 05:55 PM
Msg. 21 of 28
Quote: --- Original message by: Mootjuh Well, maybe Gravemind can help, haven't seen him in a while tho. yea i was wondering what happened to him. ill look him up Quote: --- Original message by: Xtralaos What players cap are you trying to reach? And what will the main objective for these huge maps will be? no player cap, this is an advantage of the rubic dividing to eradicate lag (dont get me wrong if youve got 100 players in one segment then its going to start playing up), and i have always wanted to make a fps combat mmo and i chose halo for its diverse universe and story. and so it may be 1 map for space travel and ship combat with individual maps for planets. woopsy spoilers! :P Quote: --- Original message by: P3So like every other teen, I went outside to take a brake from playing on the computer too long right... Went outside. Saw a snake. Killed it. Walked right back in... < Not a sleepy face... http://t1.gstatic.com/images?q=tbn:ANd9GcRnWpzlA_wEOYxw3bZF-Qav7DSbbIem13l5hpLTEfv6R8DjMK5F5w On topic, i thought you said you planned or worked on this for about 2 years now right? Do you have anything that you have done other then gathering 3d models? i was using some tags a i downloaded and textures i've extracted from games and modified the tags ( or the ones that would let me) then imported them into some mp maps with the sp bsps. but it wasn't pretty and sapien stopped working for some reason.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Jun 19, 2013 06:32 PM
Msg. 22 of 28
Maybe you should cap it off at say, 128 per server because anything more would be a little much don't you think. 128 players would be teams of 64 versus 64. Also will you be implementing ai or not?
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 19, 2013 07:23 PM
Msg. 23 of 28
Quote: --- Original message by: ZOBI3KING Maybe you should cap it off at say, 128 per server because anything more would be a little much don't you think. 128 players would be teams of 64 versus 64. Also will you be implementing ai or not? i see where your coming from but this wont be just a map you can download and put into your ce maps folder, its a whole reconstruction of the ce engine and a series of maps in co-operation with each other in an mmo. if it were a series of maps for vanilla ce, i would be doing very similar things to what you said here. thanks for the advice anyway. and again, not to spoil anything... o screw it ill tell you some of the details. like i said before i will be implimenting all 3 perspectives (1st, 3rd and rts). this is for stratagy. the game requires team work from the players in order to function. the max amount of units one player can have under their command is 10. if a marine player has only a high enough rank for 8, and goes up againts an elite with 3 and a brute with 3. the 2 covenenant will still win even with less numbers in their squad. because with 2 players working together there is more multitasking ability and 2 people who arnt computers facing 1. so to answer your question yes their will be npc but they will only be for story purposes, base deffence, and squads. the most of the game will be done from 1st or 3rd person but a good player will be toggrling between all 3 very frequently.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Jun 19, 2013 10:19 PM
Msg. 24 of 28
Quote: its a whole reconstruction of the ce engine and a series of maps in co-operation with each other in an mmo. I'm intrigued, if you and whoever joins you pull this off, I will be genuinely impressed. Thanks for going into some detail about how this will be like :)
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 19, 2013 10:52 PM
Msg. 25 of 28
i want this to be made, though I fear that microsoft may just slap you in the face with a 'cease and desist'.
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 19, 2013 11:02 PM
Msg. 26 of 28
Quote: --- Original message by: Stevedoggen i want this to be made, though I fear that microsoft may just slap you in the face with a 'cease and desist'. yes that was another initial fear of mine, really i just need to get 343s attention then beg for chance. this forum will be locked now (if this site can do that) please go here - http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=43263 Edited by TheDave7365 on Jun 19, 2013 at 11:11 PM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 20, 2013 02:45 AM
Msg. 27 of 28
A halo custom edition engine project has never been C&D'd in like the 9 years I've been here xbox modding tools, yeah... but never halo PC stuff
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 20, 2013 02:49 AM
Msg. 28 of 28
If you wish to lock it, PM Dennis and ask him to. I'm sure he'd be fine with it.
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